XC05

From the Dark Nebula, a new star is born.
Elzam_
Posts: 2242
Joined: Tue Nov 17, 2009 8:30 pm
Location: Here

Post by Elzam_ »

Not if you use the mods I do.
A hero is not one who never falls, but one who gets up again and again, NEVER losing sight of one's dream!
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Vortrog
Posts: 1902
Joined: Tue May 03, 2005 7:00 am
Location: Sunshine Coast, QLD, Australia

Post by Vortrog »

Up advanced scout scan range or up ship sensor GA perk as compensation I would like to suggest for removal of heavy scouts and their tac finding ability.
Last edited by Vortrog on Tue Jun 21, 2011 11:08 pm, edited 1 time in total.
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DonKarnage
Posts: 545
Joined: Mon Nov 01, 2010 7:18 pm

Post by DonKarnage »

Vortrog wrote:QUOTE (Vortrog @ Jun 21 2011, 04:06 PM) Up advanced scout scan range or up ship sensor GA perk as compensation I would like to suggest for removal of heavy scouts and their tac finding ability.
They did remove heavy scouts, and Adv scouts don't need starbase.

What about luxy scouts? Were those removed too?
It is Karnage! Don Karnage! Roll the r!
Drizzo
Posts: 3685
Joined: Mon Mar 28, 2005 8:00 am

Post by Drizzo »

Hvy scouts had the exact same scan range as adv scouts.

Hvy scouts were just slightly more durable, and more capable of combat.
cashto wrote:QUOTE (cashto @ Oct 16 2010, 02:48 AM) Interceptors are fun because without one, Drizzo would be physically incapable of entering a sector.
Vortrog
Posts: 1902
Joined: Tue May 03, 2005 7:00 am
Location: Sunshine Coast, QLD, Australia

Post by Vortrog »

Sorry, my bad if that's the case
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Clay_Pigeon
Posts: 3211
Joined: Tue Mar 29, 2005 8:00 am
Location: my pod

Post by Clay_Pigeon »

Night, how will Rix sfs change, since their base sig has been .75 for a long time?
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"Therefore I will boast all the more gladly about my weaknesses, so that Christ's power may rest on me." -2 Cor 12:9
"Never know how long I've waited, anticipated your smile pressed against mine." -Running
SgtMajor
Posts: 1446
Joined: Sun Apr 13, 2008 12:51 am
Location: Albuquerque NM

Post by SgtMajor »

spideycw wrote:QUOTE (spideycw @ Jun 21 2011, 04:29 PM) most games are played on low/low
lawls
Last edited by SgtMajor on Wed Jun 22, 2011 1:10 am, edited 1 time in total.
The Last ACS Student
Doc Izzo wrote:QUOTE (Doc Izzo @ Sep 21 2012, 06:34 AM) k10, when people fear you like they fear me, you can get at me.
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ChaoticStorm
Posts: 894
Joined: Sat Sep 05, 2009 2:38 pm
Location: .

Post by ChaoticStorm »

spideycw wrote:QUOTE (spideycw @ Jun 21 2011, 11:29 PM) As you know most games should played on med/med
Spunkmeyer
Posts: 2013
Joined: Fri Jun 27, 2003 7:00 am
Location: Contact me regarding: CC, Slayer and AllegWiki.

Post by Spunkmeyer »

It doesn't matter, his basic point stands. Miner capacity advantage doesn't take hold on med total on Normal resources.

I really like some of the things you are doing Night.. We can argue about the solutions, but you are definitely tackling the right problems...
Last edited by Spunkmeyer on Thu Jun 23, 2011 10:58 pm, edited 1 time in total.


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