Will you stop that harmful propaganda please Cable. Its for everyone's benefit if my uncatchable boost2 HvyInt can slaughter your pitiful AdvFigs 200m from their own base after annihilating your economy!
I mean its your own fault if you don't sit in noat pming the people playing (or waiting for someone to bitch about one side going Sup on all chat) to avoid flying a stupid fighter.
ps: @sup vs sy.
"WyldKarde@RT: It's like the Picard Manouver, but with more hair."
Ok, I was wrong about the outpost. I must have misread/heard something. (actually, i specificly remember someone saying that if you still have a green and red door your not dead... something that i learned was wrong when my team killed thier last tech base, but they still had an outpost, and they lost)... and yes, frigs are faster than bombers... and yes, you may have only 2 tech bases vs the sys 3.... but...
did anyone consider monies?
a shipyard costs 35000 to bring out light capital ships. (sy+tech+research) (32500 for IC? for medium class... but they are dirt poor anyway.)
by the time the team with the shipyard got out a shipyard... which would take... what... building a tech base constructor... travel/build time... building a sy... travel/build time... researching light class...
vs 2 min and 10000 to get out bombers. So... the bomber team should have around 25000 extra fun money to do fun stuff with by the time they other team can bring out thier first capital ship... assuming equal mining... and ofcourse everyone trys to push an opcon, and teleport reciever and far into the enemy as they possibly can, so... I dont know... i still think a bomber rush would defeat a team going shipyard... prolly even before the shipyard was finished.
oh, and bombers dont travel at 60... uasually they have a scout bumping them along... if it is a decent bombing run ofcourse... but you gotta remember... captal ships are forced to start at the shipyard... bombers can pop outa any outpost they wish.
Money is great but only when you can use it. What's the point of buying heavy ints? 4 heavy ints isn't going to stop a frigate with one or two gunners, and as long as the team in question didn't go all in they stand a very good chance of flattening any solo bomb run you mount.
Bomb rush might beat a team aiming to go SY, but you have to catch them with their pants completely down without them having a techbase... in other words, the bomb rush has to happen in the first ten minutes of a game. And it's a well-known fact that in small games bomb rushes are stupid good. It's why most people really don't enjoy games smaller than 10 v 10. In a 5v5 the team that gets one nan wins.
Still, there is no way to stop the SY once it comes up in a 5v5.
pbhead wrote:QUOTE (pbhead @ Aug 19 2010, 09:10 PM) Ok, I was wrong about the outpost. I must have misread/heard something. (actually, i specificly remember someone saying that if you still have a green and red door your not dead... something that i learned was wrong when my team killed thier last tech base, but they still had an outpost, and they lost)... and yes, frigs are faster than bombers... and yes, you may have only 2 tech bases vs the sys 3.... but...
If it's more then 2 teams in a game then for a team to get killed off then it must lose all of it's dockable bases.
Let's see...
A bomber can be researched straight at the start for (i'm going to use the basic values for everything further) 10k.
Itself it costs 500.
Bombers can, well supported, quickly kill enemy bases, thus ending the game.
Additionally you can use them us D due to the 2 turrets (though there are surely better ways of defending).
Gunships
Same cost as bombers, somewhat "better" in general fighting situations, but clearly lack the AB capability of Bombers... still, powerful ship.
Now let's see the SY...
A SY to build (which makes it attackable, which is not the case if you RESEARCH bombers or gunships) takes 20k. On most nations you will even need to upgrade the once build shipyard with further 5k.
Now, after completing all this (and giving the enemy time to kill the SY already... I'm talking about a GOOD enemy team with quick reaction and probes etc) you can buy not-fighting freighter, an advanced Carrier and, what people are mostly whining about, the allmighty Corvette.
Let's take a look at the Corvette...
The buy price is 3000. It weapons are only barely different from a Gunships, though it could (when researched, takin another 5k) mount SC turrets...
Sure, it has more armor and shield. On the other hand it has sig and low turning rates, too.
So, let's compare:
10k + 300 for a Bomber capable of killing bases and having average firepower due to 2 turrets.
25k + 3000 for a Corvette which has about the firepower of the Bomber (don't tell me the Corv is hitting any smart pilot with it's mainguns), some more if it has SC turrets... but no antibase capability. It has the same slow-ish turn rates etc. The only advantage is actually it's hull and the shield.
In fact, the Corvette is quite expensive... very expensive...
If the enemy can really afford the 28k (plus weapon/shield etc research) to get one without already being outtech'd by you... You're messed up either way ^^
Now, if you cry about the Corvette being to strong: Yes, of course you can't kill it (referring to a well-played, 2 turreted Corv) with a single Hvy Int (or E/A Fig). But if you use teamwork the Corv will die the same quick way like a bbr.
Did i mention you can also just prox it? Or camp it? Or kill it in a couple more ways?
Now, with these arguments the "Corv is imba!" should be nullified... what's about higher ships?
Yes, BS and other big caps can be REALLY devasting... but keep in mind that you need to upgrade the SY further (some more k of $) and need to buy an expensive ship. If you're opponent really launches a Battleship at you, there are 2 possibilitys:
1. He is toying with you and you have lost the game long ago.
2. It's a big map and the only problem is YOU don't have SY (because you probably preferred to build all 3 adv techs instead of a SY).
I can't see a point in people complaining about SY...
SY ships are expensive in build&research and can be taken done with some teamwork, too. And for game-wise the early ones even have less influence then a bomber...
Imo the problem is: People aren't used to fight SY. They don't know how to counter it, try a 1on1 with a random fighter, get podded, and claim SY ships are imba...
PS:
All above is my personal oppinion. I'm sure there are people out there not agreeing with it ^^
I chose not to read the large wall of text he provided, but I lol'ed at xere's summary
phoenix1 wrote:QUOTE (phoenix1 @ May 5 2013, 08:35 PM) Vogue is clearly #1 and commanding against him feels like commanding against Spideycw at times... though he lacks that little bit of "I don't care who's on my team or what the factions are, it's going to be a stomp anyways" that Spidey managed to pull off in his heyday.