That was not the bug-tracking system TE and I were talking about.UncleBuck wrote:QUOTE (UncleBuck @ Sep 12 2010, 09:14 PM) http://trac.allegiancezone.com/
Seems to be working just fine.

That was not the bug-tracking system TE and I were talking about.UncleBuck wrote:QUOTE (UncleBuck @ Sep 12 2010, 09:14 PM) http://trac.allegiancezone.com/
Seems to be working just fine.
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
Seems like you don't understand it...notjarvis wrote:QUOTE (notjarvis @ Sep 12 2010, 09:20 PM) That is exactly the Bug tracking system TE was talking about
UncleBuck wrote:QUOTE (UncleBuck @ Sep 12 2010, 09:14 PM)http://trac.allegiancezone.com/pkk wrote:QUOTE (pkk @ Sep 12 2010, 07:14 PM)What bug tracking system?! - IT'S DOWN. Note for notjarvis: The "official FAO bug tracking system" is trac.alleg.net (or was allegzilla.alleg.net), which is not working.Tigereye wrote:QUOTE (Tigereye @ Sep 12 2010, 06:59 PM)
Especially now that it seems a completely separate code repository and bug tracking system were set up there.
Seems to be working just fine.
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
joeld wrote:But we’ve been amazed at the level to which some of the Allegiance fans have remained hard-core.
That was never the goal of CC.KGJV wrote:QUOTE (KGJV @ Sep 12 2010, 11:20 PM) The CC team hasn't come with anything fresh and new since it exists. nada, nichts, nichego, rien, tipota, nothing!
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
AFAIK both games and communities will have to be free or otherwise MS will come in and start suing and unlike competitive operating systems there is nothing stopping you from playing FreeAllegiance as well as AllegianceFree. This won't split the community but it would more likely split the influx of new players.girlyboy wrote:QUOTE (girlyboy @ Sep 12 2010, 10:46 PM) Firstly, the community has 400 players or so. Talk about competition and innovation is nice and all, but completely dismissing the fact that splitting such a small community may be bad is silly. Allegiance doesn't have a million "customers" who could benefit from more competition and choices. It has a very, very small, tight-knit community keeping the game alive. It's not at all unreasonable to suggest that this already-dwindled community may be too fragile to survive a split. I'm not saying the "competition is good" point has no merit, I'm saying that you are ignoring another aspect of the problem, which also has merit, but you'd like us to believe it does not.
Secondly, didn't you yourself suggest at some point that whatever your new project might be, it will be more focused on the fast-paced combat "FPS/dogfighting" aspect than the game currently is?![]()