Expansion
And where in what I said did you get the term 'rushing' from?Shizoku wrote:QUOTE (Shizoku @ Jan 15 2007, 09:13 PM) You need a techbase in order to get them, of which you should have been doing before if you wanted any real chance at winning. Kind of goes to show what kinds of people were rushing hvy scouts.
I meerly stated my ship of choice, I did not say rush to get it, I did not say abolish reason to buy it for my satisfaction. If you're going to insult me, atleast read what I said first.
cashto wrote:QUOTE (cashto @ Oct 16 2010, 02:48 AM) Interceptors are fun because without one, Drizzo would be physically incapable of entering a sector.
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CronoDroid
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Rand0m_Numb3r
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Thats because you shouldn't rush anything. Make it a hurry.
FIZ wrote:QUOTE (FIZ @ Feb 28 2011, 04:56 PM) After Slap I use Voltaire for light reading.
QUOTE [20:13] <DasSmiter> I like to think that one day he logged on and accidentally clicked his way to the EoR forumCronoDroid wrote:QUOTE (CronoDroid @ Jan 23 2009, 07:46 PM) If you're going to go GT, go Exp, unless you're Gooey. But Gooey is nuts.
[20:13] <DasSmiter> And his heart exploded in a cloud of fury[/quote]
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Grim_Reaper_4u
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Fly for me Gappy, I only go Exp like 10% of the time /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
In small games with lots of retards Exp is nice but Adv sf can also own anyone in those games. With lotsa newb pilots in the game bomb rushing also works even vs heavy ints. Newbs usually suck in heavy ints which makes bombing a possibility, something you wouldn't usually do if you saw more than 2 vets on the other team /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
GS are also nice in small games (as are stangs/vans and other cheeze tech). It is very rare that i get defeated by Exp in small games. You just need to know how to deal with them /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" /> Remember you don't need to dogfight them to win, you just have to kill their Exp /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" /> Against Exp PROBES win the game, you only need 1 good prober and exp can't HTT anything (No Shiz, mass camping a techbase so you can cap it never happens in small games /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" /> )
In small games with lots of retards Exp is nice but Adv sf can also own anyone in those games. With lotsa newb pilots in the game bomb rushing also works even vs heavy ints. Newbs usually suck in heavy ints which makes bombing a possibility, something you wouldn't usually do if you saw more than 2 vets on the other team /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
GS are also nice in small games (as are stangs/vans and other cheeze tech). It is very rare that i get defeated by Exp in small games. You just need to know how to deal with them /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" /> Remember you don't need to dogfight them to win, you just have to kill their Exp /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" /> Against Exp PROBES win the game, you only need 1 good prober and exp can't HTT anything (No Shiz, mass camping a techbase so you can cap it never happens in small games /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" /> )
i only really go exp when,
1) the other team is a faction / tech path where it is a good idea
2) the team is clueless and my best chance of not loosing so quickly is to turtle and try to payday hvy ints...
1) the other team is a faction / tech path where it is a good idea
2) the team is clueless and my best chance of not loosing so quickly is to turtle and try to payday hvy ints...
Last edited by madpeople on Wed Jan 17, 2007 10:18 am, edited 1 time in total.



