ThreeJS exports

Discussion area for user-created Allegiance models, textures, voicechats, music, and other ingame content.
Post Reply
SpaceJunk
Posts: 759
Joined: Wed Apr 06, 2005 7:00 am
Location: Collision orbit

Post by SpaceJunk »

If someone exports the models from two community factions (say, three ships and one base each) to ThreeJS's ASCII JSON, I may or may not mess around with them. :ninja:

https://github.com/mrdoob/three.js/tree ... rs/blender
Image
KGJV
Posts: 1474
Joined: Tue Jul 01, 2003 7:00 am
Location: Transilvania

Post by KGJV »

My dream: rebuild Allegiance using the same technology as in https://www.urbangalaxyonline.com/play (pure web-gl+html5, no plugin, works everywhere, no download, no install,always uptodate, etc)...

I'll see if can spare some time to export the models.
Last edited by KGJV on Wed Mar 25, 2015 6:01 pm, edited 1 time in total.
Image
KGJV
Posts: 1474
Joined: Tue Jul 01, 2003 7:00 am
Location: Transilvania

Post by KGJV »

is COLLADA ok instead of JSON?

I've a sample here of fig404 converted to collada (and the texture to png) : http://alephs.org/alephs/fig404.zip

You can try it here : http://tech.vg.no/demos/webgl-model-viewer/#, just load that fig404.zip (it's a viewer made with an old ThreeJS version).

The two community factions = ? and ? (I know more than 2 ...).
Image
raumvogel
Posts: 5910
Joined: Sun Jul 20, 2003 7:00 am
Location: My lawn
Contact:

Post by raumvogel »

KGJV wrote:QUOTE (KGJV @ Mar 25 2015, 02:01 PM) My dream: rebuild Allegiance using the same technology as in https://www.urbangalaxyonline.com/play (pure web-gl+html5, no plugin, works everywhere, no download, no install,always uptodate, etc)...

I'll see if can spare some time to export the models.
Giving this a try. Thx
Image
SpaceJunk
Posts: 759
Joined: Wed Apr 06, 2005 7:00 am
Location: Collision orbit

Post by SpaceJunk »

Yeah Collada is fine too.
Image
SpaceJunk
Posts: 759
Joined: Wed Apr 06, 2005 7:00 am
Location: Collision orbit

Post by SpaceJunk »

It works :P

Image
Adaven
Posts: 1958
Joined: Sat Oct 25, 2003 7:00 am
Location: Greater Ozarks

Post by Adaven »

Enticing.
SpaceJunk
Posts: 759
Joined: Wed Apr 06, 2005 7:00 am
Location: Collision orbit

Post by SpaceJunk »

This is fun. I managed to rig crude spaceship controls, render a particle cloud starfield and add HTML hud labels that follow objects.

Good thing there's samples everywhere, I completely forgot the maths behind most of this. :lol:

Last edited by SpaceJunk on Sat Apr 04, 2015 3:55 pm, edited 1 time in total.
Image
Papsmear
Posts: 4805
Joined: Sun Jul 06, 2003 7:00 am
Location: Toronto, Canada

Post by Papsmear »

I'm wondering if the your info should be shared with Djole for use in Allegiance II?

Looks awesome BTW
Image
ImageImage
Post Reply