OH Figbees

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ryujin
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Post by ryujin »

Nightflame wrote:QUOTE (Nightflame @ Feb 22 2013, 01:34 PM) LB2 is like 10% speed over LB1. It's not that drastic.
enough to make a difference... i won't fig bee w/o it
*#$@faced $#@!tard Troll
MonAG
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Post by MonAG »

Nightflame wrote:QUOTE (Nightflame @ Feb 22 2013, 02:34 PM) LB2 is like 10% speed over LB1. It's not that drastic.
Maybe even less difference...

According to TEK (if I used it correctly) on cc16 for OH figbees:
77 m/s boosterless (22.27 m/s2 acceleration)
111.65 m/s w ltbooster1 (32.29 m/s2 acceleration)
115.5 m/s w ltbooster2 ( 33.4 m/s2 acceleration)

EDIT: Playing with the weapon config I can get slightly higher acceleration. But no effect on speed.
Last edited by MonAG on Fri Feb 22, 2013 7:55 pm, edited 1 time in total.
Spunkmeyer
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Post by Spunkmeyer »

Maybe they were boosterless :)

Do you see any difference between an OH FB and other faction in TEK?


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zombywoof
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Post by zombywoof »

Yes. OH FBs do not have missiles.

To explain further: PW AB hammer 3 has 1k range and 2 lifespan. At 200 M/S (overly high for boosting even with LB2) this is a maximum range of 1200. At this point you have 1640 dps. A basic techbase has 30000 combined shields and hull, so 10 figbees have to survive almost 2 seconds AFTER reaching 1200 range to destroy the base.

On the other hand, if you had AB 2 (AB 3 does not deal more damage than AB2 and is actually kind of a waste of money), each missile deals 5000 damage to the same base. Oh and here's the kicker, those missiles can be launched at 1400 and still hit the base regardless of whether or not the figbee survives.

TL/DR: OH Figbees have to survive 2 seconds after getting in range if TEN MAKE IT TO RANGE to accomplish what 6 figbees of any missile bearing faction can by simply reaching 1400 range.
Last edited by zombywoof on Fri Feb 22, 2013 9:22 pm, edited 1 time in total.
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MonAG
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Post by MonAG »

Spunkmeyer wrote:QUOTE (Spunkmeyer @ Feb 22 2013, 05:56 PM) Maybe they were boosterless :)

Do you see any difference between an OH FB and other faction in TEK?
Checked a few more factions.

Bios figbess same speed as OH.
Dreg and IC faster than OH (a bit over 10%). Dreg a little bit faster than IC.
Belters faster than OH, similar speed to IC. But belters can fit booster3 which gives them 176 m/s if I remeber correctly.

Didn't test any more factions for now.
Spunkmeyer
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Post by Spunkmeyer »

QUOTE But belters can fit booster3 which gives them 176 m/s if I remeber correctly.[/quote]

I love all this BS stuff in the core "because it's Belters yo!"

OK, so your complaint is not speed but DPS. Gotcha, I'll take a look.


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zombywoof
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Post by zombywoof »

They either need to be faster (so that more of them can easily get into firing range) or they need to deal more damage (so they don't have to manage to get a dozen massive, slow, and flimsy-ass ships into range in order to kill anything).
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Spunkmeyer
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Post by Spunkmeyer »

TF and Rix have the exact same problem though (although TF inflicts a bit more damage). Thoughts on that?


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zombywoof
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Post by zombywoof »

TF's AB Canon > all and rix figbees are known to suck. The last time I played with any of them we had cruise booster.
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Archangelus
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Post by Archangelus »

Rix fbs can suck. Their sbs are OP anyways. OH, Im not sure.
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