GlassHUD New Beta

Discussion area for user-created Allegiance models, textures, voicechats, music, and other ingame content.
Bunnywabbit
Posts: 965
Joined: Sun May 15, 2005 7:00 am
Location: Amsterdam, the Netherlands

Post by Bunnywabbit »

ladies and gentlemen,

I give you the new beta for GlassHUD!

A selection from the stuff I changed in r155

CortUI Core
* The inventory and minimap menu styles are now determined by your choice of HUD

GlassHUD
* background for targetview now serves as a pretty big eye icon, in addition to your Gauges lighting up.
* target name, KB and distance now moved to upper part of central HUD.
* target KB now appears next to player KB
* target speed now appears directly below player speed for easy comparison (note: player speed should be in bold)
* sig, cloak and energy related info is now on the right, speed, AP en VL info on the left.
* changed algorithm behind ETA indicator on the large target view. If it's between parentheses the target is going faster than you are. It still doesnt take vector into account, and is wildly inaccurate while either you or the target is accelerating or decelerating, so use wisely.
* pimped artwork with sexy gradients.

Get it here.









Last edited by Bunnywabbit on Wed Mar 09, 2011 4:28 pm, edited 1 time in total.
ImageImage current version r158 new beta as of jan 23 2012
Alien51
Posts: 790
Joined: Fri Nov 02, 2007 5:28 pm
Location: Florida

Post by Alien51 »

OOOOOOOOOOOOOOOOOOO!

I see some pics with 2 borders, others with 3? These simply different versions?

EDIT:
Ah, its shields isn't it?
Last edited by Alien51 on Wed Mar 09, 2011 1:57 pm, edited 1 time in total.
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Bunnywabbit
Posts: 965
Joined: Sun May 15, 2005 7:00 am
Location: Amsterdam, the Netherlands

Post by Bunnywabbit »

`1
ImageImage current version r158 new beta as of jan 23 2012
spideycw
Posts: 7512
Joined: Sun Jul 06, 2003 7:00 am

Post by spideycw »

In the second picture, how is it you can tell you are eyed?

Awesome work btw can't wait to try this one!
I'm sorry I don't remember any of it. For you the day spideycw graced your squad with utter destruction was the most important day of your life. But for me, it was Sunday
Idanmel wrote:QUOTE (Idanmel @ Mar 19 2012, 05:54 AM) I am ashamed for all the drama I caused, I have much to learn on how to behave when things don't go my way.

My apologies.
Bunnywabbit
Posts: 965
Joined: Sun May 15, 2005 7:00 am
Location: Amsterdam, the Netherlands

Post by Bunnywabbit »

Below the fuel gauge, there is an oval that pops up only when eyed. It's also the background to the small target geo.

I feel it could be a bit brighter (ie less transparent), though. Because I want to preserve the overall HUD transparency, I prefer to adjust towards higher opacity, rather than to adjust towards higher transparency from a semi-opaque image.

EDIT: yeah, it really should be brighter. I've put up a new beta, r155, with brighter artwork. same d/l page.

If you don't want the hassle of installing again, save this into your artwork/mods/CortUI/media/GlassHUD folder.

Also, for technical reasons the GlassHUD reticule is not included in the installer (and because people get attached to their reticules). If you want to try it out,get it here and shove it into your artwork folder, overwriting your existing centeroutbmp.mdl file.
Last edited by Bunnywabbit on Wed Mar 09, 2011 4:27 pm, edited 1 time in total.
ImageImage current version r158 new beta as of jan 23 2012
fuzzylunkin1

Post by fuzzylunkin1 »

Exciting! Can't wait to try the new version.

(Still loving the way to do eyed/uneyed.)
Makida
Posts: 1793
Joined: Tue May 08, 2007 12:04 pm
Location: Canada

Post by Makida »

I really like this new version. :)

However, I keep looking for target data (speed, distance, etc.) near the small target image near the bottom of the HUD. O_o I think I'll get used to this eventually, but it also does seem a bit un-intuitive to have target data scattered around a bit like that. I like the KB vs. KB thingy near the top, but maybe speed and distance to target could be moved back to the small target view? Not sure, though. Like I said, maybe I'll get used to it and will never want to go back. :P

I'm using the GlassHUD reticule now. I usually use TheMan, so it's not that big a change for me, but I like this one even better. :) It is very nice.

Distance to target still doesn't seem to work right in F3 when viewed from in base. I like that it now says "from centre", but it's not actually always from centre... As before, if you dock at another base, distances will be measured from that base from there on, even though it will say that it's the distance "from centre".

Anywho, I'm lovin' this HUD, as before. :)

Edit: "Maybe speed and distance to target could be moved back to the small target view..." Or maybe just distance to? I like the speed vs. speed comparison as well. :) Anyway, yes, I like it all very much regardless.
Last edited by Makida on Sun Mar 13, 2011 4:40 pm, edited 1 time in total.
ShadowFox_
Posts: 518
Joined: Thu Dec 15, 2005 8:00 am
Location: Seattle
Contact:

Post by ShadowFox_ »

Pretty sick. Would be sweet if u did something similar revamping thingauge
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TheDevil
Posts: 771
Joined: Mon Dec 22, 2008 8:04 pm
Location: London, UK

Post by TheDevil »

Bunnywabbit wrote:QUOTE (Bunnywabbit @ Mar 9 2011, 03:37 PM) Also, for technical reasons the GlassHUD reticule is not included in the installer (and because people get attached to their reticules). If you want to try it out,get it here and shove it into your artwork folder, overwriting your existing centeroutbmp.mdl file.
Hmm I got an "Allegiance: Fatal modeler error" dialog box:

"Could not open the artwork file C:/Program Files (x86)/..../Artwork/centeroutbmp.mdl"
:whistle:
Last edited by TheDevil on Mon Mar 14, 2011 10:25 pm, edited 1 time in total.
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Makida
Posts: 1793
Joined: Tue May 08, 2007 12:04 pm
Location: Canada

Post by Makida »

Uh... that typo, "Artwrok", wasn't there in the address itself, was it..? :P
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