Allegiance has too many players

Tactical advice, How-to, Post-mortem, etc.
Angelo85
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Post by Angelo85 »

Would a possible solution be to play a 3 or 4 team map instead of a 2 team map when many people are in the main game? Just a thought from a newbie :)
Sealer
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Post by Sealer »

I never saw any good game with teams above 2, so I guess not. Then again, we don't play a whole lot more than 2 team games.
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kramari
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Post by kramari »

lol, sorry had to bump this :D I was searching for something completely unrelated

Those were different times
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qqmwoarplox
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Post by qqmwoarplox »

AHAHAHAHAHAHAAHAHA
TangoVictor
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Post by TangoVictor »

Those... Those FOOLS!
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CronoDroid
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Post by CronoDroid »

What can I say, if you ever commanded those 30v30 games you would realize that there were too many baddies and it is just too hard to command at that scale.

Ironically I left because there were too many BAD players. We had so many newbies but the majority of them were bad and the other part were mouthy dumb @#(!s. I commanded a game and lost so badly I just had enough. I would rather play a game where I can carry myself to victory and not have to worry about The Stack or having ten rock rammers on my team. Dota is frustrating, yes, but 5v5 means that individually, you have a much greater impact on the game's course than in Allegiance where it's 15-30 per side.
Broodwich
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Post by Broodwich »

CronoDroid wrote:QUOTE (CronoDroid @ May 29 2012, 11:14 PM) What can I say, if you ever commanded those 30v30 games you would realize that there were too many baddies and it is just too hard to command at that scale.

Ironically I left because there were too many BAD players. We had so many newbies but the majority of them were bad and the other part were mouthy dumb @#(!s. I commanded a game and lost so badly I just had enough. I would rather play a game where I can carry myself to victory and not have to worry about The Stack or having ten rock rammers on my team. Dota is frustrating, yes, but 5v5 means that individually, you have a much greater impact on the game's course than in Allegiance where it's 15-30 per side.
what utter nonsense
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Weedman
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Post by Weedman »

that sound slike something cougar would say

@#(!,. this bogeys all over me,
do i have permission to fire?

lol, fire what, your countermeasures cougar, you lame dick
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bastard
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Post by bastard »

Funny how we used to have multiple 30v30+ going on in the AZ back in the day and we never had these issues. I guess commanding back then meant actually having to be good.
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raumvogel
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Post by raumvogel »

CronoDroid wrote:QUOTE (CronoDroid @ May 30 2012, 02:14 AM) What can I say, if you ever commanded those 30v30 games you would realize that there were too many baddies and it is just too hard to command at that scale.

Ironically I left because there were too many BAD players. We had so many newbies but the majority of them were bad and the other part were mouthy dumb @#(!s. I commanded a game and lost so badly I just had enough. I would rather play a game where I can carry myself to victory and not have to worry about The Stack or having ten rock rammers on my team. Dota is frustrating, yes, but 5v5 means that individually, you have a much greater impact on the game's course than in Allegiance where it's 15-30 per side.
I looked it up and that game is still a 2D Scroller with elements of 3D added for effect. I is not a REAL 3D engine like Allegiance is.
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