EXP nerf

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Icky
Posts: 1436
Joined: Sat Jan 21, 2006 8:00 am

Post by Icky »

Jimen wrote:QUOTE (Jimen @ Oct 19 2010, 03:13 PM) Icky's "worst at killing drones" thing is a ridiculous false premise anyway. He's basing it on mini's poor damage output against util hull, but that does not mean that ints are the worst at killing miners, only that they take the longest to kill undefended miners. Certainly, that's one scenario in which a miner can die. But when it comes to "boosting two sectors to the enemy's miners, killing a heavy defensive force, and coming out of that furball with enough remaining combat capacity to easily crush the miner", ints reign supreme. It's silly to pretend that speed, distance, and ship-to-ship combat ability don't play any part at all in miner o; damage classes aren't the only variable.
You are right! If only there was some sort of mobile ripcord station that was also a base you could restock at, that allowed ships like SFs and Figs to rip to the enemy mining sectors! It would let those ships get close to the miners without boosting across the map, and all it takes is a comm with a clue. I may suggest that in this forum!
Terran wrote:QUOTE (Terran @ Jan 20 2011, 03:56 PM) i'm like adept
Broodwich wrote:QUOTE (Broodwich @ Jun 6 2010, 10:19 PM) if you spent as much time in game as trollin sf might not be dead
HSharp
Posts: 5192
Joined: Fri Aug 11, 2006 11:18 am
Location: Brum, UK

Post by HSharp »

Icky wrote:QUOTE (Icky @ Oct 19 2010, 11:35 PM) You are right! If only there was some sort of mobile ripcord station that was also a base you could restock at, that allowed ships like SFs and Figs to rip to the enemy mining sectors! It would let those ships get close to the miners without boosting across the map, and all it takes is a comm with a clue. I may suggest that in this forum!
Oooh you should mention it, also when they rip in, they should rip in at 300mps!!!!!
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DarkWhisper
Posts: 109
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Location: Toronto, Canada
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Post by DarkWhisper »

I still can't believe this is still going on. :nuts:
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Spunkmeyer
Posts: 2013
Joined: Fri Jun 27, 2003 7:00 am
Location: Contact me regarding: CC, Slayer and AllegWiki.

Post by Spunkmeyer »

Icky wrote:QUOTE (Icky @ Oct 19 2010, 05:35 PM) You are right! If only there was some sort of mobile ripcord station that was also a base you could restock at, that allowed ships like SFs and Figs to rip to the enemy mining sectors! It would let those ships get close to the miners without boosting across the map, and all it takes is a comm with a clue. I may suggest that in this forum!
True enough - I didn't consider carriers, since back in my day they weren't rip stations :)


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Jimen
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Joined: Mon Aug 31, 2009 10:39 pm
Location: Boston-ish

Post by Jimen »

Icky wrote:QUOTE (Icky @ Oct 19 2010, 06:35 PM) You are right! If only there was some sort of mobile ripcord station that was also a base you could restock at, that allowed ships like SFs and Figs to rip to the enemy mining sectors! It would let those ships get close to the miners without boosting across the map, and all it takes is a comm with a clue. I may suggest that in this forum!
While you're at it, why not suggest that we make figs more effective at podding the defenders! We could give them thinner hitboxes and medium hull so they can survive longer, and give them a weapon that's more effective against defending ships, and supercharge their boosters, and give them pulse probes to make sure they can find the miner and spot stealthnans! Then we could take away their shields and missiles and call them $#@!ing ints already.
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Drizzo
Posts: 3685
Joined: Mon Mar 28, 2005 8:00 am

Post by Drizzo »

Jimen, shut up.
cashto wrote:QUOTE (cashto @ Oct 16 2010, 02:48 AM) Interceptors are fun because without one, Drizzo would be physically incapable of entering a sector.
Icky
Posts: 1436
Joined: Sat Jan 21, 2006 8:00 am

Post by Icky »

Jimen wrote:QUOTE (Jimen @ Oct 19 2010, 07:19 PM) While you're at it, why not suggest that we make figs more effective at podding the defenders! We could give them thinner hitboxes and medium hull so they can survive longer, and give them a weapon that's more effective against defending ships, and supercharge their boosters, and give them pulse probes to make sure they can find the miner and spot stealthnans! Then we could take away their shields and missiles and call them $#@!ing ints already.
You very deftly avoided mentioning ripcord, which imo is one of the biggest advantages of figs over ints. You can't really fake out a sup team (especially TF sup) with a decoy bomb or htt run - they can rip around and kill both. Ints are sector-bound. Ints can't rip to offensive carriers. The two ships fill different niches and are effective at their roles. It's folly to bring up hitboxes since that is faction-dependent and varies. Belters, dreg, and bios ints have much worse hitboxes than tf, rix, or giga figs.
Terran wrote:QUOTE (Terran @ Jan 20 2011, 03:56 PM) i'm like adept
Broodwich wrote:QUOTE (Broodwich @ Jun 6 2010, 10:19 PM) if you spent as much time in game as trollin sf might not be dead
Jimen
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Post by Jimen »

I didn't mention it because ripcord ability isn't relevant to the fact that figs are worse at killing defended miners, which is what we were talking about, since you seem to have conveniently forgotten. A carrier's nice and all but for the same cost you could just push an op con and have an infinite supply of ints.
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NightRychune
Posts: 3065
Joined: Tue Feb 17, 2004 8:00 am

Post by NightRychune »

an op con push is far easier to stop than a carrier and an angry ball of fighter death swarming around it that's continuously replenishing in numbers
Icky
Posts: 1436
Joined: Sat Jan 21, 2006 8:00 am

Post by Icky »

Jimen, please accept that both Drizz and Vir disagree with you, which means you are wrong.
Terran wrote:QUOTE (Terran @ Jan 20 2011, 03:56 PM) i'm like adept
Broodwich wrote:QUOTE (Broodwich @ Jun 6 2010, 10:19 PM) if you spent as much time in game as trollin sf might not be dead
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