Carriers used to be SY tech. They used to require a pilot. Now, with all the games being very small, they are grossly overpowered.
Carriers and quickfires grant skill to the unskilled. Remove them now. Thanks.
Carriers
removing carriers would radically alter gameplay, would be interestingOzricosis wrote:QUOTE (Ozricosis @ Oct 17 2011, 03:51 PM) Carriers used to be SY tech. They used to require a pilot. Now, with all the games being very small, they are grossly overpowered.
Carriers and quickfires grant skill to the unskilled. Remove them now. Thanks.
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well, carrier drones have been a thing for a very very very long time
and i actually nerfed basic carrier drones some in 06 (but nobody plays that version because they cry about shields and it's not on planet)
as for the quickfires/skill thing, yeah, that's true, unfortunately the only way to deliver a completely level playing field in allegiance would be to make everything like ints - high speed, all guns, no missiles at all.
and i actually nerfed basic carrier drones some in 06 (but nobody plays that version because they cry about shields and it's not on planet)
as for the quickfires/skill thing, yeah, that's true, unfortunately the only way to deliver a completely level playing field in allegiance would be to make everything like ints - high speed, all guns, no missiles at all.
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Make them SY enabled at least. in a 5v5 it's just pointless to even log into the game.
Quickfires are not original Allegiance. Same with Carrier Drones. Bleh.
small games suck.
Quickfires are not original Allegiance. Same with Carrier Drones. Bleh.
small games suck.
Last edited by Ozricosis on Mon Oct 17, 2011 9:24 pm, edited 1 time in total.
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.
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These kind of Carrier were introduced with DN 00.00.04 (2004/02/17), before we had such kind of carriers, you had to research them in SY (and they didn't act as ripcord)...NightRychune wrote:QUOTE (NightRychune @ Oct 17 2011, 11:07 PM) well, carrier drones have been a thing for a very very very long time
QUOTE (Noir)Carriers:
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The old Carrier Drones are now researched and available in the Garrison. They now also act as Teleports (SmallRip) for Scouts, Fighters & Giga Lxy Ships. Bios can immediately construct Light Carrier Drones which cannot teleport until standard Carriers Drones are researched. Once a Carrier Drone is constructed, it can not dock for repairs or upgrades without a Shipyard. (See Statistics below)
The new Attack Carrier Ships are researched and available in the Shipyard. They are like Carrier Drones with Large Shields, but must be piloted (gun/missiles/mines) and can have 2 gunners. (See Statistics below)
These changes should make Carriers more useful and create more combat activity and tactics.
These will remain available for all factions in the final core.[/quote]
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
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the shipyard button has always been the small game/large game button. So many tie the carriers to that again? (Not needing a shipyard, but needing shipyard to be on)
I decided to relive the days gone by in my new blog.
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Remember, what I say is IMO always. If I say that something sucks, it actually means "I think it sucks" OK?


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Remember, what I say is IMO always. If I say that something sucks, it actually means "I think it sucks" OK?
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A way to solve this would be to add sy switch that would time on after 30-60-90 min. Then tie whatever tech you want to sy. This would solve 2 gameplay issues.
1) It could potentially eliminate uber cheese tech in small games. How would it be to play a 5v5 and know that bombers or carriers wont be used for 30 min?
2) It gives a team with map control more options to kill a turtled team.
I like sy, and I like bombing. But not in the first 5 min of any game
1) It could potentially eliminate uber cheese tech in small games. How would it be to play a 5v5 and know that bombers or carriers wont be used for 30 min?
2) It gives a team with map control more options to kill a turtled team.
I like sy, and I like bombing. But not in the first 5 min of any game