Meeting

The land-based version of Allegiance, under construction.
sambasti
Posts: 1054
Joined: Wed Mar 26, 2008 12:55 am
Location: the SF hiding in your home

Post by sambasti »

Log of the meeting (very long):

QUOTE [13:58] <@Fuh-zz> yo folks
[14:02] <@Fuh-zz> well, I think TheSambasti went afk
[14:02] <@Fuh-zz> go figure :P
[14:02] <@TheSambasti> back
[14:02] <@scratch> heh, just when we need him too
[14:02] <@TheSambasti> hi everyone
[14:02] <@scratch> yay
[14:02] <@TheSambasti> wow
[14:02] <@TheSambasti> 3 people + scratch's friend came!
[14:02] <@Fuh-zz> that's who elos is
[14:03] <@TheSambasti> well
[14:03] <@TheSambasti> it seems some SG's aren't done yet
[14:03] <@TheSambasti> namely ace's
[14:03] <@TheSambasti> so we may get more people
[14:03] <@TheSambasti> but I guess we can start off
[14:03] <@Fuh-zz> yes TheSambasti@ACE
[14:03] <@TheSambasti> first off
[14:03] <@TheSambasti> lets see
[14:03] <@TheSambasti> yeah
[14:03] <@TheSambasti> I am sitting right now :P
[14:03] <@TheSambasti> thats why I'm here
[14:03] <@TheSambasti> who is here
[14:03] <@TheSambasti> and who is afk
[14:03] <@TheSambasti> anyone here say here
[14:03] <@scratch> here
[14:03] <@Fuh-zz> nothere
[14:04] <@TheSambasti> well
[14:04] <@TheSambasti> guess we wait a bit
[14:04] <@Fuh-zz> we can still have some discussion samb
[14:04] <@TheSambasti> yes
[14:05] <@TheSambasti> but SF/ACE aren't here yet anyway
[14:05] <@TheSambasti> so I am just going to see if I can get more people to show
[14:06] <@scratch> k
[14:06] <@scratch> good luck
[14:07] * Hyrodos (~Hyro@ip68-98-112-17.ph.ph.cox.net) has joined #Quantus
[14:07] * Fuh-zz sets mode: +v Hyrodos
[14:08] <@Fuh-zz> scratch, scratch my back
[14:08] <@TheSambasti> hello
[14:08] <@TheSambasti> we are going to wait
[14:08] <@TheSambasti> for the last SG to finish
[14:08] <@TheSambasti> then start
06[14:08] * @scratch scratches Fuh-zz's back
[14:08] <@Fuh-zz> thanks
[14:08] <@Fuh-zz> glad i told you we should push it back samb? :p
[14:09] <@TheSambasti> ??
[14:09] <@TheSambasti> I pushed it back an hour
[14:09] <@TheSambasti> after finding out the ACE vs SF sg would be delayed
[14:09] <@TheSambasti> but you were right
[14:09] <@TheSambasti> an extra 15 minutes would be good
[14:09] <@TheSambasti> but I dont recall listening to you when you said that ;P
[14:09] <@TheSambasti> ace vs sf will be over soon
[14:09] * Bathawk (~Blue_@Bathawk.users.quakenet.org) has joined #Quantus
[14:09] * Fuh-zz sets mode: +v Bathawk
[14:10] <@scratch> samb, cant you ask them to just draw the game?
[14:10] <@TheSambasti> lol
[14:10] <@TheSambasti> no
[14:10] <@TheSambasti> I wish
[14:10] <@scratch> :D
[14:10] <+Hyrodos> don't worry
[14:10] <+Hyrodos> it will be over soon =/
[14:10] <@TheSambasti> you could ask SF to resign
[14:10] <@TheSambasti> only thing left is tac
[14:10] <@Fuh-zz> resign a squad game?
