Turn SY off.

Tactical advice, How-to, Post-mortem, etc.
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Gandalf2
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Post by Gandalf2 »

Eris wrote:QUOTE (Eris @ Aug 11 2010, 03:18 AM) This statement applies to every single goddamn person in this thread who thinks SY should be off with over 10 people in the game.
Surely you mean 10 a side...?
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spideycw - 'This is because Grav is a huge whining bitch. But we all knew that already' Dec 19 2010, 07:36 PM
FIZ
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Post by FIZ »

I still don't get why some comms freak when I request an HTT with emp missiles when a cap ship is inbound. One enemy int/fig will screw you, but if you got the tech DO IT and save the emp on ints bull@#(!.
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HeavyNoob
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Post by HeavyNoob »

Intwhores and Suphaters - Heavy Scouts Killed Tac - Your Choices These Days Are EXP EXP AND EXP oh and heavy scouts (which I like, admittedly)

As for normalizing settings on MAIN.

____ You

I Wont Do What You Tell Me


http://www.youtube.com/watch?v=TAdEBc4YSnA

Now You're Under Control
bormoth
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Post by bormoth »

Hellsyng wrote:QUOTE (Hellsyng @ Jul 28 2010, 08:08 AM) I'm still laughing at 4 devs killing 4 BS because of Yiggz's aleph res
yep i was in that game we lost 1 dev.
Cadillac
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Post by Cadillac »

Lol, after the game I just played.

TURN SY ON.

And give me a freakin' dest!
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"If you wish to make an apple pie from scratch, you must first invent the universe." Carl Sagan ("The Lives of the Stars" ep. 9 Cosmos)
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Cable
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Post by Cable »

pbhead wrote:QUOTE (pbhead @ Aug 2 2010, 11:30 PM) take a chill pill?

I have read all through AFS(signed up too) and C1, (C2 requires somebody else's time), and the "you suck at allegiance" thread... and as much of everything else that looks usefull here.


I guess i should have made it more clear i was talking about smaller sized games... games where a unescorted bomber, or a single galv can kill a base due to everyone being spread out... now stuff all those defenders inside 1/2 cap ships.... in other words... the games small enough that sy are considered by default unbalanced.

As i was saying... if your exp... and the enemy is sy, its a small game, and they are attacking you with cap ships... that means they are not defending. as long as you have an outpost, you are not dead. Frigs (for most factions) dont have rip drives.

it would be fun to test my theory in game sometime, but I have learned that such offers almost never come to fruition.

HMMM there is great learning and wisdowm in this one... must watch this one carefully. I sense in the future ...Great this one can be.. if.... he does not fall to the darkside...
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NightRychune
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Post by NightRychune »

Cookie Monster wrote:QUOTE (Cookie Monster @ Aug 17 2010, 05:18 PM) Lol, after the game I just played.

TURN SY ON.

And give me a freakin' dest!
i agree with this sentiment
Cable
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Post by Cable »

Here is the real rub.... when your in an INT ...... you dont have to coordinate to rape things. That makes it so much better. Even if you have a horrible team you can have fun Int whroing as needed.

There is a significant portion of this community who would be happy with only flying Interceptors. When fighters became uber they got nerfed. Anything that threatens the dominance or use of Interceptors is pretty much shunned by the vocal and powerfull Allegiance Int lovers community. Any attempts to make Supremecy the dominante allegiance tech appear to eventually get more nerfed IMHO. Ripping gunships to Carriers.... , AOE on FIghters... Heavy Boosters... XRMS... , HEAVY SCOUTS WITH AC3 ,
you name it ....

INTERCEPTOR whores hate to lose a game that is won not by sheer whoring ability but by the sissy use of tech that any newbie could deploy and win the game easily and stealing the game righ out from underneath the noses of THE INT WHORE. .... WHo are more intrested on showing there INT WHORE EPEEN..

This is why UBER whores hate any tech paths that remove INTS ability to whore there way to the end. HOW DARE YOU STEAL THE GAME FROM THEM WITH A TECH ADAVANTAGE. I SHOULD WIN BECAUSE I HAVE UBER WHORED YOUR NON AIMING ASS into "Sumbmission ™" .. Signed..... ADD UBER INT WHORE NAME HERE...

So ... As long as Interceptors can camp , the need for Shipyards and Capital Ships need to exist to counter EXP. The problem the communtiy faced was how to make Caps powerfull enough to deal with with 10 ints with minin 3 and still allow Cap ships to be playable in a Small game. The truth in my opinion is make them UBER. Turn them off in small games or if you leave them on in a small game .... both Comms need to plan accordiningly.

Every Cheese should and does have a counter tech that makes that certain Cheese weaker against it. . SUP counters Shipyard, Shipyard counters Exp and TAC, Tac Counters SUP and Exp (to a lesser degree due to pp, EXP counters SUP , and tac early game.

Here is the real rub.... when your in an INT ...... you dont have to coordinate to rape things. ()Unless the other team has int whores (plus nan whores) That makes it so much better. Even if you have a horrible team you can have fun Int whroing as needed,. oh wait... i said that twice.. It must be important.
Last edited by Cable on Wed Aug 18, 2010 12:27 am, edited 1 time in total.
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Cadillac
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Post by Cadillac »

Sup counters SY does it?

Muhahah.

:D
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"If you wish to make an apple pie from scratch, you must first invent the universe." Carl Sagan ("The Lives of the Stars" ep. 9 Cosmos)
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Pos_21
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Post by Pos_21 »

You know what counters SY?

Not letting the enemy team mine 100k + whatever they spend on capitals.

"Don't screw around with the $#@!head. Trust the $#@!head."
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