Map Pack 3

A place to discuss custom maps played by the community.
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LANS
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Joined: Wed Feb 24, 2010 5:17 am
Location: Toronto, Canada

Post by LANS »



File available here: http://dl.dropbox.com/u/153439/ChokePoint.igc

I have no idea whether a map like this has been tried before, but it would be interesting to see how it plays out.
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notjarvis
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Joined: Tue Jun 03, 2008 11:08 am
Location: Birmingham, UK

Post by notjarvis »

LANS wrote:QUOTE (LANS @ May 4 2010, 07:31 PM)

File available here: http://dl.dropbox.com/u/153439/ChokePoint.igc

I have no idea whether a map like this has been tried before, but it would be interesting to see how it plays out.
Seems like a recipe to camp the hell out of the middle aleph until Caps and/or Advanced tech comes up to be honest, which doesn't (to me) sound like a particularly fun game....
exer
Posts: 46
Joined: Thu Feb 28, 2008 7:21 pm

Post by exer »

Well raven seems to be out, so i found some other storage...

anyhoe i believe there is no map similar to this one, tell me what you think.



http://www.4shared.com/file/ixB8Tztx/cube2.html
Dracus_Prime
Posts: 64
Joined: Sat Feb 27, 2010 10:29 pm
Location: Ten-uh-c in da USA

Post by Dracus_Prime »

exer wrote:QUOTE (exer @ May 4 2010, 03:16 PM) Well raven seems to be out, so i found some other storage...

anyhoe i believe there is no map similar to this one, tell me what you think.



http://www.4shared.com/file/ixB8Tztx/cube2.html

Cool, but why the weird starting points if I may ask? how do you maintain balance with an asymetrical map? (although granted there is one such map in the current live version so apparently it is acceptable). But yeah, we need some more decent small maps.
Last edited by Dracus_Prime on Wed May 05, 2010 1:49 am, edited 1 time in total.
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QUOTE (fuzzylunkin1)Oh my fuzz, you need a blog.[/quote]
sambasti
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Location: the SF hiding in your home

Post by sambasti »

Its actually quite symmetrical, you just can't tell by looking at it.
Dracus_Prime
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Joined: Sat Feb 27, 2010 10:29 pm
Location: Ten-uh-c in da USA

Post by Dracus_Prime »

sambasti wrote:QUOTE (sambasti @ May 4 2010, 10:37 PM) Its actually quite symmetrical, you just can't tell by looking at it.
yeah I see it is symetrical like sunstone and the old pentagram was I noiced that after the post it was a 'two loop' concept.

Just searching through the maps on the wiki (looking for maps like that one)... several of the standard maps like pinwheel, and many of the itterations and small/large versions are missing. Also, I think that some of the custom maps listed may have been deleted from the current version, though I am not sure any on the current version are not listed there, but we need to double check that as well. I will make a list I think.
Last edited by Dracus_Prime on Wed May 05, 2010 4:14 am, edited 1 time in total.
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QUOTE (fuzzylunkin1)Oh my fuzz, you need a blog.[/quote]
juckto
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Location: NZ

Post by juckto »

There is a limit to how many maps a server can host, so that's why they're not all on "the current version" of the in-game map list. At least I think that's what you were talking about.
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Usually though, "skill" is used to covertly mean "match the game exactly to my level of competence." Anyone who is at all worse than me should fail utterly (and humorously!) and anyone better is clearly too caught up in the game and their opinions shouldn't count.
Dracus_Prime
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Joined: Sat Feb 27, 2010 10:29 pm
Location: Ten-uh-c in da USA

Post by Dracus_Prime »

juckto wrote:QUOTE (juckto @ May 5 2010, 12:57 AM) There is a limit to how many maps a server can host, so that's why they're not all on "the current version" of the in-game map list. At least I think that's what you were talking about.
lol, no I meant the wiki here: http://www.freeallegiance.org/FAW/index.php/Maps#See_also should be updated to match the current maps used in the game. The wiki has some custom maps no longer used listed and is missing a lot the standard map like pinwheel, single loop small, and its small and large multi-team itterations ect. That was all I meant. I don;t do wiki stuff, but if sombody wanted to contribute that was something I noticed that needs work.
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QUOTE (fuzzylunkin1)Oh my fuzz, you need a blog.[/quote]
IB_
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Joined: Thu Aug 17, 2006 3:11 am

Post by IB_ »

LANS - don't make me hurt you.
Dracus_Prime - nice of you to volunteer other people :P
slap wrote:QUOTE (slap @ Oct 7 2009, 01:28 AM) good point, I concede.
LANS
Posts: 1030
Joined: Wed Feb 24, 2010 5:17 am
Location: Toronto, Canada

Post by LANS »

IB_ wrote:QUOTE (IB_ @ May 5 2010, 04:38 AM) LANS - don't make me hurt you.
Dracus_Prime - nice of you to volunteer other people :P
Hey, I wasn't suggesting my map was any good and should actually be in the map pack. I'm just throwing something I've never seen before out there, and it took me all of 2 minutes to make. By all means, don't include it.
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