Discussion of Bios changes

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zombywoof
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Post by zombywoof »

Xeretov wrote:QUOTE (Xeretov @ Jun 24 2010, 01:03 AM) No matter what you do to Bios paydays, cashboxes are still worth $500 a pop. And no, I don't see a need to change that right now either.

Cheaper miners also pay themselves off with smaller loads. If you want an example, compare TF miners - which cost more than a full load out of one - to Belters miners, which practically pay for themselves twice over with a full load. Sure TF sucks in this regard because of the high miner cost + low capacity, but Bios is a lot closer to Belts with its 1.0 He3 attributes across the board than it is to TF.

Making their miners cheaper just doesn't seem necessary to me in regards to what we're trying to accomplish here.
To be honest, didn't Bios traditionally have cheaper miners? I don't see any problem with them paying 1k less for miners if they have .5 paydays. If a Bios miner dies, they have about as difficult a time paydaying the miner back* (assuming cashboxes account for half the money Bios pulls in) and cheaper miners sounds like a good idea for a "comeback" faction.

*Anecdotally, I feel like it's fair to assume that while hunting cashboxes, over a given period of time your cashbox income will be about the same as your payday income on normal settings.
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lexaal
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Post by lexaal »

500$ per minute is easy for a single scout if noone else is picking up cash. (game experience, high treasures).
Last edited by lexaal on Thu Jun 24, 2010 4:32 pm, edited 1 time in total.
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TurkeyXIII
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Post by TurkeyXIII »

I'm against anything that makes cashboxes more influential because going around picking them up is boring as $#@!.
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Freyja
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Post by Freyja »

How about changing the miner (and drones by relation) build times to the normal 2 min?

As it is now Bios has 4 miners out in 3 minutes as opposed to 6 minutes from normal. I realize that it's not always (or even usually) the case since there are other things to build/research, though it certainly is a factor I think. Leave small constructors at 1 min for now and just see how this change impacts the game?
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zombywoof
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Post by zombywoof »

Turkey, anyone who has you on their team as Bios and isn't sicking you after enemy miners in your scout of doom is a fool and deserves to lose.

Freyja, standard build time is 90s. IC is 120s, and I believe TF miners are 120s.
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Gandalf2
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Post by Gandalf2 »

lexaal wrote:QUOTE (lexaal @ Jun 24 2010, 05:31 PM) 500$ per minute is easy for a single scout if noone else is picking up cash. (game experience, high treasures).
60 an hour, I can just about believe that, but 100 an hour from 1 scout?
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cashto
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Post by cashto »

The point of reducing Bios paydays is to make losing miners hurt more for Bios, which in my voobish opinion is the most broken thing about Bios, the fact that you can kill miners all you want, it's only going to delay their adv tech by ten minutes at most.

Cutting their paydays, and then reducing the cost of miners kinda defeats that purpose. We might as well just do nothing, instead of nerfing them and then giving them a counter-perk to undo the nerf we just gave them.

"But it'll take eight sixteen minutes to replace!". Yeah. Only if you suck at picking up cashboxes. And please, cry my a river about how you lost your only miner and with no cash on hand to replace it.

Edit: my math sucks.
Last edited by cashto on Fri Jun 25, 2010 2:16 am, edited 1 time in total.
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zombywoof
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Post by zombywoof »

Cutting paydays to .5 makes it so that they have to mine for tech.

Cutting miner cost to $3000 makes it so they aren't totally screwed by losing their last miner.

THIS IS NOT A PERK. MONEY TO .5 AND COST TO .75 IS A NERF, JUST NOT AS MUCH OF A NERF AS COST TO 1.
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Camaro
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Post by Camaro »

Given that BIOS has the worst win/loss ratio I say BIOS exp needs to be perked.

BIOS sup is just overpowered because all Sups are overpowered and BIOS's is just ever so slightly more so.
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Jimen
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Post by Jimen »

No, the point of nerfing Bios paydays is to make Bios reliant on miners if they want to get any tech. Personally, I don't really mind it being easy for Bios to buy new miners, as long as those miners are the ONLY way they can keep the rest of their econ going. I'm sure Bios miners are going to need to be tweaked in some way before everything's said and done, but until a few weeks worth of games have been played with a payday nerf, I certainly wouldn't recommend getting too crazy with the changes. Reducing the cost a bit and increasing the build time a bit sounds like a good starting point, but there's a lot of miner-related issues that would have to be considered as well, so I'd honestly like to see minor miner changes playtested before any serious modifications start.
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