PCore003

Discussion / Announcement area for PCore development.
ThePhantom032
Posts: 836
Joined: Sat May 09, 2009 11:00 am
Location: Germany

Post by ThePhantom032 »

Vortrog wrote:QUOTE (Vortrog @ Sep 18 2013, 12:57 AM) oh, and is there any easy way to remove SC towers from TF start? Link em to techbase or something else so they can have them, but not just from day dot.
Heck, make em free research of say 4mins would even be good enough
1 sc tower can be handled even by a single basic fig if he knows what hes doing (missile faction only). Its when theres more than 1 that they get strong and can only be defeated by a group. Since TF has no caltrop, they need those SC towers, especially some at the start to help d miners/ prevent bombrushing. However, they dont need to be able to build 2 at a time in a small game. I think I will simply tie the 2nd tower to "sy on" flag, as I have to agree that spamming sc towers like mad is just too good in small games.

To the rix issue: rix killed everything (including miners) before the change. The figs just went whereever they wanted and no ship was capable of stopping them - even most enh. tech ships had problems. Also, enh rix figs or even basic figs with energy GA could already rip since the beginning of the year with weedcore1. Reverting to the old state is not an option. Most of the issue with rix right now is that you need to use a different strategy against rix - your miners need babysitting from the start of the game. That is not "broken" and your call of "disgusting" is funny, because its like going against tac. Do you find tac disgusting?

And it definitely is possible to balance; one can work with energy recharge on the scout, fig and scout hitbox size, the time it takes to rip and many, many more things - that im currently playing around with trying to find a good solution. Going "ohhh this faction has a unique thing thats strong, must remove" is NOT a way to properly balance cores. Its a last resort if theres absolutely no way of balancing it without removing another thing special to a faction. If you wanted that you could always go and play a game on faircore. Or make your own core, if faircore is not equal enough. /rant

Until the new core is done, some tips for commanders: If your opponent insists of going rix and you cant handle that normally, go TF. No missiles means rix cannot kill sc towers easily and tf scouts are nearly as good as rix fighters for people with the same skill level.
In general, rix real weakness lies in their early game defense: nanning scouts cannot be ripped to, scouts that were ripped to cannot nan properly. Miners do not have good hull. So make your people attack as a group while securing your mining sectors with 1-2 people camping alephs as well as caltrops and towers. Have someone else run down sr scouts in your non-caltropped sectors. You'll be surprised at how effective that is. I've actually seen someone push a TF miner to the enemy miners as "carrier" and it didnt only work, it worked fantastically. Mostly because quite a few rix pilots were podded far away from home by sc towers :lol:
Against well-organized teams (a rarity these days) you will need eye on both sides of the camped alephs, to see if a larger forces of rix ships is ripping in over time. That way you can move your miners or get a proxer/camp there.

Remember, think of rix as starting with sfs - they may just appear on your miners/cons anytime, so sit on the damn things and go for those rix ships as soon as they become visible instead of sitting in base and launching when "miners are under attack".

I do not think the core will be done this weekend as I've been fairly busy in RL, but I should get it done for the weekend after that for sure.
Last edited by ThePhantom032 on Wed Sep 18, 2013 2:59 am, edited 1 time in total.
Still ready to teach anyone who asks nicely whatever they want to know about playing alleg. Contrary to popular opinion I do not eat newbies. Voobs taste much better.
SunTzu
Posts: 231
Joined: Mon Apr 05, 2010 4:05 pm
Location: Asgård

Post by SunTzu »

TF towers are a biatch granted, but tying the 2nd to SY flag is a bit overnerf.

How about give them 1 AC and 1 SC tower, if they get a tac then upgrade the AC to SC at no cost.

In many ways a caltrop is much more useful then a single tower, as you say they get scary in groups of 2-3.

Personally I don't think there's a need to change TF towers at all, TF isn't overplayed, and isn't OP.

It seems logical to leave factions uniqueness alone, that is their key, it is why we don't play the same factions against each other very often. If anything when a faction has a particular issue that needs resolving, it might often work best to nerf other areas instead of making them less unique.

As for Rix, broken and OP. Last time I checked their tac was still insane as well. On the thought of babysitting miners, well yes that's obvious, and just as obvious small games being vastly typical means it severely hampers the opposing team. I for one am tired of Rix scouts being permaprobes eyeing sectors and serving as carriers... I particularly liked the old way of doing Rix with a normal sig scout and a high sig SR scout... perhaps if you continue the scout concept as is you could increase the scouts sig even more.

Having said that soloing a Rix con/miner in a scout is pretty easy, as usual, and they definitely have their problems but their good qualities are too extreme and Rix is very solid, crazy good with a good team and decent enough in a pug.



Thanks for working on the core.
Last edited by SunTzu on Wed Sep 18, 2013 6:41 pm, edited 1 time in total.
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phoenix1 wrote:QUOTE (phoenix1 @ Feb 15 2013, 01:52 PM) In a lot of ways, Allegiance is like the Radio: it's all `am and `fm.
zombywoof
Posts: 6523
Joined: Mon Jul 14, 2008 4:59 am
Location: Over the Rainbow

Post by zombywoof »

Phantom032 wrote:QUOTE (Phantom032 @ Sep 17 2013, 07:58 PM) Remember, think of rix as starting with sfs - they may just appear on your miners/cons anytime, so sit on the damn things and go for those rix ships as soon as they become visible instead of sitting in base and launching when "miners are under attack".
In a world where we're lucky to launch 7v7 games on weekends... yes. This makes rix incredibly OP.
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dusanc
Posts: 1302
Joined: Sat May 16, 2009 12:06 pm
Location: СРБИЈА/Serbia

Post by dusanc »

Give their scouts higher sig when something rips in like in other cores. Lower speed too?
Last edited by dusanc on Fri Sep 20, 2013 5:01 am, edited 1 time in total.
- "History repeats itself for a reason" - "It's easy to cry for war when you've never experienced it" - "It's better to negotiate for 10 years then make war for 10 days" - "The strong do as they will, and the weak do as they must"
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ChaoticStorm
Posts: 894
Joined: Sat Sep 05, 2009 2:38 pm
Location: .

Post by ChaoticStorm »

Can we just remove srs to figs? The aim was to nerf rix opening, giving them srs early defeats the point.
NightRychune
Posts: 3065
Joined: Tue Feb 17, 2004 8:00 am

Post by NightRychune »

ChaoticStorm wrote:QUOTE (ChaoticStorm @ Sep 22 2013, 03:27 PM) Can we just remove srs to figs? The aim was to nerf rix opening, giving them srs early defeats the point.
yeah $#@! SR scouts

make SR figs instead!
ChaoticStorm
Posts: 894
Joined: Sat Sep 05, 2009 2:38 pm
Location: .

Post by ChaoticStorm »

NightRychune wrote:QUOTE (NightRychune @ Sep 22 2013, 11:21 PM) yeah $#@! SR scouts

make SR figs instead!
rushed at the time, but more or less stop figs ripping to srs at basic tech level. Regardless viru you haven't lost your touch, one might think you play this game.
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