Command Help

Tactical advice, How-to, Post-mortem, etc.
Hellsyng
Posts: 929
Joined: Sat Jul 18, 2009 7:50 pm

Post by Hellsyng »

I thought part of the thread was ignoring the obvious.
MastaMetz wrote:QUOTE (MastaMetz @ Dec 6, 2012, 10:32 PM)@#(!ternet. I'm a genius!
MrChaos
Posts: 8352
Joined: Tue Mar 21, 2006 8:00 am

Post by MrChaos »

SWAT COMMANDO-181 wrote:QUOTE (SWAT COMMANDO-181 @ Jul 7 2010, 04:51 PM) Well thanks for the info, and this well shurely help me improve, so thanks for the tips! :D

PS: It seems I need to buy a ban stick... *evil chuckle*
Well you start booting people it will take no time at all before they h-a-t-e you for doing it,, just an fyi
Psychosis wrote:QUOTE (Psychosis @ Jul 7 2010, 05:41 PM) Please take ACS
oh snap and this
Hellsyng wrote:QUOTE (Hellsyng @ Jul 7 2010, 05:44 PM) I thought part of the thread was ignoring the obvious.
:thumbsup:
Last edited by MrChaos on Wed Jul 07, 2010 10:51 pm, edited 1 time in total.
Ssssh
lexaal
Posts: 2612
Joined: Sun Oct 07, 2007 12:58 pm

Post by lexaal »

k10xbai wrote:QUOTE (k10xbai @ Jul 7 2010, 09:21 PM) You had 40k in bank, yet we had no map.
QUOTE AT this point i have spec mines at: 7,6,2,0. Ops at: 2,8,12. teles at 7[/quote]
No map?

A small advice: If you are sup get tps, if you are exp get ops, if you are tac get exp.

But back to my first post? was it a 3 vs 3? How many players were in that game. It sounds like you could push any constructor without problem so could they.
Last edited by lexaal on Wed Jul 07, 2010 10:55 pm, edited 1 time in total.
I have a johnson photo in my profile since 2010.
link120
Posts: 791
Joined: Sat Mar 13, 2010 4:27 pm

Post by link120 »

QUOTE
Please take ACS
[/quote]
;<



lexaal ;

the point where I joined, we had no garr, and 1 specmine at midhigh. Which, was everything we had, midhigh.
Last edited by link120 on Wed Jul 07, 2010 10:56 pm, edited 1 time in total.
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Jimen
Posts: 1146
Joined: Mon Aug 31, 2009 10:39 pm
Location: Boston-ish

Post by Jimen »

k10xbai wrote:QUOTE (k10xbai @ Jul 7 2010, 06:53 PM) ;<



lexaal ;

the point where I joined, we had no garr, and 1 specmine at midhigh. Which, was everything we had, midhigh.
Wasn't midhigh already mined out by that point? If so, who cares about it?
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link120
Posts: 791
Joined: Sat Mar 13, 2010 4:27 pm

Post by link120 »

Jimen wrote:QUOTE (Jimen @ Jul 8 2010, 04:54 PM) Wasn't midhigh already mined out by that point? If so, who cares about it?
Dunno, dont care, but that's all what we had.
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Necrotic
Posts: 34
Joined: Thu Feb 21, 2008 3:20 am
Location: EAST COAST USA

Post by Necrotic »

One question though, why the insistence of people to boot after they mutiny? You won, you have control of the game, let the poor guy just play.
guitarism
Posts: 2240
Joined: Fri Jan 27, 2006 8:00 am
Location: Richmond

Post by guitarism »

Why did you buy a garrison? what did you need it for?

Also - plant your first tp at home for giga - it stops them from pushing an op next to your home by letting your guys rip back - or buy a carrier at opening (a better idea).
FIZ wrote:QUOTE (FIZ @ Feb 28 2011, 04:56 PM) After Slap I use Voltaire for light reading.
CronoDroid wrote:QUOTE (CronoDroid @ Jan 23 2009, 07:46 PM) If you're going to go GT, go Exp, unless you're Gooey. But Gooey is nuts.
QUOTE [20:13] <DasSmiter> I like to think that one day he logged on and accidentally clicked his way to the EoR forum
[20:13] <DasSmiter> And his heart exploded in a cloud of fury[/quote]
FreeBeer
Posts: 10902
Joined: Tue Dec 27, 2005 8:00 am
Location: New Brunswick, Canada

Post by FreeBeer »

Necrotic wrote:QUOTE (Necrotic @ Jul 8 2010, 11:01 PM) One question though, why the insistence of people to boot after they mutiny? You won, you have control of the game, let the poor guy just play.
A mutiny doesn't always result in a boot. Not an autoboot anyways. Many a mutinying commander will allow the old comm to play provided he accepts the decision and continues to contribute. It's when the old commander becomes disruptive that the boot is issued.
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chown -R us base
Jimen
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Location: Boston-ish

Post by Jimen »

guitarism wrote:QUOTE (guitarism @ Jul 8 2010, 10:29 PM) Why did you buy a garrison? what did you need it for?

Also - plant your first tp at home for giga - it stops them from pushing an op next to your home by letting your guys rip back - or buy a carrier at opening (a better idea).
He's sup, so he would've had a use for it eventually, as I'm betting he still hadn't researched tp1 and adv/hvy scouts, let alone lt boost. Though I doubt he was actually thinking of that when he bought it.
FreeBeer wrote:QUOTE (FreeBeer @ Jul 8 2010, 10:39 PM) A mutiny doesn't always result in a boot. Not an autoboot anyways. Many a mutinying commander will allow the old comm to play provided he accepts the decision and continues to contribute. It's when the old commander becomes disruptive that the boot is issued.
There's plenty of people who will boot immediately after mutiny regardless of the ex-comm's reaction.
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