PCore007
When scouts were able to use pulse probes, it did give a nanned and turreted bomb run the opportunity to kill a few defending SFs.
It also gave scouts the ability to hunt SFs & SBs much better then they can now. I'd like to see scouts be able to use PPs again.
I don't know how many games I have played recently where a scout would get podded by an SF with snipers (no missiles loaded) and never get spotted.
It also gave scouts the ability to hunt SFs & SBs much better then they can now. I'd like to see scouts be able to use PPs again.
I don't know how many games I have played recently where a scout would get podded by an SF with snipers (no missiles loaded) and never get spotted.



The issue with that was that it allowed scouts to go clear the map vs ANYTHING remotely stealthy.
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Code change, but if only you could set the central portion of sensor profile to have extra range. Wouldn't let scouts clear omni-directionally, but if they could pick up sniper fire, they could light up the sf.
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Like a computer that picks up where the incoming fire is coming from and thus deducting where the ship is at the very moment the gun is fired, it would make it virtually visible.Raven_42 wrote:QUOTE (Raven_42 @ Dec 2 2014, 11:10 AM) Code change, but if only you could set the central portion of sensor profile to have extra range. Wouldn't let scouts clear omni-directionally, but if they could pick up sniper fire, they could light up the sf.
And probably would also increase sig.
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Good. Then I shall start working on my Peenix rewrite.

Don't find fault, find a remedy; anybody can complain.
Cookie Monster wrote:QUOTE (Cookie Monster @ Apr 1 2009, 09:35 PM) But I don't read the forums I only post.
What I for (and from) Phoenix for this Christmas (7th of January):phoenix1 wrote:QUOTE (phoenix1 @ Dec 4 2014, 06:49 PM) Good. Then I shall start working on my Peenix rewrite.
Vulcan1 to require ac2, Vulcan2 to require ac3
disco1 to require sniper1, disco2 to require sniper2
Hyper to require Afterburner3 and adv gar
Hyper to decrease sig to 1% when boosting
figs, ints and Vangs to be able to mount hyper
basic scouts and adv scouts not able to mount Vulcan
Vangs to be able to mount disco balls, Vangs to mount afterburner instead of boost
Vangs to require a tech base, any 2nd tier ship and adv gar
All of the tech mentioned to require the transciever
Sincerely,
Phoenix fanboy
[msg type='semi-subliminal' target='Phantom032']And P32 to join End Game[/msg]