I think especially the second one is a fine idea. That would teach new ppl to defend cons and miners (bascially).DonKarnage wrote:QUOTE (DonKarnage @ Jun 15 2012, 01:04 AM) Maybe more game types?
Invasion/Survival (fighting off bots for as long as possible) and Escort (defending a target from point A to pointcould be fun. At least it would focus on the more intense aspects of Allegiance.
ALso something that Allegiance actually lacks: A real storyline. Weekly (or just periodicly) events, that drive the story forwards. Something like a big strategical map with possibilities to conquer and change something. Add this to a weekly (or just periodicly) news about what was happening in the Allegiance Universe.
For the organisation of the strategical Universe we would need a couple of trusted ppl:
- Eventleader, that cares about the events to happen
- story actualizer, that wrights the newsreports and stuff
- The Jugde, that gets secret informations and plans from all faction leaders and decides whats happening on the strategic map (together with the 2 above)
- Faction Leader, that decide what their factions wants to do in that period
- Squads are implemented as Mercenaries, that factions can hire
A system of Achievements could also really help to keep ppl attracted:
- Players could get an amount of Status points, that they could invest in special Forum signatures or text under the small picture...
- Squads could also get status points. But they can use it for more global things, like having a big textwall at the main page or get the right to rename a ship or something similar. (or start a civil disorder and takeover a government of a faction)
Where do get that status points from? Being active at gameplay! If you play for a faction in an event you get a basic salary, if you win you get a bonus. Things like this.
Greetz
Fazz