Discussion / Announcement area for Dark Nebulae Core development.
CronoDroid
Posts: 4606 Joined: Sun Nov 06, 2005 8:00 am
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by CronoDroid » Thu Sep 07, 2006 7:12 am
Five+ vets that have a clue is like sex with six other people. When it happens, it's $#@!ing awesome, but it almost never does.
Plus don't make Snakes bad. Please. They're actually used now.
Terralthra
Posts: 1748 Joined: Fri Nov 18, 2005 8:00 am
Location: San Francisco, CA, USA
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by Terralthra » Thu Sep 07, 2006 7:37 am
CronoDroid wrote: QUOTE (CronoDroid @ Sep 7 2006, 05:12 PM) Five+ vets that have a clue is like sex with six other people. When it happens, it's $#@!ing awesome, but it almost never does.
You go to the wrong parties. That kinda stuff happens all the time.
Shizoku
Posts: 5816 Joined: Fri Aug 29, 2003 7:00 am
Location: Ozzy's right nut.
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by Shizoku » Thu Sep 07, 2006 7:55 am
Last time I had sex with 5 other dudes, I can't say I enjoyed it.
Grimmwolf_GB
Posts: 3711 Joined: Wed Jul 02, 2003 7:00 am
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by Grimmwolf_GB » Thu Sep 07, 2006 8:06 am
I so don't wanted to know that you had sex with 5 other dudes.
Terralthra
Posts: 1748 Joined: Fri Nov 18, 2005 8:00 am
Location: San Francisco, CA, USA
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by Terralthra » Thu Sep 07, 2006 9:34 am
Grimmwolf_GB wrote: QUOTE (Grimmwolf_GB @ Sep 7 2006, 06:06 PM) I so don't wanted to know that you had sex with 5 other dudes.
Look at the bright side. Now calling Weedman the SL of the whore squad is a double entendre.
CronoDroid
Posts: 4606 Joined: Sun Nov 06, 2005 8:00 am
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by CronoDroid » Sat Sep 16, 2006 6:53 am
Thankfully I said people /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" /> .
madpeople
Posts: 4787 Joined: Tue Dec 16, 2003 8:00 am
Location: England
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by madpeople » Tue Jan 16, 2007 7:34 pm
gs need a nerf, they've become flavour of the month.
Rand0m_Numb3r
Posts: 1338 Joined: Mon Apr 18, 2005 7:00 am
Location: Madison, Wisconsin
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by Rand0m_Numb3r » Tue Jan 16, 2007 8:22 pm
No they don't.
Ints kill GS just fine
it just appears they are good that way because it requires 3 ppl in one ship thus forth forcing teamwork
if anything nerf teamwork /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />
Beyond the clock tower.
madpeople
Posts: 4787 Joined: Tue Dec 16, 2003 8:00 am
Location: England
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by madpeople » Tue Jan 16, 2007 8:50 pm
Rand0m_Numb3r wrote: QUOTE (Rand0m_Numb3r @ Jan 16 2007, 08:22 PM) No they don't.
Ints kill GS just fine
it just appears they are good that way because it requires 3 ppl in one ship thus forth forcing teamwork
if anything nerf teamwork /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />
good point, remove their turrets.
Rand0m_Numb3r
Posts: 1338 Joined: Mon Apr 18, 2005 7:00 am
Location: Madison, Wisconsin
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by Rand0m_Numb3r » Tue Jan 16, 2007 9:14 pm
rolf
you made me laugh aloud in class now everyone thinks im crazy
Beyond the clock tower.