I guess chasing a single scout (eg: belters or tf), that doesn't ripcord only because he wants the best dogfighter (eg: Babelfish) to chase him, won't give you the most kills because you would spend 4 times longer going back without fuel. If you stay out of the chase and escort a miner home, you will get tons of more kills and score high in the leader-board. Even simple task of trying to be highest by kill to pod ratio requires some logic and I just tried to ask about aggressiveness in general: it might get you higher on the leaderboard, but it won't mean you will be the most beneficial (eg: a scout could spot a bbr run, while the aggressor is immersed in a FPS while losing his exp and then he won't be able to pod anyone).
I'm happy that I come up with a generally obvious solution in squad games: share tasks. I know I won't be the one podding for a few months or so, but I can still scout and prox.
On the topic of aggressive commanding: constantly pushing cons won't get you far if enemies probe and "Camp the aleph!".
If you let enemies to try to push a constructor, but have a bomber prepared to kill while it docs, you can send a constructor of your own I guess (and nobody would be interested in it). By the time the enemy outpost/tp near your bases is killed, there is your outpost/tp in their sector.
If I made no sense in the following lines, I just tried to clarify which part I need more info on.
Don't fly by my other question bundle:
"In the memory of Slayer"
Vazix@AFS
Chasing scouts is situational like anything else. If you make a bad call on chasing a scout then yes you may end up 10k out with no fuel.
If you make a better call you can pod a scout a ways out - leaving him a very long pod ride home - and have enough fuel to get back to base.
If you make a better call you can pod a scout a ways out - leaving him a very long pod ride home - and have enough fuel to get back to base.
There's a new sheriff in town.
+1Sheriff Metz wrote:QUOTE (Sheriff Metz @ Apr 20 2012, 05:22 PM) Chasing scouts is situational like anything else. If you make a bad call on chasing a scout then yes you may end up 10k out with no fuel.
If you make a better call you can pod a scout a ways out - leaving him a very long pod ride home - and have enough fuel to get back to base.
Additionally, chasing a SR scout (rix) or a stealth bomber can be necessary even to the point of running out of fuel.
My point wasn't to boost your kill/eject ratio or kills/hour, but rather to point out that those who have high ratios got those stats by being agressive in almost every scenario. They are the first picks in almost any game and if they join "the other team", they're called stackers. They DO kill everything that moves and can easily see when a target is likely to get away or a target is luring them away. They influence a positive outcome more than not and are agressive extraordinaire.
[15:25] <BBT_> oh, so da vinci's mona lisa isn't his work?
[15:25] <+fuh-zz> No, he simply put effort into it.
[15:25] <BBT_> are you really that retarded?
[15:25] <+fuh-zz> No, he simply put effort into it.
[15:25] <BBT_> are you really that retarded?
While reading this:
http://www.freeallegiance.org/FAW/index.php/Omicron_Hive
I didn't get the TacSpan part of the Strategy topics.
What is TacSpan?
http://www.freeallegiance.org/FAW/index.php/Omicron_Hive
I didn't get the TacSpan part of the Strategy topics.
What is TacSpan?
To elaborate on Metz, you usually go tactical first to cripple your enemy's econ, then go expansion for hvyints/HTT to end the game, since SB's suck against a turtle...
until you get cloak3/sig3/hammer3 SB that can fire from 1330m and stay cloaked...
until you get cloak3/sig3/hammer3 SB that can fire from 1330m and stay cloaked...
Psychosis wrote:QUOTE (Psychosis @ Jan 12 2012, 09:42 PM) someone has to do it, and your vagina seems to be closed for business.
FreeBeer wrote:QUOTE (FreeBeer @ Sep 8 2011, 06:12 PM) Blow up toys never say no.
TheAlaskan wrote:QUOTE (TheAlaskan @ Sep 20 2012, 02:19 PM) Sundance_ is my boy.
Just learned a basic rule of playing OH:
Never play small games with OH.
While I had my expansion in a really good place after less than 8 minutes, I couldn't bomb anything my enemies sent at me.
Even when the game shifted from 2 vs 1 to 2 vs 2, I couldn't bomb because the enemies would defend themselves (if hammer would be efficient against enemy light ships, maybe I had a chance).
Some races aren't made for small games and OH is one of them.
Can I use EMP missiles to kill small bases? I heard you just need to keep shooting, but how much missiles does it take?
Never play small games with OH.
While I had my expansion in a really good place after less than 8 minutes, I couldn't bomb anything my enemies sent at me.
Even when the game shifted from 2 vs 1 to 2 vs 2, I couldn't bomb because the enemies would defend themselves (if hammer would be efficient against enemy light ships, maybe I had a chance).
Some races aren't made for small games and OH is one of them.
Can I use EMP missiles to kill small bases? I heard you just need to keep shooting, but how much missiles does it take?