But if Bios sup is the problem then, again, nerf the fig/figbee model itself, make it easier to hit.
Discussion of Bios changes
Normally I would agree that faction win/loss statistics are not the best indicator but it is DEAD LAST.
Additionally, it is rare that I ever hear of it being picked in squad-games. I can understand why it is thought to be powerful, but are you really sure on this? I think a change might be in order because of its perceived power-level in comparison to its success rate, but that would involve some sort of buff too.
Additionally, it is rare that I ever hear of it being picked in squad-games. I can understand why it is thought to be powerful, but are you really sure on this? I think a change might be in order because of its perceived power-level in comparison to its success rate, but that would involve some sort of buff too.
Giga is almost never picked in squad games and the win/loss stats say its the second best faction. So that logic is a little ridiculous.RoboTel wrote:QUOTE (RoboTel @ Jun 19 2010, 09:32 PM) Normally I would agree that faction win/loss statistics are not the best indicator but it is DEAD LAST.
Additionally, it is rare that I ever hear of it being picked in squad-games. I can understand why it is thought to be powerful, but are you really sure on this? I think a change might be in order because of its perceived power-level in comparison to its success rate, but that would involve some sort of buff too.
The win/loss stats count everything, from late night 5v5 games where Giga wins hands down because of its ability to spam cons to stupid games where someone goes OH SY versus adv sup. Take the last game in main for example. It was Rix hvy scouts commanded by Terran vs Grav's Bios exp. OF COURSE prox3 hvy scouts are going to stop Bios htts. But does that mean Bios sucks? No, it means the person commanding Bios sucks for picking a stupid strategy.
Its pretty clear to the vast majority of this community that Bios sup in particular is overpowered relative to all others. Teams with 0 miners and 0 bases outside their home should not win versus teams who control the entire map but just manage to let one 4% sig scout past with tp2. Think about that. Bios hvy scouts with hvy cloak 1 have four percent signature! And you say Bios sucks?!?!
Last edited by _SRM_Nuke on Sun Jun 20, 2010 1:42 am, edited 1 time in total.
MrChaos to Sharpfish wrote:QUOTE (MrChaos to Sharpfish @ Oct 2 2011, 08:55 AM) Damn there went my hope you died in a couch fire.
Bios originally didn't have the fast build time (from what I know Noir introduced that along with prox for figs to make bios better)
I'm all for taking away prox for figs (keeping free mp with sup though) because the early bios bomb was usually fun to defend against. However an increase to the size of their figs is probably needed as well, regardless of any other changes.
As far as econ nerfs go, I think I'd like to see a payday nerf (down to 250 or thereabouts). This means that Bios' miners become incredibly valuable at all stages of the game, and makes them actually matter past the first techbase.
I'm all for taking away prox for figs (keeping free mp with sup though) because the early bios bomb was usually fun to defend against. However an increase to the size of their figs is probably needed as well, regardless of any other changes.
As far as econ nerfs go, I think I'd like to see a payday nerf (down to 250 or thereabouts). This means that Bios' miners become incredibly valuable at all stages of the game, and makes them actually matter past the first techbase.



Get over yourselves, don't try to win arguments on the internet where the option of a punch in the mouth is unavailable
"It is not that I cannot create anything good, but that I will not." And to prove this, he created the peacock.
I like the idea of the garrison/research to delay tp1, hvy scouts and gunships for additional 10 minutes.
Miner offense with base tech vs gunships is really tough, with enh still very difficult.
Miner offense with base tech vs gunships is really tough, with enh still very difficult.
Last edited by lexaal on Sun Jun 20, 2010 3:11 am, edited 1 time in total.
I have a johnson photo in my profile since 2010.
Remove the accel bonus or whatever make hvy cloak not hvy, make the figs fatter, remove free mine pack, remove the fuel bonus, remove the short build times, nerf payday to belter levels say 400 or so. Do something about gs. Make skycap1 a tech you get for free with sy imo. Or just flat out take gs away from bios I mean gt doesn't have them it's hardly the end of the $#@!ing world now is it. If you did all that bios would hardly ever win a game starting over 10 a side 
Oh, huh. It feels like a natural part of them now... Well, still, you've got the lighter ships and starting with Starbase, right? And I still say, start with a small change, not something huge.DasSmiter wrote:QUOTE (DasSmiter @ Jun 19 2010, 10:25 PM) Bios originally didn't have the fast build time (from what I know Noir introduced that along with prox for figs to make bios better)
And why all the hate against gunships? Bios is the only faction that ever fields them and some of you want them never to use gs either? Might as well just delete gunships from the core altogether, make space for something else...