[14:10] <@TheSambasti> but like hyro said
[14:10] <@TheSambasti> it will be over soon :P
[14:11] <@Fuh-zz> SRM vs RT was 1.5 hours
[14:11] <@Fuh-zz> we both went IC
[14:11] <@Fuh-zz> RT took control of the only two exp rocks (on their side of the map)
[14:13] * DasSmiter (~IceChat7@kerr-dip0.nat.okstate.edu) has joined #Quantus
[14:13] <@TheSambasti> hi
[14:13] * Fuh-zz sets mode: +v DasSmiter
[14:13] <@TheSambasti> we will start in a moment
[14:13] <+DasSmiter> Is this quantus
[14:13] <@TheSambasti> last sg is going to finish soon
[14:13] <@TheSambasti> no
[14:13] <+DasSmiter> Are we playing quantus
[14:13] <+DasSmiter> Right now
[14:13] <@TheSambasti> this is just the alpha
[14:13] <+DasSmiter> oh :(
[14:13] <@TheSambasti> beta will have many improvements
[14:13] <@TheSambasti> over this
[14:13] <@TheSambasti> right now
[14:13] <@Fuh-zz> it's pretty close
[14:14] <@TheSambasti> we are testing the ingame chat system
[14:14] <@Fuh-zz> we plan to keep the whole "minigame in a chat room" thing
[14:14] <@Fuh-zz> can you feel the rush?
[14:14] <+DasSmiter> I gotta say
[14:14] <+DasSmiter> So far, not impressed with quantus
[14:15] <@TheSambasti> like I said
[14:15] <@TheSambasti> its only an alpha
[14:15] <@scratch> yeah, we really should add a chat colouring system
[14:15] <@TheSambasti> in the beta, you chat will have colors
[14:17] <@scratch> I will definitely be implementing /me and /slap in in-game chat
[14:19] <+DasSmiter> 6Welcome to the beta?
[14:19] <+DasSmiter> hehe
[14:20] <@Fuh-zz> :(
[14:20] <@Fuh-zz> is that damn game over yet
[14:21] <@scratch> DasSmiter: careful, thats still buggy functionality, if you make your text white, it crashes everyone on the server
[14:21] <@TheSambasti> ace vs sf sg is oer
[14:22] <@TheSambasti> *over
[14:22] <@TheSambasti> we will start in a moment
[14:22] <@scratch> yay
[14:22] <@TheSambasti> k
[14:22] <@TheSambasti> lets begin
[14:22] <@Fuh-zz> This damn computer won't boot from Super Grub Disk
[14:22] <@TheSambasti> with a general
[14:23] <@TheSambasti> what is quantus?
[14:23] <@TheSambasti> Quantus is a project formed
[14:23] <@TheSambasti> to bring the awesomeness of allegiance
[14:23] <@TheSambasti> to the ground
[14:23] <@TheSambasti> basically, it will take the alleg principles
[14:23] <@TheSambasti> and make an FPS out of them
[14:24] <@TheSambasti> what it is not:
[14:24] <@TheSambasti> it is not
[14:24] <@TheSambasti> a direct copy of allegiance
[14:24] <@TheSambasti> with a floor
[14:24] <@TheSambasti> remember
[14:24] <@TheSambasti> "we're not in space anymore."
[14:24] <@TheSambasti> a lot of the features
[14:24] <@TheSambasti> alleg currently uses
[14:24] <@TheSambasti> are possible
[14:24] <@TheSambasti> because it is in space
[14:24] <@TheSambasti> we have analyzed the possibilities
[14:24] <@TheSambasti> and found that as a game
[14:25] <@TheSambasti> we cannot make quantus exactly like alleg, and still get a good product
[14:25] <@TheSambasti> any questions so far?
[14:25] <@TheSambasti> is anyone actually here?
[14:25] <@TheSambasti> (just making sure)
[14:25] <@Fuh-zz> looks like none of those "alleg on the ground" fanboys showed up
[14:25] <@TheSambasti> XD
[14:26] <@TheSambasti> right now, I'm not sure if anyone did anything beyond typing "/join #Quantus"
[14:26] <@TheSambasti> well
[14:26] <@TheSambasti> guess people read the logs later...
