Game play modes?
Yes. I remember a silly CTF game from ages ago between me and just one other player that consisted of me firing an Aleph Resonator at the aleph to their home, and then trying to dock and get out in an int with nothing mounted but a booster and nothing but fuel in cargo to get through the Ressed aleph as quickly as possible, before they set up a new caltrop. Lather, rinse, repeat. 

Last edited by Makida on Tue Dec 14, 2010 7:09 pm, edited 1 time in total.
Yes, you can turn development on with any game mode.SpaceJunk wrote:QUOTE (SpaceJunk @ Dec 14 2010, 02:55 PM) Are towers and caltrops allowed in CTF?
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Conquest in Allegiance has much the same feel as CTF in many other games. In simple fighting games CTF has the most strategy and cooperation required... as it happens, those things are the bread and butter of Allegiance in Conquest.
So, don't worry about it, and welcome
So, don't worry about it, and welcome






<bp|> Maybe when I grow up I can be a troll like PsycH
<bp|> or an obsessive compulsive paladin of law like Adept
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In allegiance? I don't even know if that's possible with the current setup. Unless somehow you made a combo base-ship thing.DonKarnage wrote:QUOTE (DonKarnage @ Dec 15 2010, 12:25 AM) I remember a game where each team had a mothership - the objective was to escort the mothership to obtain the flag in enemy territory, and bring it back to base. Things really got hectic and exiting when the two armadas clashed.
SpaceJunk wrote:QUOTE (SpaceJunk @ Dec 14 2010, 03:14 PM) Maybe only freighters should be able to carry the flag in CTF.
Yeah, that would be the idea, something to prevent a fast moving flag. Another would be the flag having a drag effect on the ship, slowing it down to a crawl and resistant to ramming.Adept wrote:QUOTE (Adept @ Dec 14 2010, 03:57 PM) Hmm, bombers and HTTs maybe more like. Interesting idea.