XC05
Up advanced scout scan range or up ship sensor GA perk as compensation I would like to suggest for removal of heavy scouts and their tac finding ability.
Last edited by Vortrog on Tue Jun 21, 2011 11:08 pm, edited 1 time in total.
-
- Posts: 545
- Joined: Mon Nov 01, 2010 7:18 pm
They did remove heavy scouts, and Adv scouts don't need starbase.Vortrog wrote:QUOTE (Vortrog @ Jun 21 2011, 04:06 PM) Up advanced scout scan range or up ship sensor GA perk as compensation I would like to suggest for removal of heavy scouts and their tac finding ability.
What about luxy scouts? Were those removed too?
It is Karnage! Don Karnage! Roll the r!
-
- Posts: 3211
- Joined: Tue Mar 29, 2005 8:00 am
- Location: my pod
lawlsspideycw wrote:QUOTE (spideycw @ Jun 21 2011, 04:29 PM) most games are played on low/low
Last edited by SgtMajor on Wed Jun 22, 2011 1:10 am, edited 1 time in total.
The Last ACS Student
http://alleg.tripod.comDoc Izzo wrote:QUOTE (Doc Izzo @ Sep 21 2012, 06:34 AM) k10, when people fear you like they fear me, you can get at me.
-
- Posts: 894
- Joined: Sat Sep 05, 2009 2:38 pm
- Location: .
-
- Posts: 2013
- Joined: Fri Jun 27, 2003 7:00 am
- Location: Contact me regarding: CC, Slayer and AllegWiki.
It doesn't matter, his basic point stands. Miner capacity advantage doesn't take hold on med total on Normal resources.
I really like some of the things you are doing Night.. We can argue about the solutions, but you are definitely tackling the right problems...
I really like some of the things you are doing Night.. We can argue about the solutions, but you are definitely tackling the right problems...
Last edited by Spunkmeyer on Thu Jun 23, 2011 10:58 pm, edited 1 time in total.
Want bigger games? Log on to play at the official game time: 9pmET/8pmCT/7pmMT/6pmPT every day of the week. Also Saturdays 8pm UTC.