[14:26] * +DasSmiter (~IceChat7@kerr-dip0.nat.okstate.edu) has left #Quantus
[14:26] <+Hyrodos> I would be a fan
[14:27] <@TheSambasti> moving on then
[14:27] <@TheSambasti> some general things about gameplay
[14:27] <@TheSambasti> there will most definitely be shooting
[14:27] <@TheSambasti> there will be infantry and vehicles
[14:27] <@TheSambasti> and some sort of pods
[14:27] <@TheSambasti> what there will not be
[14:28] <@TheSambasti> is a bunch of flying vehicles
[14:28] <@TheSambasti> shooting at each other with alleg style physics
[14:28] <@TheSambasti> that just isn't possible
[14:28] <@scratch> also: boring, we already have alleg, we dont need a clone
[14:28] <@TheSambasti> about base construction
[14:28] <@TheSambasti> we will probably have constructors
[14:28] <@TheSambasti> however
[14:28] <@TheSambasti> bases in general will be more fluid
[14:29] <@TheSambasti> while you would need to con to build your outpost
[14:29] <@TheSambasti> it would be little more than a building
[14:29] <@TheSambasti> takeable by anyone
[14:29] <@TheSambasti> unless you defend it
[14:29] <@TheSambasti> so
[14:29] <@TheSambasti> bases will be modular
[14:29] <@TheSambasti> you can put a garage on that op
[14:29] <@TheSambasti> if you want tanks
[14:29] <@TheSambasti> but you will probably need some defenses
[14:29] <@TheSambasti> sensors
[14:29] <@TheSambasti> maybe a shield generator
[14:29] <@TheSambasti> if you want it to last longer than 5 mins
[14:30] <@TheSambasti> something
[14:30] <@TheSambasti> we really want to encourage
[14:30] <@TheSambasti> in quantus
[14:30] <@TheSambasti> is variety
[14:30] <@TheSambasti> alleg
[14:30] <@TheSambasti> at this point
[14:30] <@TheSambasti> is fairly predictalbe
[14:30] <@TheSambasti> either get hvy ints
[14:30] <@TheSambasti> go tacspan
[14:30] <@TheSambasti> or get fbs
[14:31] <@TheSambasti> we hope
[14:31] <@TheSambasti> that quantus will be different
[14:31] <@TheSambasti> actually, we will make sure, that quantus will be different
[14:31] <@TheSambasti> for that reason
[14:31] <@TheSambasti> tech will be more varied
[14:31] <@TheSambasti> although there is a good chance
[14:32] <@TheSambasti> that more techw ill actually cost money
[14:32] <@TheSambasti> kinda like the SY tree, but scaled down
[14:32] <@TheSambasti> more like combining sy and exp, then scaling them both down
[14:32] <@TheSambasti> so you get a mix
[14:32] <@TheSambasti> hopefully, this m eans that to stay comptetitive
[14:32] <@TheSambasti> you need to spend some of your money on equipment
[14:33] <@TheSambasti> but balance it out with money to spend on bases and research
[14:33] <@TheSambasti> that means
[14:33] <@TheSambasti> that researching high tech
[14:33] <@TheSambasti> doesn't just let you suicide hvy int after hvy int until the other guy is dead
[14:33] <@TheSambasti> you could do it with regular ints
[14:33] <@TheSambasti> but you would have to be strategic about your hvy tech use
[14:34] <@scratch> basically, we want to ensure the time when the game is fresh and innovative new tactics are possible will last as long as possible
[14:34] <@TheSambasti> and when things turn stale
[14:34] <@TheSambasti> we might just release a new core :P
[14:34] <@TheSambasti> anyway
[14:34] <@TheSambasti> any questions?
[14:34] <@TheSambasti> anyone here?
