Aleph Res

Development area for FreeAllegiance's Community Core.
Freyja
Posts: 232
Joined: Fri Jul 03, 2009 11:50 pm
Location: Location Known

Post by Freyja »

Fake res would get annoyiung fast.
_______________________________
(\__/)
(='.'=) Bunnies Are Deadly.
(")_(")
Elzam_
Posts: 2242
Joined: Tue Nov 17, 2009 8:30 pm
Location: Here

Post by Elzam_ »

Same reason you do fake TP2 drops. Distraction! Also, I do notice that some people like to drop TP2 just see the enemy scramble to defend. This would also be funny.
A hero is not one who never falls, but one who gets up again and again, NEVER losing sight of one's dream!
Image
zombywoof
Posts: 6523
Joined: Mon Jul 14, 2008 4:59 am
Location: Over the Rainbow

Post by zombywoof »

Jimen wrote:QUOTE (Jimen @ Aug 5 2010, 05:57 PM) Res delay? 15 seconds. Prox lifetime? Also 15 seconds (plus the 4 second activation time). HMM I WONDER HOW THAT COULD BE APPLIED TO PREVENT SHIPS FROM ESCAPING THROUGH THE ALEPH
Why would the ALL NEW one-sided res have to behave exactly the same as the old res?
Last edited by zombywoof on Fri Aug 13, 2010 8:20 am, edited 1 time in total.
Image
Don't find fault, find a remedy; anybody can complain.
Cookie Monster wrote:QUOTE (Cookie Monster @ Apr 1 2009, 09:35 PM) But I don't read the forums I only post.
HSharp
Posts: 5192
Joined: Fri Aug 11, 2006 11:18 am
Location: Brum, UK

Post by HSharp »

phoenix1 wrote:QUOTE (phoenix1 @ Aug 13 2010, 09:19 AM) Why would the ALL NEW one-sided res have to behave exactly the same as the old res?
Res activation time is core specific
Image
Image
zombywoof
Posts: 6523
Joined: Mon Jul 14, 2008 4:59 am
Location: Over the Rainbow

Post by zombywoof »

HSharp wrote:QUOTE (HSharp @ Aug 13 2010, 02:21 AM) Res activation time is core specific
And thus we can't change it at all. Got it.

No, wait, that's not how it works! Besides, current cores have no option for one-sided res from what I see, so we're changing the way cores work anyways.
Image
Don't find fault, find a remedy; anybody can complain.
Cookie Monster wrote:QUOTE (Cookie Monster @ Apr 1 2009, 09:35 PM) But I don't read the forums I only post.
HSharp
Posts: 5192
Joined: Fri Aug 11, 2006 11:18 am
Location: Brum, UK

Post by HSharp »

If your changing the way it should be for all cores then this is the wrong forum.
Image
Image
DasSmiter
Posts: 3820
Joined: Mon May 23, 2005 7:00 am
Location: Stillwater, Oklahoma

Post by DasSmiter »

HSharp wrote:QUOTE (HSharp @ Aug 15 2010, 08:00 AM) If your changing the way it should be for all cores then this is the wrong forum.
Stop being thick

AFAIK the option for 1 sided res is weapon specific while the res cook time is core specific (which means we can mess with both variables as much as we want without affecting DN or whatever core sharp currently cares about)
ImageImageImage
Get over yourselves, don't try to win arguments on the internet where the option of a punch in the mouth is unavailable
"It is not that I cannot create anything good, but that I will not." And to prove this, he created the peacock.
HSharp
Posts: 5192
Joined: Fri Aug 11, 2006 11:18 am
Location: Brum, UK

Post by HSharp »

DasSmiter wrote:QUOTE (DasSmiter @ Aug 15 2010, 04:27 PM) Stop being thick

AFAIK the option for 1 sided res is weapon specific while the res cook time is core specific (which means we can mess with both variables as much as we want without affecting DN or whatever core sharp currently cares about)
Stop being thick.

I'm saying if the problem is if you want different timings for res i.e. 1 sided res takes 10 seconds, normal res takes 15 or w/e then it is a code change, not core change, thus this is not the forum for it, I don't really care (I could care less in American) about what decision you make.
Image
Image
Post Reply