Turn SY off.

Tactical advice, How-to, Post-mortem, etc.
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pbhead
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Post by pbhead »

phoenix1 wrote:QUOTE (phoenix1 @ Aug 2 2010, 07:31 PM) Take AFS, take Cadet2, and stop talking about things you have no clue about.
take a chill pill?

I have read all through AFS(signed up too) and C1, (C2 requires somebody else's time), and the "you suck at allegiance" thread... and as much of everything else that looks usefull here.


I guess i should have made it more clear i was talking about smaller sized games... games where a unescorted bomber, or a single galv can kill a base due to everyone being spread out... now stuff all those defenders inside 1/2 cap ships.... in other words... the games small enough that sy are considered by default unbalanced.

As i was saying... if your exp... and the enemy is sy, its a small game, and they are attacking you with cap ships... that means they are not defending. as long as you have an outpost, you are not dead. Frigs (for most factions) dont have rip drives.

it would be fun to test my theory in game sometime, but I have learned that such offers almost never come to fruition.
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Elzam_
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Post by Elzam_ »

You need a techbase or Palisade to be be "alive"

Techbases Include:

Garrison
Shipyard
Exp
Sup
Tac
*Palisade = Garrison

Not Techbases Include

Outposts
Teleports
Refineries
Research Station

So the whole "As long as you have OP this is wrong"

Secondly, usually there is SOMEONE sitting at base. If you bomb solo, no nans or turrets, YOU WILL GET SHOT DOWN! THERE ARE NO IFS ANDS OR BUTS!
(If Ifs, ands, or buts, were candy and nuts, what a merry christmas we'd have)

BTW! Counter for your bomb rush plan, give EVERYONE a single capship! They can bomb you faster than you bomb them, and shoot you down. Bada bing,
A hero is not one who never falls, but one who gets up again and again, NEVER losing sight of one's dream!
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Makida
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Post by Makida »

Elzam is correct. pbhead is probably correct re: chill pill. :P
zombywoof
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Post by zombywoof »

pbhead wrote:QUOTE (pbhead @ Aug 2 2010, 09:30 PM) I have read all through AFS(signed up too) and C1, (C2 requires somebody else's time), and the "you suck at allegiance" thread... and as much of everything else that looks usefull here.
And from that you got "solo bbrs win games against small game sy"? Man, someone should rewrite that stuff...

QUOTE I guess i should have made it more clear i was talking about smaller sized games... games where a unescorted bomber, or a single galv can kill a base due to everyone being spread out... now stuff all those defenders inside 1/2 cap ships.... in other words... the games small enough that sy are considered by default unbalanced.[/quote]
Simply matching speeds, the frigate will blow everything up before your bbr blows everything up. And SY is off because it is broken in small games, so we let you turn it off.

QUOTE As i was saying... if your exp... and the enemy is sy, its a small game, and they are attacking you with cap ships... that means they are not defending. as long as you have an outpost, you are not dead. Frigs (for most factions) dont have rip drives.[/quote]
Look dude, already you're wrong. You need a techbase to be alive. A techbase is a garrison, a shipyard, an exp, a sup, a tac, or a palisade or the upgraded versions.

So let's think about this logically... it takes 5-6 missiles for your bbr to kill a techbase. It takes maybe 3 tac nukes. Bbrs travel at 60 kps, frigates at 90. The SY team has at least 3 techbases for you to kill (garrison, tech, and shipyard) while you have at least 2. Your plan, if I read it right, is to use the bbrs that require 2x as many missiles and travel at 2/3rds speed to kill 3 bases in less time than it takes for the frigates to kill 2 bases? It doesn't add up.

QUOTE it would be fun to test my theory in game sometime, but I have learned that such offers almost never come to fruition.[/quote]
Sounds like a boring game actually.
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MrChaos
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Post by MrChaos »

"waaaaaay back in the days of CC07" makes you feel old huh Xeretov :biggrin: *Moves the cane of the empty chair* *Hands him a PBR* *Motions for him to sit* Welcome... now where did I put that book on braiding nostril hair around here somewhere. Hmmmm. Oh btw when the two Beers start talking about haunted Moose farms just nod your head and smile alot.

MrChaos
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cashto
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Post by cashto »

P1: be nice to the newbie! :mad:

pbhead: P1 is correct ... frigates go through the map faster than Sherman went through Georgia. Every once in a while "racing to destroy the last techbase" is a strategem, but it's not that common. If the SY team has any sense, if the SY is exposed they'll leave a corvette to defend while the rest of the team goes on offense.

Also note that small game Allegiance is pretty broken, and for balanced games where skill is more important than cheese or luck, game size should be above 8v8 or so.
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Adept
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Post by Adept »

5 vs. 5 can be an ok sparring match on Snowflake or Hi-Lo. I agree it's not quite proper Allegiance yet though.
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Pos_21
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Post by Pos_21 »

phoenix1 wrote:QUOTE (phoenix1 @ Aug 2 2010, 06:31 PM) Take AFS, take Cadet2, and stop talking about things you have no clue about.
This statement applies to every single goddamn person in this thread who thinks SY should be off with over 10 people in the game.

"Don't screw around with the $#@!head. Trust the $#@!head."
Jimen
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Post by Jimen »

To be fair, he's making the mistake of assuming that anyone USES frigates - standard SY strategy is to spam corvs (and the occasional carrier) until med class comes up, launch an ass ship or two to start heading for the techbases, then continue spamming the light-class ships until cruisers come up
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Adept
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Post by Adept »

Jimen wrote:QUOTE (Jimen @ Aug 11 2010, 07:17 AM) standard SY strategy is to spam corvs (and the occasional carrier) until med class comes up, launch an ass ship or two to start heading for the techbases, then continue spamming the light-class ships until cruisers come up
All too true. Stupid needless cheese. Perk up destroyers a bit, or have people use the ass carriers.

Had I the power, I'd just remove 'vettes and not look back.
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