[14:35] <@scratch> sambasti: next time, we advertise in general
[14:35] <@TheSambasti> yes
[14:35] <@TheSambasti> I think
[14:35] <@TheSambasti> I will post logs there
[14:36] <@TheSambasti> I guess I keep talking for logs sake :P
[14:36] <+Hyrodos> how far codewise are you with this?
[14:36] <@TheSambasti> we are working on the physics right now
[14:36] <@TheSambasti> this meeting
[14:36] <@scratch> if anyone disagrees btw, we were hoping for some discussion here, so speak up!
[14:36] <@TheSambasti> is meant to solidify the gameplay aspects
[14:37] <@TheSambasti> so once we have physics done we can work on the game
[14:37] <@TheSambasti> so, the next thing
[14:37] <@TheSambasti> flying vehicles
[14:37] <@Fuh-zz> a lot of the code depends on discussion here
[14:37] <@TheSambasti> we would like to include flying vehicles
[14:37] <@scratch> hydros, basically, right now we have a few prototypes done, terrain is looking very good, and were trying to make tanks work
[14:37] <@TheSambasti> but balancing them is difficult
[14:38] <@TheSambasti> flying vehicles
[14:38] <@TheSambasti> are inherently faster and more mobile
[14:38] <@TheSambasti> so we need to nerf them somehow
[14:38] <@TheSambasti> what is looking like a likely possibility right now
[14:38] <@TheSambasti> is making two types
[14:38] <@TheSambasti> fighters
[14:38] <@TheSambasti> and heli-sort-of-things
[14:38] <@TheSambasti> fighters
[14:38] <@TheSambasti> would have a speed limit in both directions
[14:38] <+Hyrodos> give them weak spots?
[14:38] <@TheSambasti> so they would have a min speed
[14:38] <@TheSambasti> and a max speed
[14:39] <@TheSambasti> which means that you cant really hit infantry
[14:39] <@TheSambasti> your going to fast
[14:39] <@TheSambasti> however
[14:39] <@scratch> hydros, basically, yes
[14:39] <@TheSambasti> tanks would be nice targets for your heat seekers
[14:39] <@TheSambasti> helis
[14:39] <@TheSambasti> would be medium speed
[14:39] <@TheSambasti> but wouldn't be as fast as fighters
[14:39] <@TheSambasti> and shot down even more easily than fighters
[14:39] <@TheSambasti> both of them
[14:39] <@TheSambasti> would be on the more expensive end of the spectrum
[14:39] <@TheSambasti> so you would think twice
[14:40] <@TheSambasti> before spamming them
[14:40] <@TheSambasti> especially because anti fighter and anti helicopter weaponry
[14:40] <@TheSambasti> will be fairly easy to get to
[14:40] <@TheSambasti> especially when you are building your forward op
[14:41] <@scratch> my thoughts are that infantry will be effective anti-aircraft units, with anti-air missiles being string weapons
[14:41] <+Hyrodos> what about having to build anti-aircraft emplacements?
[14:41] <@TheSambasti> like I said
[14:41] <@TheSambasti> when you build your modular base
[14:42] <@TheSambasti> you would have the option to add anti air
[14:42] <@TheSambasti> you could probably
[14:42] <@scratch> hydros, seriously considering it
[14:42] <@TheSambasti> also have an engineering unit
[14:42] <@TheSambasti> build a mobile anti air
[14:42] * Loriana (~Loriana@ip565391f0.direct-adsl.nl) has joined #Quantus
[14:42] <@TheSambasti> which is slightly less effective
[14:42] * Fuh-zz sets mode: +v Loriana
[14:42] <+Loriana> hi
[14:42] <@TheSambasti> hey
[14:42] <@scratch> hi
[14:42] <@Fuh-zz> yo lori
[14:42] <@TheSambasti> are there any other questions related to balance?
