Flagship
I would advise you back it.
I have backed 3 games on Kickstarter.
Elite Dangerous, Rimworld and this. This is a game I really want to play and I believe these developers can deliver. I don't back lots of projects but the ones I do back tend to work out quite well.
They have a good preview, they have a good plan and they don't look like they want to get bogged down in feature creep (notice the lack of stretch goals) and they seem like a good bunch of nerds. It's a bit long for any final payoff being Late 2016 being the release date but I waited a long time for Elite Dangerous as well and that is coming along very nicely.
I have backed 3 games on Kickstarter.
Elite Dangerous, Rimworld and this. This is a game I really want to play and I believe these developers can deliver. I don't back lots of projects but the ones I do back tend to work out quite well.
They have a good preview, they have a good plan and they don't look like they want to get bogged down in feature creep (notice the lack of stretch goals) and they seem like a good bunch of nerds. It's a bit long for any final payoff being Late 2016 being the release date but I waited a long time for Elite Dangerous as well and that is coming along very nicely.
On the subject of DOTA, I've thought about how I'd make Allegiance 2 (if I won the jackpot and could hire a company of programmers) and I reckon some aspects could be incorporated. Like garrisons and outposts spawning creeps, to keep the action going without needing lots of human players.
I'd modify it though, with some sort of defence/offence slider the commander can tweak for each sector. And some sort of pack mentality for the creeps "if next sector is an enemy base with strength 60 and my pack only has strength 40, camp aleph until more creeps arrive"
I'd modify it though, with some sort of defence/offence slider the commander can tweak for each sector. And some sort of pack mentality for the creeps "if next sector is an enemy base with strength 60 and my pack only has strength 40, camp aleph until more creeps arrive"

Usually though, "skill" is used to covertly mean "match the game exactly to my level of competence." Anyone who is at all worse than me should fail utterly (and humorously!) and anyone better is clearly too caught up in the game and their opinions shouldn't count.
No need to start with miner ai, there's the combat ai from the training missions.
But that's so terrible I wouldn't bother trying to use it to create creep waves. Like I said, this is allegiance 2 pipe dream stuff.
As to damaging bases, I guess you could put bombers in creep swarms. Or make bases damaged by any creep weapon, but like 10 need to be attacking at once to overcome the station's shield regen. Then I guess you've got the problem of target priority if opposing players/creeps arrive/launch.
But that's so terrible I wouldn't bother trying to use it to create creep waves. Like I said, this is allegiance 2 pipe dream stuff.
As to damaging bases, I guess you could put bombers in creep swarms. Or make bases damaged by any creep weapon, but like 10 need to be attacking at once to overcome the station's shield regen. Then I guess you've got the problem of target priority if opposing players/creeps arrive/launch.

Usually though, "skill" is used to covertly mean "match the game exactly to my level of competence." Anyone who is at all worse than me should fail utterly (and humorously!) and anyone better is clearly too caught up in the game and their opinions shouldn't count.