LANS wrote:QUOTE (LANS @ Jan 30 2011, 06:01 PM) There is no need to separate int and fig boosters. Such an idea prevents some things you can currently do with ints - swapping ammo for fuel (or reverse), picking up fuel from destroyed enemies, getting reloads from friendlies who packed extra, etc. It also means that ints always carry 5 racks of ammo - this could be balanced by reducing clip size but then you have to consider reload time. You also eliminate all need for reloading fuel mid-fight with an int, which knocks out the need to time your reloads.
A better fix to accomplish the same goal is simply to reduce int fuel and speed, as was done in 1337core. Making a whole different booster class is only practical if you want to change the speed and acceleration ints boost at.
Did you read my post at all? The whole point is to remove the capabilty of interceptors to carry or pick up enough fuel to boost to the other end of the map, giving the interceptor a WELL-DEFINED, LIMITED RANGE OF OPERATIONS at full response time.
You'd have to make fuel sizes ridiculously small to accomplish that same goal resulting in impractical reload cycles affecting top speed.
Of course ammo is the one real issue that you have identified but i suppose we will have to live with a reduction of strip size until someone comes up with something truely genius (like a variable cargo slot space on different ships feature.)