[14:43] <+Loriana> so, where do i find pics of quantus? :P
[14:43] <@TheSambasti> we should
[14:43] <+Hyrodos> I would have to play the game to actually give any valuable input on balance
[14:43] <@TheSambasti> have a GUI screenshot somewhere
[14:43] <@TheSambasti> balance
[14:43] <@TheSambasti> in the sense
[14:43] <@TheSambasti> of how things work
[14:43] <@TheSambasti> meant gameplay, sorry :P
[14:44] <@Fuh-zz> this is just the first of several meetings
[14:44] <+Hyrodos> so, do units get their own money to spend
[14:44] <@Fuh-zz> we've finally got a (small) dedicated team to getting this done
[14:44] <+Hyrodos> or is it all going to the overlord?
[14:44] <@TheSambasti> there is going to be an overlord
[14:44] <@TheSambasti> commanders are needed
[14:44] <+Loriana> do we get huge tanks?
[14:44] <@TheSambasti> to get teams to work together
[14:44] <@TheSambasti> look at games like tremulous
[14:44] <@TheSambasti> you need a team to win
[14:44] <@scratch> lori: were in early dev for that sort of stuff. not many shots around that arent of bugs
[14:44] <@TheSambasti> but there is no one
[14:44] <@TheSambasti> to lead them
[14:44] <@TheSambasti> we will probably
[14:44] <@TheSambasti> implement a feature
[14:45] <@TheSambasti> where comms can set budgets
[14:45] <@TheSambasti> for their teams
[14:45] <+Hyrodos> will there be grenade launchers/ prox?
[14:45] <@TheSambasti> I hope so!
[14:45] <+Loriana> landmines i guess
[14:45] <@TheSambasti> and yes
[14:45] <@TheSambasti> there will be tanks
[14:45] <@TheSambasti> k
[14:45] <@TheSambasti> so moving on
[14:45] <+Loriana> but will they be huge?
[14:45] <+Hyrodos> hover tanks?
[14:45] <@scratch> hydros, im seriously considering a mortar for infantry
[14:45] <@TheSambasti> probably
[14:45] <@TheSambasti> we will have
[14:45] <@Fuh-zz> size will depend on the core lori
[14:45] <@scratch> that you shoot with f3 view
[14:45] <@TheSambasti> a large variety of units
[14:45] <+Loriana> like capital tanks?
[14:45] <@TheSambasti> so people have many options
[14:45] <@TheSambasti> for strats to take
[14:45] <+Loriana> can you like customize them?
[14:46] <+Hyrodos> so I assume you are doing ssome of the coding for this scratch?
[14:46] <@TheSambasti> we dont know about that yet
[14:46] <@TheSambasti> lets move on
[14:46] <@TheSambasti> to scratch
[14:46] <@scratch> yes, im lead coder
[14:46] <@TheSambasti> and how he plans to lead our development
[14:46] <@scratch> ok
[14:46] <@scratch> so my current plan
[14:47] <@scratch> is to cut it up into sections and slowly implement them one at a time
[14:47] <@scratch> for example, ive done most of the terrain section
[14:48] <@scratch> oops
[14:48] <@scratch> i should be more general apparently
[14:48] <@scratch> so,
[14:48] <@scratch> development is open source
[14:48] <@scratch> anyone who wants to see the code
[14:48] <@scratch> can got look at it
[14:48] <@Fuh-zz> it will be under th BSD license
[14:49] <@scratch> which means anyone can make their own game from our code, or even sell it
[14:49] <@Fuh-zz> they just have to give us credit
[14:49] <+Hyrodos> what language?
[14:49] <@scratch> the code is available at http://sourceforge.net/projects/quantusgame/
[14:49] <+Hyrodos> is it written in?
[14:49] <@scratch> python
[14:50] <+Hyrodos> woo!
