Star Wars Highres

Discussion area for user-created Allegiance models, textures, voicechats, music, and other ingame content.
mesial
Posts: 3009
Joined: Sun Dec 26, 2004 8:00 am
Location: Florida

Post by mesial »

OK, the nebula/planet area is done. We may want to re-examine #33.

http://www.mesialonline.com/Allegiance/nebPlnt/nebPlnt.html
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Adaven
Posts: 1959
Joined: Sat Oct 25, 2003 7:00 am
Location: Greater Ozarks

Post by Adaven »

Yes, my 1024 pack was done in mdlfx, sorry for the inconvienence
mesial
Posts: 3009
Joined: Sun Dec 26, 2004 8:00 am
Location: Florida

Post by mesial »

Nah.... no biggie. I'll get to it. Mdlc makes an easiy job of it.
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Quia
Posts: 159
Joined: Sun Feb 12, 2006 8:00 am

Post by Quia »

The posters were done in mdlc, so no worries there.
I'm working on fixing up a few of them, and finding more source material so I can actually make a 2048 pack.
ImageImage
mesial
Posts: 3009
Joined: Sun Dec 26, 2004 8:00 am
Location: Florida

Post by mesial »

Here are 11 that I thought were usable while going thru the Hubble's image archives. Now, I have never made an environment or poster before, but I think they'll do just fine with minor adjustments. They're big and they're detailed.
http://www.mesialonline.com/environmentFiles.zip
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Adaven
Posts: 1959
Joined: Sat Oct 25, 2003 7:00 am
Location: Greater Ozarks

Post by Adaven »

_SRM_Mesial wrote:QUOTE (_SRM_Mesial @ Jan 11 2007, 10:33 AM) Here are 11 that I thought were usable while going thru the Hubble's image archives. Now, I have never made an environment or poster before, but I think they'll do just fine with minor adjustments. They're big and they're detailed.
http://www.mesialonline.com/environmentFiles.zip
I thought the helix nebula pic (same as my sig) was already in one of the poster packs?
mesial
Posts: 3009
Joined: Sun Dec 26, 2004 8:00 am
Location: Florida

Post by mesial »

So it is, sorry, i forgot to remove that from there.
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Quia
Posts: 159
Joined: Sun Feb 12, 2006 8:00 am

Post by Quia »

About the three environments that aren't included in the pack Adaven and I made..
I don't even -have- an unnumbered environment in my artwork folder, and I altered 9 and 10 to solid red some time ago, and they've yet to show their ugly faces. Either they only show up on certain maps that I haven't played, or they don't show up at all.
ImageImage
mesial
Posts: 3009
Joined: Sun Dec 26, 2004 8:00 am
Location: Florida

Post by mesial »

strange...
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madpeople
Posts: 4787
Joined: Tue Dec 16, 2003 8:00 am
Location: England

Post by madpeople »

need a code guy to tell us the list alleg actually chooses them from
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