Hawkwood wrote:QUOTE (Hawkwood @ Dec 4 2006, 02:05 AM) The 'Pre's you mention up there are *locals*
Like 232 meaning a physical object of a Garrison/Starbase has to be present.
Im quite sure thats mentioned in the pre/def guide /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
mfg
QUOTE Additionally, there are some *Flags* that have an additional attribute.
Those are the so called Locals. Locals only matter for buildings.
They are basically like Def's, the only difference is that they inherit the
information at which base the station can be built and which stations/drones
can be constructed at this base.[/quote]
I was unable to find the bit numbers 232 or 248 anywhere in the game code so I know that there user defined bit numbers.
Could someone come up with a better explanation of what Locals are? At first I thought that Locals where references to the IDs of ships, but after reading that I'm not so shore now.