[14:50] <+Hyrodos> that can extend lua rather easily
[14:50] <+Hyrodos> Im starting to dabble in lua
[14:50] <@scratch> I'm writing it on top of a game engine called panda3d, which is c++ with very very good python bindings
[14:50] <+Loriana> ok well i was hoping to see some pics, and not weird programmer talk i dont understand :P
[14:50] <+Loriana> so im gona go
[14:50] <@Fuh-zz> shhh lori
[14:50] <@TheSambasti> wait a sec
[14:51] <@scratch> thats good, i picked python to make it easier for people to get involved
[14:51] <@TheSambasti> going to get a pic of something :P
[14:51] <+Loriana> ok
[14:51] * DasSmiter (~IceChat7@kerr-dip0.nat.okstate.edu) has joined #Quantus
[14:51] * Fuh-zz sets mode: +v DasSmiter
[14:51] <+Loriana> :)
[14:51] <@Fuh-zz> we will certainly need help with models and textures
[14:51] <+DasSmiter> If you have dyslexia it must be a pain to look at your code
[14:51] <+DasSmiter> :P
[14:51] <@Fuh-zz> one thing no one as really thought about is
[14:52] <@Fuh-zz> we have NO idea what these guys will look like
[14:52] <+Loriana> lots of guns
[14:52] <+Loriana> cant have enough guns
[14:52] <@Fuh-zz> we'll be designing the appearance of dreg/rix/bios/IC people
[14:52] <+Hyrodos> well
[14:52] <+Loriana> i have images in my mind of battlestars on wheels
[14:52] <+Hyrodos> who do have for artists?
[14:52] <@scratch> DasSmiter, ill have you know i can be quite elegant in my speech at times :p
[14:53] <+DasSmiter> hur hur
[14:53] <+DasSmiter> Mind shooting me access to your dropbox of code?
[14:53] <@Fuh-zz> most of the artsists went AFK, but Hockfire and TheDare
[14:53] <@Fuh-zz> atists*
[14:53] <+Hyrodos> ask Raingriffin
[14:53] <+Hyrodos> he is amazing
[14:53] <+Hyrodos> and is really good with blender
[14:53] <@scratch> actually, we've moved on to sourceforge, anyone can look whenever
[14:53] <@scratch> http://sourceforge.net/projects/quantusgame/
[14:54] <@Fuh-zz> yes the SVN is available also
[14:54] * notjarvis (webchat@cpc2-sand2-0-0-cust1640.wolv.cable.virginmedia.com) has joined #Quantus
[14:54] * Fuh-zz sets mode: +v notjarvis
[14:54] <@scratch> it is lacking comments cos ive been working on my own, im working on it
[14:54] <@TheSambasti> yeah
[14:54] <@TheSambasti> if anyone here
[14:54] <@TheSambasti> is good with python
[14:55] <@TheSambasti> help is appreciated :P
[14:55] <@TheSambasti> im a noob with pythong
[14:55] <@TheSambasti> *python
[14:55] <@Fuh-zz> well it's more we need an understanding of Panda3D and its functions
[14:55] <@TheSambasti> and totally useless so far
[14:55] <@TheSambasti> see
[14:55] <@TheSambasti> I didn't even know that
[14:55] <+DasSmiter> You'd have to talk to cort for a real PyPro
[14:55] <@Fuh-zz> the reason we chose it in the first place is because Python is easy to learn
[14:55] <+DasSmiter> But he's got regular alleg on his hands
[14:55] * kram (webchat@188.129.63.189) has joined #Quantus
[14:55] * Fuh-zz sets mode: +v kram
[14:56] <+kram> so is quantus almost finished? :D
[14:56] <@Fuh-zz> we could most definitely use people with a better understanding of physics
[14:56] <@scratch> no kram
06[14:56] * @Fuh-zz pokes Rock2
[14:56] <+kram> i know just messing with you
[14:56] <@scratch> :p-
[14:57] <@TheSambasti> anyway
[14:57] <@TheSambasti> as everyone here
[14:57] <@TheSambasti> probably knows
[14:57] <@TheSambasti> getting a game
[14:57] <@TheSambasti> done
[14:57] <@TheSambasti> takes public interest
[14:58] <@TheSambasti> especially once it's done
[14:58] <@TheSambasti> because then you need people to play it
[14:58] <@TheSambasti> so
[14:58] <+Loriana> and at least like 30 at the same time
[14:58] <@TheSambasti> we are going to try and generate some interest
[14:58] <@TheSambasti> we have a website
[14:58] <+DasSmiter> Perhaps we should have something playable before we generate interest?
