If you turn SY off, you can't get:
1-Lux craft (no big loss there if you ask me )
2-Omni
3-Mustang
Hopefully that'll take care of the stupidity going on every single time I join a game.
But leave the SY on for crying out loud, so we can see what the new caps are like.
What depends on the SY flag
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I think the capital turrets might be a little on the weak side, 4 gunners failed to kill me in an IC scout just doing random sidethrusts and direction changes 1K away while the rest of the team attacked it.
Either I was lagging like sin, or the gunners were aiming with the keyboard, I don't get it.
Either I was lagging like sin, or the gunners were aiming with the keyboard, I don't get it.
It is Karnage! Don Karnage! Roll the r!
SY doesn't end games in XC, it's just another techpath.
If games takes 3 hours then either a) advanced defensive tech is more powerful than advanced offensive tech or b) one or both teams is too stupid to win. Which are you finding more the case?
If games takes 3 hours then either a) advanced defensive tech is more powerful than advanced offensive tech or b) one or both teams is too stupid to win. Which are you finding more the case?
Globemaster_III wrote:QUOTE (Globemaster_III @ Jan 11 2018, 11:27 PM) as you know i think very little of cashto, cashto alway a flying low pilot, he alway flying a trainer airplane and he rented
What the hell is defensive tech?cashto wrote:QUOTE (cashto @ Jul 31 2011, 07:26 AM) a) advanced defensive tech is more powerful than advanced offensive tech or b) one or both teams is too stupid to win. Which are you finding more the case?
It's obviously teams (and/or commander) too stupid to win if the team with the money and sectors can't break a camp.
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