#eject

A place to post suggestions for new features, new bugs, and comments about the existing code.
Adept
Posts: 8660
Joined: Thu Sep 27, 2007 12:53 pm
Location: Turku, Finland

Post by Adept »

It sounds humorously soviet style. "The poddings will continue until morale improves!"
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<bp|> Maybe when I grow up I can be a troll like PsycH
<bp|> or an obsessive compulsive paladin of law like Adept
notjarvis
Posts: 4629
Joined: Tue Jun 03, 2008 11:08 am
Location: Birmingham, UK

Post by notjarvis »

Sounds a bit to easy to abuse.

Hows about #warning?

Makes really noticeable text appear on your screen telling the person you aim it at to read the chat, or something, otherwise a boot is imminent.
ThePhantom032
Posts: 836
Joined: Sat May 09, 2009 11:00 am
Location: Germany

Post by ThePhantom032 »

comm, pls #eject my fuelless int thats right next to our RP, i want to get home fast (and keep my KB)
:whistle:
Still ready to teach anyone who asks nicely whatever they want to know about playing alleg. Contrary to popular opinion I do not eat newbies. Voobs taste much better.
Adept
Posts: 8660
Joined: Thu Sep 27, 2007 12:53 pm
Location: Turku, Finland

Post by Adept »

Phantom032 wrote:QUOTE (Phantom032 @ Oct 13 2010, 01:02 PM) comm, pls #eject my fuelless int thats right next to our RP, i want to get home fast (and keep my KB)
:whistle:
This is what I thought of as well, once the initial amusement wore off. In many cases it would be useful if the the eject function (or turret gunners) would work for pilots as well. It doesn't and would easily lead to exploiting at this stage.
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<bp|> Maybe when I grow up I can be a troll like PsycH
<bp|> or an obsessive compulsive paladin of law like Adept
TheCorsair
Posts: 2203
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Location: Сою́з Сове́тски

Post by TheCorsair »

Phantom032 wrote:QUOTE (Phantom032 @ Oct 13 2010, 09:02 PM) comm, pls #eject my fuelless int thats right next to our RP, i want to get home fast (and keep my KB)
:whistle:
yep!

I'd rather development time be spent elsewhere.

All you need to do is warn the player directly. if they ignore you then they do deserve an actual boot surely. Don't see why ejecting them or forcing them to base will do much. It's open to way too much abuse imo.
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Drizzo
Posts: 3685
Joined: Mon Mar 28, 2005 8:00 am

Post by Drizzo »

cashto wrote:QUOTE (cashto @ Oct 12 2010, 11:35 PM) #smite
Smite is ACTUALLY implemented in the game already. I remember 4 or so years ago, it was either Emperor Pookatine III or Sir TigerEye was testing out the smite command on a server (the first iteration of stripe if I'm not mistaken).

You would have to see if TE remembers this, I'm sure he could get it set up again. Or let you know the secret code (consider it like hunting for easter eggs).
cashto wrote:QUOTE (cashto @ Oct 16 2010, 02:48 AM) Interceptors are fun because without one, Drizzo would be physically incapable of entering a sector.
fuzzylunkin1

Post by fuzzylunkin1 »

Only if we keep #Bootiny.
Malicious Wraith
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Joined: Sun Jul 16, 2006 12:51 am

Post by Malicious Wraith »

I would use it to pod all my crap interceptor pilots who are out of fuel, so that they can get back and defend my base. :thumbsup:
Unknown wrote:[Just want] to play some games before Alleg dies for good.
I don't want that time to be a @#(!-storm of hate and schadenfreude.
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fufi
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Post by fufi »

#rülps
lexaal
Posts: 2612
Joined: Sun Oct 07, 2007 12:58 pm

Post by lexaal »

#mutinywithbootprotection
I have a johnson photo in my profile since 2010.
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