Fighter vs.

Tactical advice, How-to, Post-mortem, etc.
Post Reply
yiggz
Posts: 179
Joined: Sat May 10, 2008 8:50 am
Location: Moon of Kahazarri-IX

Post by yiggz »

Just wondering if anyone has any tips on how to fly a fighter vs various ships in game. Ship loadout, manuvers, 1v1, in group situations etc,

Just copy and paste then fill in your thoughts.

QUOTE Stealth Fighters -

Interceptors -

Fighters -

Scouts -

Bombers/Htt -

Capships -[/quote]

Please keep in mind this is about how to fly a Fighter.
Hellsyng
Posts: 929
Joined: Sat Jul 18, 2009 7:50 pm

Post by Hellsyng »

Stealth Fighters - Have a bunch of scouts wandering around and beg your commander for qf3.

Interceptors - Backpedal to try and make them boost through mines while lobbing df3 at them (qf works sometimes).

Fighters - Don't suck.

Scouts - Don't follow straight behind them and give up if you don't catch them after two racks of fuel unless it's a sg.

Bombers/Htt - df spike the ship in question.

Capships - Dis3 works wonders.
MastaMetz wrote:QUOTE (MastaMetz @ Dec 6, 2012, 10:32 PM)@#(!ternet. I'm a genius!
djrbk
Posts: 2341
Joined: Tue Jul 01, 2008 5:51 am

Post by djrbk »

Well first off, ignore most other ships and kill drones. Extra cool if your commander buys you a carrier for that.

I rarely use missiles that aren't Dumbfires unless the comm got like qf3 to deal with heavy ints, in which case I'll have some, but probably keep a rack of DF anyway to deal with potention miners and cons.

For specific ships - quickly estimate skill level of pilot and along with pilot's faction/ship size to determine how you use your dumbfires. Noobs eat them. More skilled players require more caution with maneouvers depending on their speed, trajectory, and if they're paying attention to you or not. ie. A skilled player in like a rix scout is pretty much unhittable with df.

For specific ships as well - depends on the level of tech given. There's a lot of adaptability with them. ie. for bombers I'd drop minepacks at the aleph on the drop order.

soo... with that...

SF: Wait for them to come to me. Hang out near my miners. They're dumb if they're trying to kill figs instead of miners. If you want, and you think they're extra dumb, chase down their missiles to get a good estimate on their location. Might stumble into them. Odds are I'd just prefer to ignore them unless an asset is at risk while we're setting their team on the defensive through probable bombing.

Int: Determine pilot's skill level and attention focus. DF and minepacks while back pedaling can be easy if they're boosting right at you. Try to keep at range if they're focused on you. If not, determine what their target is and use that information to better land your missiles.

Fig: Be better at aiming. Troll pilot through PMs.

Scout: Generally super easy to peg off with DFs unless they're fast moving in a steady vector. Limited time to kill them. Unless they have an objective (ie. nanning miner, bomber, etc.) in which case they will come to you. Kill with DF from behind for optimal results, while being conscientious of the 4s prox activation delay.

Bomber/Htt: Depends on our tech level/my KB/general team work/size of bombrun/htt run. Possible to spike and ram the bomber off course. Might be better off killing scouts. If you're the front runner, often a good idea to boost by after pegging it to throw off the turrets. Drop minepacks approx. 4s from the bomber, or better yet at the aleph.

Capship: Camp, Disruptors, DF3, prox. Maybe have a few figs on standby with gatts to take out scouts more effectively.
HSharp
Posts: 5192
Joined: Fri Aug 11, 2006 11:18 am
Location: Brum, UK

Post by HSharp »

Quickfire and Minepacks for all!

Only vs miners or cons would you want dumbfires. If your going TF or Rix then just need to use more dakka.
Image
Image
Camaro
Posts: 2418
Joined: Sat Jan 28, 2006 8:00 am

Post by Camaro »

Stealth Fighters - Typically a fighter is completely screwed vs even a semi-competent SF pilot. Hunters will do major damage, and even the sniper guns will do severe damage. Your best bet is to hang around utility vehicles as a distraction.

