Essential Allegiance Addons part II

Open forum for new Pilots.
Locked
MagisterXF94
Posts: 1935
Joined: Fri Aug 23, 2013 9:46 am
Location: Trieste, Italy

Post by MagisterXF94 »

As you can see from ZF's, post these are very useful addons to allegiance. Now I wanna share my own setup with you all.

First things first. Since I play in 1920x1080, elements in the game world gets upscaled, and stretched , the targeting reticule gets smaller and it becomes difficult for me to track targets.
Fortunately Mesial's site, has a lot of reticules which are built for higher resolutions than 800x600.
My favorite is Vulp's reticule Found here
I make use of Zero falcon's hud, combined with Parci's software hud found in this installer: http://files.rtsquad.org/development/CortU...80-dev-r155.exe (Be sure to point the installer to your artwork folder).
The increased bullet size pack ZF posted makes tracking and leading much easier.
Lastly allow me to recommend a few gauges, since I know software hud is not so popular.
The one everyone should be using is the thin gauge, or it's colored variant.
The Dregklar Gauge is very cool looking but can,be distracting.
The Spartan Hud is rarely used, But in any case its' better than the default

All the mods i mentioned (except the Dregklar gauge), can be found on mesial's site.
There is also a complete mod installer Mesial made which includes and features all the gauges and other goodies.
It can be found here: http://www.mesialonline.com/Allegiance/com...e/complete.html
Be sure to point the installer to this directory: wherever you installed Allegiance/Allegiance1.2/production .

Other download links

https://www.dropbox.com/s/12ohei7wdhlrf ... s.zip?dl=0
^
Larger bullets

https://www.dropbox.com/s/s4d9y7voi81di ... s.zip?dl=0
^Dregklar Gauges

https://www.dropbox.com/s/h4t25anf3zwe6 ... 5.zip?dl=0
^
ZF's hud

Extract in artwork folder, overwrite.
Solaria and Weedman's arrow pointers can be installed trough mesial's complete installer.

Check out My repository for many graphical updates for Allegiance.
Ripcording! ;)
Last edited by MagisterXF94 on Sat Oct 04, 2014 12:06 pm, edited 1 time in total.
QUOTE ^cashto@Elem (all): yeah, i imagine if you're rusty, you could build op short for no reason, build a naked ref, then go two techpaths even though your mining is by all objective standards $#@!ed[/quote]
Image
Djole88
Posts: 438
Joined: Wed Jul 10, 2013 11:10 am
Location: Србија
Contact:

Post by Djole88 »

I advise against using larger bullets (I'd use even smaller ones if I wasn't lazy to alter the files) ;)
MagisterXF94
Posts: 1935
Joined: Fri Aug 23, 2013 9:46 am
Location: Trieste, Italy

Post by MagisterXF94 »

Djole88 wrote:QUOTE (Djole88 @ Oct 4 2014, 11:46 AM) I advise against using larger bullets (I'd use even smaller ones if I wasn't lazy to alter the files) ;)
To each their own preference ;)
Here you go btw.
http://www.mesialonline.com/Allegiance/sprite/sprites.html
Last edited by MagisterXF94 on Sat Oct 04, 2014 9:51 am, edited 1 time in total.
QUOTE ^cashto@Elem (all): yeah, i imagine if you're rusty, you could build op short for no reason, build a naked ref, then go two techpaths even though your mining is by all objective standards $#@!ed[/quote]
Image
Djole88
Posts: 438
Joined: Wed Jul 10, 2013 11:10 am
Location: Србија
Contact:

Post by Djole88 »

pft I need no gat bullets :P
You seriously shouldn't use larger bullets as they aren't really larger (hits reported are still the same) but they obstruct the view more
MagisterXF94
Posts: 1935
Joined: Fri Aug 23, 2013 9:46 am
Location: Trieste, Italy

Post by MagisterXF94 »

Whatever ;)
QUOTE ^cashto@Elem (all): yeah, i imagine if you're rusty, you could build op short for no reason, build a naked ref, then go two techpaths even though your mining is by all objective standards $#@!ed[/quote]
Image
Locked