Yes belt SUP/TAC is good.. but their EXP sux really bad.. it used to be good with nanning ints.
And once in a while you get a map with majority U rocks.
I guess you could finetune the game endlessly..
Raven_42 wrote:QUOTE (Raven_42 @ Sep 17 2012, 11:19 AM) I was thinking, if you can find the code that applies drag when you are over the ships maximum speed, and make the effect exponentially increased as you hit multiples of this speed, you would fix the problem no bother. (So say the bbr cruises at 60, when it gets rammed to 70 it slowly loses that speed, but if it got rammed near 120, it would lose it twice as fast, if it got to 180 it would lose it 3 times as fast). But as I say, I think this is a code issue more than core.
Raven's idea could be a solid fix. BUT..
* In space should there really be high drags ?
(I know alleg has drag, just in the way StarWars have sound in space).
Heres my thought.. hate it or like it..
* Collision inertia is a cool idea, but maybe rammings should have very high "death rates" ?
(This seems logical, but it would change how this game will be played..
"rammbombing" and not only with Belts is a fun aspect of this game.
If ramming would really work reallife.. wouldnt cargo ships/trucks use it.. lol.
Well there are tugboats, but they push/pull.. they dont really ram..
And things tugboats push/pull go really slow.).
(PS: i mean even "FF OFF", all player controlled small ship rammings = 90% fatality for smallship @ 50mps or so.).
This actually kills "rammbombing" but also should kill the possibility of rammkilling a miner solo
(i mean maybe 5 small ship ramming it should still kill the miner).
Anyway... ppl where are u !?!?!?!?
EU workday primetime seems to bea soo dead !?!?!?!
I check lobby every day.. cant get any games... getting tired of this.
Visiting forums only because there is no game.
PS:
Sheriff Metz wrote:QUOTE (Sheriff Metz @ Sep 19 2012, 10:49 PM) The problem with belters is that it takes no little or coordination on the commander or pilot level to win
but takes tons to stop it
This is not a game balance issue at all.
Its a TEAM balance issue.
Get rookies vs rookies..
* All ppl who can aim and fly fairly,
* but know tactics very poorly (exept commander).
1) Belter commander now has to coordinate all bombings.
(To the details of rammings and taking sanc in scout cargo).
2) Other commander has to coordinate defence vs.
2 ppl bombing and some offence.
Apply game rules to this situation and im quite sure you will
find tha game to be winnable to both sides.
A major commanding error on defending side is to use all players for defence.
Then its not even TEAM balance issue, its Commander's stupidity.
... I totally agree this tactic is hard to counter in the particular situation WHEN:
1) Belter side has 2 or more people
who already know how to use this boostboming.
2) Defending side has no clue how to defeat this... either all team sits on aleph, nobody probes at all or everyone are on offence with no way to get home quick.This can result in quick loss of hard to get tech bases.
Taking a parallel... TAC is hard to counter in the particular situation WHEN:
1) You have people who
already know how to efficiently use SF and also find enemy miners.
2) Defending side all sit on miner D, while already having lost some miners and let TAC team freemine.
As TAC is stoppable... I refuse to beleave this already well tested belt. bombing
cheese is unstoppable by a proper team/commander .
Any EU ppl !! lets get EU workday primetimes rolling !!!