Interceptors - Liberal use of minepacks will help. I've always found quickfires lacking vs the medium armor of the Interceptor, and opt for seekers or perhaps dumbfire if Dumb 3 is available. Spamming sidethrusts is essential to throw off the aim of the mini's if the interceptor closes in with you.

Fighters - The only matchup where fighters stand a decent change, liberal use of sidethrusts and QF/Seekers are key... as is the ability to aim while constantly changing direction.

Scouts - If pursuing, following in a parallel line, never behind as you will get proxed. Just boost up alongside and massacre them.

Bombers/Htt - Dumbfires are useful if going headon with these, or if you are behind them. In a moderate sized game, ramming them slightly off center from headon will do two things, 1) will delay the bomber from reaching the base, 2) the bomber pilot may fire off an AB missile in reaction, which reduces the number of ABs they have available.

Capships - Dis3/Galvs/Dumbfires. You will want to fly in a swirl (using sidethrusts) while approaching the cap ship, if you are the lead fighter, continue to fly eccentrically somewhat away from the capship, the gunners are probably still focused on you and leaving your teammates to whittle down its defenses.


Overall, the fighter is a general fighter and performs as such. It is outclassed by specialized fighters like the Stealth Fighter and the Interceptor, but has a broader range of abilities than either of those two ships... such as the ability to destroy minor bases.
Image
Image
Compellor
Posts: 994
Joined: Fri Jul 06, 2007 12:56 am
Location: Columbus, OH

Post by Compellor »

I don't play anymore but for some reason I'm drinking and reading this thread. I think in retrospect when I was on CC team I should have lobbied harder to make seekers faster so that maybe they'd have some actual use cases.
Any job worth doing with a laser is worth doing with many, many lasers. -Khrima
Beyond a shadow of a doubt if you don't watch them like a hawk they will stack their collective balls off - MrChaos on Alleg players
Raveen
Posts: 9104
Joined: Wed Mar 16, 2005 8:00 am
Location: Birmingham, UK
Contact:

Post by Raveen »

Galvs are surprisingly effective vs ints too and give you a nice long range to start plinking away at them. Combined with the backpeddle, minepack combo and bring in the gats when the int closes the range. You lose accuracy because the galv and gat particles move at different speeds so you really only want to bring up the gats when the range is very low or further out if, like me, your aim is bad enough that it doesn't make much difference.
ImageImage
Spidey: Can't think of a reason I'd need to know anything
Adaven
Posts: 1959
Joined: Sat Oct 25, 2003 7:00 am
Location: Greater Ozarks

Post by Adaven »

Raveen wrote:QUOTE (Raveen @ Nov 20 2013, 04:34 AM) Galvs are surprisingly effective vs ints too and give you a nice long range to start plinking away at them. Combined with the backpeddle, minepack combo and bring in the gats when the int closes the range. You lose accuracy because the galv and gat particles move at different speeds so you really only want to bring up the gats when the range is very low or further out if, like me, your aim is bad enough that it doesn't make much difference.
You can also toggle which gun gets the reticle. Plink away with the galv and when they get close, hit 2 to activate a single gatt, then 2 again to turn on all gatts, but now the reticle is set to gatt particle speed.
Raveen
Posts: 9104
Joined: Wed Mar 16, 2005 8:00 am
Location: Birmingham, UK
Contact:

Post by Raveen »

I remember that I used to know that now you mention it... ;)
ImageImage
Spidey: Can't think of a reason I'd need to know anything
Jell
Posts: 156
Joined: Tue Jul 01, 2003 7:00 am
Location: Montr�al, Qu�bec
Contact:

Post by Jell »

Didn't think I'd learn something new at this point... What do you know.
Allegiance Academy

"It seems that everything one does to earn a livelihood, to subsist, or to enjoy life turns out to b
Post Reply