NI vs. RT
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- Posts: 3065
- Joined: Tue Feb 17, 2004 8:00 am
Actually for a change, our problem was turnout not timing in this game. Our timing was actually really quite good. We had 6 people on at 8 c'lock, I logged on at 7:55 but didn't get in until 8:10 because the updates were downloading at an awful 16 kb/s for some reason. Only at about 8:14 did our 8th player log on and we stayed at 8 until 9 o'clock or so when someone else joined who can't turn up at SG time for family reasons.


spideycw - 'This is because Grav is a huge whining bitch. But we all knew that already' Dec 19 2010, 07:36 PM
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- Posts: 123
- Joined: Fri Sep 28, 2012 4:41 pm
- Location: The unhidded onez!
I propose next settings for NI
invul stations
deathmatch to 100 kills
development off
eject pods on
invul stations
deathmatch to 100 kills
development off
eject pods on
>>>>>>>>>> Jimmy fan club! <<<<<<<<<<
Sheriff Metz wrote:QUOTE (Sheriff Metz @ Sep 17 2012, 11:23 AM) Belters figs are just ints with missles that can rip and nan.
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- Posts: 147
- Joined: Wed Mar 11, 2009 9:36 am
- Location: Tasmania
$#@!ing hilarious, I've been drunk, black out drunk, but have never heard of myself doing this...turtlefist wrote:QUOTE (turtlefist @ Nov 15 2012, 06:52 AM) RT was busy getting to the game .
http://www.huffingtonpost.com/2012/11/13/d..._n_2124537.html
maybe falling asleep at the top of a ski lift, but not this!
*#$@faced $#@!tard Troll