My last post wasn't really a question, but more of a thing I find playing some games.
When the same people play for so long, does emotions ever come out in to the open?
I've heard some examples that some players don't want to be commanded by a particular commander (tho I think the few times I heard that it was more of a joke), but does this go any further? For example rage boots (player joins because AA is on and then get insta-boot, because commander didn't like him from last game) or things that are not even on wiki.
Can anyone see how many new players register? I often find zero players in servers and if that's the case for a newcomer, he might just not come back. Sometimes if I start a solo tech-experimenting game, some (0) joins and usually the first question is, if the game is not dead. Lucky I could answer them by saying: "........."
Vazix@AFS
yea wiki is supposed to be a living document so while the info there is generally useful, if you find through experience that there is a better way to do something, then i'd say, just go with your gut instincts instead.
insta-boots: perhaps you are referring to boot on sight? here's the wiki section that's been recently updated by our head of enforcement: http://freeallegiance.org/FAW/index.php/En...t#Boot_On_Sight
hard to see how many new players register. we try to pick up as many as we can and herd them through AFS, i encourage you to get them to sign up too!
you could also click here:
http://www.freeallegiance.org/forums/index.php?act=members
and play with the search options.. i suggest clicking on "toggle more options"
then pick a join date to base your search around (this is just for the forums though...)
another way is to go to the leaderboard (http://leaderboard.alleg.net) and look at accounts with fewest numbers of hours played.
insta-boots: perhaps you are referring to boot on sight? here's the wiki section that's been recently updated by our head of enforcement: http://freeallegiance.org/FAW/index.php/En...t#Boot_On_Sight
hard to see how many new players register. we try to pick up as many as we can and herd them through AFS, i encourage you to get them to sign up too!
you could also click here:
http://www.freeallegiance.org/forums/index.php?act=members
and play with the search options.. i suggest clicking on "toggle more options"
then pick a join date to base your search around (this is just for the forums though...)
another way is to go to the leaderboard (http://leaderboard.alleg.net) and look at accounts with fewest numbers of hours played.
Last edited by fwiffo on Sat Apr 14, 2012 10:34 am, edited 1 time in total.
ALL alephs early? Maybe, maybe not. Finding the middle of Hi-Higher isn't as important as:Vazix wrote:QUOTE (Vazix @ Apr 13 2012, 04:37 PM) The tutorials that state that you need to find all alephs early is not the case I find in most games.
While probing and scouting sectors near build bases or scouting ahead of a con is very important, I'm quite surprised I have to spend a lot of time finding everything in every sector when it could be done in 4 minutes if 2 more scouts did that. Also while doing that I can't probe every sector too. Staying near a base is good, but having a teleporter magically appear in a nearby sector is a surprise I think is best avoided. After 10 or so minutes into the game eventually everything is mostly discovered and probes are good for countering bomb runs and stuff.
YOUR alephs and tech rocks... so your commander can send the cons? VERY important.
THEIR alephs and tech rocks, equally important.
Their cons? MOST important.
More proof that probing wins [squad] games.Vazix wrote:QUOTE (Vazix @ Apr 13 2012, 04:37 PM) EDIT: Am I thinking the right way here?
Good probes rewarded me with the ability to prox enemy bomb run with 4 escorting ints. It didn't kill them all, but it made the job for the aleph campers more much easier. Let's cmon probe
Last edited by Sundance_ on Sat Apr 14, 2012 5:17 pm, edited 1 time in total.
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Not sure exactly what you mean...Vazix wrote:QUOTE (Vazix @ Apr 14 2012, 12:20 PM) How do I determine the position of exits?
Command view can be rotated in any way, and I haven't yet noticed a compass there so I was just wondering...
All alephs have an exit vector towards the center of the sector.
All alephs in a sector are arranged as follows:
2 - more or less straight line on opposite ends of sector
3 - Rough triangle shape in sector. If two alephs are above the grid plane, chances are the third is below the grid plane.
4 - Rough square
5 - rough pentagon
6 - rough hexagon
etc. etc.
Psychosis wrote:QUOTE (Psychosis @ Jan 12 2012, 09:42 PM) someone has to do it, and your vagina seems to be closed for business.
FreeBeer wrote:QUOTE (FreeBeer @ Sep 8 2011, 06:12 PM) Blow up toys never say no.
TheAlaskan wrote:QUOTE (TheAlaskan @ Sep 20 2012, 02:19 PM) Sundance_ is my boy.
RoyBrown@NI has been working on this guide for quite a while. It shows the orientation of many bases from the general, unrotated command view.Vazix wrote:QUOTE (Vazix @ Apr 14 2012, 12:47 PM) exits of bases![]()
sry for uninformativnieness
Can you rotate the bases?
Psychosis wrote:QUOTE (Psychosis @ Jan 12 2012, 09:42 PM) someone has to do it, and your vagina seems to be closed for business.
FreeBeer wrote:QUOTE (FreeBeer @ Sep 8 2011, 06:12 PM) Blow up toys never say no.
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