new TF int

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Compellor
Posts: 994
Joined: Fri Jul 06, 2007 12:56 am
Location: Columbus, OH

Post by Compellor »

raingriffin wrote:QUOTE (raingriffin @ Jun 1 2010, 04:45 PM) atm i can't help patching up the problems: my laptop got fried and the new one has an intel video card...

I won't be able to play Alleg or run a testing benchmark until the fix in the beta client will become official and go into production. hopefully that will be soon instead of two weeks. Until then whatever i had going will be put on hyatus.
Out of curiosity, why can't you test things using the beta client?

As to things you need to do, the only thing I really think needs fixing on your end is the geometry error and the centering of the int model (and neither are real pressing), I or someone else can change the gunmounts and cockpit. If you want to do something special to brighten up the int you can if you like, but I've already made a brightened texture for CC team's consideration. Hypothetically speaking I could import the current int into Milkshape, find and fix the problem, then export it, but I don't know what kind of errors that tends to introduce if any, and I also don't know how to fix a geometry error in Milkshape that appears in the exported file but not when you import that file.
Any job worth doing with a laser is worth doing with many, many lasers. -Khrima
Beyond a shadow of a doubt if you don't watch them like a hawk they will stack their collective balls off - MrChaos on Alleg players
Adept
Posts: 8660
Joined: Thu Sep 27, 2007 12:53 pm
Location: Turku, Finland

Post by Adept »

Shizoku wrote:QUOTE (Shizoku @ Jun 2 2010, 12:10 AM) I do appreciate the time and effort that was put in to make the new tf models look badass.
Amen to that. TF looks great now.

/edit too bad the game crashed, but having spent the last ~hour shooting at TF heavies in an IC int, I still think the new ones are much easier (and more fun) to fight. That's not to say we should't fix the centerpoint and such, but shooting people in the back wasn't a problem.
Last edited by Adept on Thu Jun 03, 2010 11:53 pm, edited 1 time in total.
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