BSG Core

Discussion / Announcement area for Battlestar Galactica Core development.
Dracus_Prime
Posts: 64
Joined: Sat Feb 27, 2010 10:29 pm
Location: Ten-uh-c in da USA

Post by Dracus_Prime »

IDK what sort of modeling needs to be done, but here are some GPL models uv sxtured that I can download, optimize, and convert for the core:

Cylon:
http://sketchup.google.com/3dwarehouse/dow...s=1212278459000
http://sketchup.google.com/3dwarehouse/dow...s=1212278885000
http://sketchup.google.com/3dwarehouse/dow...s=1212278781000

Coloniel:
http://sketchup.google.com/3dwarehouse/dow...s=1212276590000
http://sketchup.google.com/3dwarehouse/dow...s=1212276699000
http://sketchup.google.com/3dwarehouse/dow...s=1212276898000

There are more, like mining, freighter, taransports, shuttles, battlestars etc. but these are a good sampling
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Andon
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Joined: Sun Jun 03, 2007 8:29 pm
Location: Maryland, USA
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Post by Andon »

Those look like the ones that I have already. The biggest thing is CVHs - The "Hit Box" for the ships - and bases.
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Compellor
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Joined: Fri Jul 06, 2007 12:56 am
Location: Columbus, OH

Post by Compellor »

Not that I have time to fix them at the moment, but what CVH issues are you having, Andon?
Any job worth doing with a laser is worth doing with many, many lasers. -Khrima
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Andon
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Joined: Sun Jun 03, 2007 8:29 pm
Location: Maryland, USA
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Post by Andon »

They don't exist and I'm too lazy to make them. I had, at one point, a giant pack of a ton of BSG ships that I was going to use for constructors/carriers/whatever, but I'm not sure if I still do.
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