Nerve gas sb

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Gappy
Posts: 461
Joined: Wed Nov 08, 2006 7:35 pm

Post by Gappy »

madpeople wrote:QUOTE (madpeople @ Nov 29 2006, 08:32 AM) in conclusion, if you ever need to solo cap a giga spec ref with a ng sb, just find an asteroid to pod yourself on since that's where you're going to end up anyway
There you go, fixed it for you. /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />
We've upped our standards. Up yours.
madpeople
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Joined: Tue Dec 16, 2003 8:00 am
Location: England

Post by madpeople »

i think i figured that out already,
madpeople wrote:QUOTE (madpeople @ Nov 29 2006, 05:02 PM) yes, but a ng sb sitting next to a giga spec mine gunning down its shield for several mins, then capping it with its ng missile, and noone ripping in to defend?
Gappy
Posts: 461
Joined: Wed Nov 08, 2006 7:35 pm

Post by Gappy »

A nerve gas SB has 2400 energy by default. With GAs, we'll say 2904. Each sniper shot takes off 10 energy per shot for 3.5 damage. 2900 / 10 * 3.5 = 1015 damage. Since a giga spec ref has 4000 shields (or 8000 if it's a U ref), that's 1/4th of the total shields. Since the shields recharge at a rate of 20/s and your SB recharges at a rate of 96.8 energy per second w/ energy 2 (otherwise 80), this gives you 34 damage/s once you're down to recharge. 34-20 for recharge gives you an effective damage rate of 14 damage per second, or 3000/14 seconds of time to get shields down on the ref once you start firing, which is just over 3.5 minutes (again assuming you're not hitting a U ref, which is impossible because the shields recharge faster than you can damage it)

Now, I'm assuming that you're doing without bothering to use a cloak since you'll need all your energy, which means you'll probably have at best 30 seconds of eye before you even start firing. This means, at best, you'll be firing for 4 minutes.

Given that you can rip to spec refs, and they rescue pods, I would put your odds of successfully killing a spec ref in this way at virtually nil.

If I knew I had 4 minutes of time where not a single enemy could respond to anything I did, I'd get a bomber and bomb their tech base, then their home, not wasting my time with piddly ass refs /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />

In conclusion, I feel dumber after writing this post than before.
We've upped our standards. Up yours.
Rand0m_Numb3r
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Location: Madison, Wisconsin

Post by Rand0m_Numb3r »

Now lets discuss the practicality of using a MassDriver to kill a bombers nans...
Beyond the clock tower.
madpeople
Posts: 4787
Joined: Tue Dec 16, 2003 8:00 am
Location: England

Post by madpeople »

MD sucks for ships for some reason, ever used it vs another capship? suckage :(

just let the turrets kil the bomber, or better, take skyripper /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
MrChaos
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Joined: Tue Mar 21, 2006 8:00 am

Post by MrChaos »

Ahhh can you only load a NG missile and not regular ABs too?




edit: added too
Last edited by MrChaos on Mon Dec 04, 2006 7:26 pm, edited 1 time in total.
Ssssh
madpeople
Posts: 4787
Joined: Tue Dec 16, 2003 8:00 am
Location: England

Post by madpeople »

a ng sb can only mount NG missiles, which only work when the shields are down

you need someone else to take the shields down for you to cap the station
MrChaos
Posts: 8352
Joined: Tue Mar 21, 2006 8:00 am

Post by MrChaos »

Yep Shields down to launch NG got it

Just that 2-3 sb 1-2 with ABs and 1 with NG. All firing the approriate gun too (maybe) could do a fine job of capturing a base including a garrison
Ssssh
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