EXP nerf

Development area for FreeAllegiance's Community Core.
Adept
Posts: 8660
Joined: Thu Sep 27, 2007 12:53 pm
Location: Turku, Finland

Post by Adept »

Hi Rogue, don't mind the interceptor lobby stock ansvers that you'll now get :innocent:

To some extent ints are supposed to pwn fighters. To what extent, is something we argue over and tweak occasionally (we made fighter smaller and gave them more fuel... and then removed a frankly stupid heavy booster, which then swung things back the other way). Interceptor fuel is parhaps a bit on the abundant side, but that is a sacred cow that is hard to budge :D

Making fighters lighter and turning booster 3 into a (adv) fig only tech would be something I'd like to see tried personally. Zipper figs would be more fun to fly.
Last edited by Adept on Tue Nov 09, 2010 12:10 am, edited 1 time in total.
ImageImageImageImageImage
<bp|> Maybe when I grow up I can be a troll like PsycH
<bp|> or an obsessive compulsive paladin of law like Adept
Icky
Posts: 1436
Joined: Sat Jan 21, 2006 8:00 am

Post by Icky »

ofrogue wrote:QUOTE (ofrogue @ Nov 8 2010, 08:02 PM) I think that figs should get some kind of booster specific bonus. Ints should have less fuel and higher speed, fighters should have more fuel with a lower speed. I'm not sure why this isn't ALREADY in place...

Secondly, fighters should have some kind of innate shield bonus, albeit not more than 10-20% max (hull bonus for belt).

I think any kind of big changes like adding specific boosters would be a bad idea.

The main thing that cannot be denied, player skill aside, nearly every sup vs. exp game results in the exp team DOMINATING the fighters in 1v1 combat; and that just makes no sense.

One alternative possibility, ints could have their hull reduced.
Who are you and why should I listen to your opinion? You don't really sound like you know what you are talking about. Ints are SUPPOSED to dominate in 1v1 dogfighting, see. They can't kill drones as well as figs, they can't ripcord, they can't recharge shields, and they can't kill bases or kill caps as well as figs. They also can't drop prox/minepacks.

A person with a pistol and a person with a swiss army knife get into a fight, its obvious who will win. The person with the swiss army knife can do some other @#(! too, though. The guy with the knife should probably not be a $#@!ing idiot and try to take on the guy with the pistol 1on1 unless he has some sort of mental handicap that makes him post inane, poorly thought out opinions in the CC forum.

EDIT:

Dammit Adept, stfu :)
Last edited by Icky on Tue Nov 09, 2010 12:14 am, edited 1 time in total.
Terran wrote:QUOTE (Terran @ Jan 20 2011, 03:56 PM) i'm like adept
Broodwich wrote:QUOTE (Broodwich @ Jun 6 2010, 10:19 PM) if you spent as much time in game as trollin sf might not be dead
DonKarnage
Posts: 545
Joined: Mon Nov 01, 2010 7:18 pm

Post by DonKarnage »

Fighters have cruise boosters which burn less fuel and have the same thrust as boosters 1 & 2.

Speaking of which, what is that "% acceleration" value supposed to mean? Boosters 1-3 have it at 0.5 while Cruise Boost has it at 0.25
It is Karnage! Don Karnage! Roll the r!
TurkeyXIII
Posts: 1460
Joined: Thu Dec 06, 2007 3:18 am
Location: Melbourne, Aus

Post by TurkeyXIII »

QUOTE (Randall Munroe)14.2: Turkey consumption rate of the average American in milligrams per minute[/quote]
Image
ofrogue
Posts: 12
Joined: Thu Jun 17, 2010 3:46 am

Post by ofrogue »

Icky wrote:QUOTE (Icky @ Nov 8 2010, 07:14 PM) Who are you and why should I listen to your opinion? You don't really sound like you know what you are talking about. Ints are SUPPOSED to dominate in 1v1 dogfighting, see. They can't kill drones as well as figs, they can't ripcord, they can't recharge shields, and they can't kill bases or kill caps as well as figs. They also can't drop prox/minepacks.

A person with a pistol and a person with a swiss army knife get into a fight, its obvious who will win. The person with the swiss army knife can do some other @#(! too, though. The guy with the knife should probably not be a $#@!ing idiot and try to take on the guy with the pistol 1on1 unless he has some sort of mental handicap that makes him post inane, poorly thought out opinions in the CC forum.

EDIT:

Dammit Adept, stfu :)
Who are you and why should I listen to your objection?

I have been playing this game since 1999 in the AZ. There are some things I dislike about the current state of Allegiance, in terms of balance.

That being said, unless you're solap, you cannot postulate as to what interceptors are supposed to do.

I agree that figs should not be able to dominate ints in the same way that ints dominate figs at close range. However, more often than not the fig stands no chance what-so-ever - this is assuming it is piloted by a competent person.


@Adept: I think that is an interesting idea. Especially in terms of a role specific fighter.
Last edited by ofrogue on Tue Nov 09, 2010 5:06 am, edited 1 time in total.
NightRychune
Posts: 3065
Joined: Tue Feb 17, 2004 8:00 am

Post by NightRychune »

it's almost like there wasn't this thing called heavy booster.

it made figs go really fast with a relatively short fuel burn time

and it's like i didn't say "hey maybe you lot should wait on removing heavy booster to see how the acceleration GA fix improves interceptor performance relative to adv figs with heavy booster"
LANS
Posts: 1030
Joined: Wed Feb 24, 2010 5:17 am
Location: Toronto, Canada

Post by LANS »

NightRychune wrote:QUOTE (NightRychune @ Nov 9 2010, 12:30 AM) it's almost like there wasn't this thing called heavy booster.

it made figs go really fast with a relatively short fuel burn time

and it's like i didn't say "hey maybe you lot should wait on removing heavy booster to see how the acceleration GA fix improves interceptor performance relative to adv figs with heavy booster"
What was heavy booster? It was before my time. Just curious.
ImageImage
NightRychune
Posts: 3065
Joined: Tue Feb 17, 2004 8:00 am

Post by NightRychune »

heavy booster was an adv fighter exclusive booster that had higher fuel consumption than booster 3, required boost3/lb1 as prerequisites, had acceleration and a top speed that at the very least rivaled and in many cases matched the performance of boosting interceptors
Clay_Pigeon
Posts: 3211
Joined: Tue Mar 29, 2005 8:00 am
Location: my pod

Post by Clay_Pigeon »

Meh, Sup has enough perks as it is. Heavy booster would take us back to crazytown.
Image
"Therefore I will boast all the more gladly about my weaknesses, so that Christ's power may rest on me." -2 Cor 12:9
"Never know how long I've waited, anticipated your smile pressed against mine." -Running
Zruty
Posts: 151
Joined: Fri Dec 19, 2008 10:36 am

Post by Zruty »

Clay_Pigeon wrote:QUOTE (Clay_Pigeon @ Nov 9 2010, 01:08 PM) Meh, Sup has enough perks as it is. Heavy booster would take us back to crazytown.
I can see how 'Commanders go sup 70% of the time' can be called crazytown.
But tell me, how do you call the current situation, when commanders go exp 90% of the time? :)
Image
Post Reply