[14:58] <@TheSambasti> www.quantusgame.org
[14:58] <@TheSambasti> until we have
[14:58] <@TheSambasti> something playable
[14:59] <@TheSambasti> we are unable to generate proper interst anyway
[14:59] <@TheSambasti> but the more poeople
[14:59] <@TheSambasti> actually care about the game
[14:59] <+kram> if this has the same learning curve as alleg it could be tough, just like getting people to play alleg, although FPS is a more popular genre
[14:59] <@TheSambasti> the more likely it is
[14:59] <@TheSambasti> that we get more devs
[14:59] <@TheSambasti> because right now
[14:59] <@TheSambasti> the dev team is small
[14:59] <@TheSambasti> and the more we get
[14:59] <@TheSambasti> the more likely we are to get done
[14:59] <@TheSambasti> so
[14:59] <@TheSambasti> we will be posting regular updates on the site
[14:59] <@TheSambasti> and on sourceforge
[14:59] <+kram> if you need somewhere to say "hello world" i can be a dev
[14:59] <@TheSambasti> and hopefully
[15:00] <@TheSambasti> people will get interested
[15:00] <@TheSambasti> this is an area
[15:00] <@Fuh-zz> any help is useful kram :)
[15:00] <@TheSambasti> where all of your ideas are welcome
[15:00] <@TheSambasti> very very very welcome
[15:00] <@TheSambasti> because that is the one thing that will keep this project going
[15:00] <@TheSambasti> interest
[15:00] <+Loriana> your probably gonna need artists too
[15:00] <+kram> you need blood and gore
[15:00] <+Loriana> ofcourse
[15:00] <@Fuh-zz> yep we do lori
[15:00] <+kram> and people will be interested
[15:01] <@Fuh-zz> we need people to design the factions
[15:01] <@Fuh-zz> no one knows what they look like on the ground
[15:01] <+Loriana> i can make some models, but not character models
[15:01] <+Hyrodos> hehe
[15:01] <+Hyrodos> woo
[15:01] <+kram> do you need me for motion capture? :P
[15:01] <@Fuh-zz> sure!
[15:01] <+Loriana> if oyu provide a motion capture studio and equipmment
[15:01] <+DasSmiter> It's only 4.7mb so far?
[15:01] <+Loriana> only text das :P
[15:01] <+Loriana> code
[15:02] <+Loriana> i think
[15:02] <@Fuh-zz> you have to install Panda3D 1.7 das
[15:02] <@scratch> thats a bit bigger :p
[15:03] <@Fuh-zz> anyway
[15:03] <+kram> you need to look at empire mod on steam
[15:03] <@Fuh-zz> we'll be approaching some people who absolutely rock at modeling and texturing
[15:03] <+kram> that is something similiar
[15:03] <@Fuh-zz> but we need to talk about how we want these guys to look
[15:04] <@scratch> kram, we keep finding similar games, yeah :p
[15:04] <@Fuh-zz> for example, what does a female Rixian Unity look like?
[15:04] <+DasSmiter> A male rixian unity
[15:04] <+kram> it has 4 boobies!
[15:04] <+DasSmiter> They're grey men
[15:04] <+DasSmiter> :P
[15:04] <@Fuh-zz> and what's a male Rixian Unity look like?
[15:04] <@Fuh-zz> :P
[15:05] <+kram> 4 hands for handling the 4 boobies
[15:05] <@Fuh-zz> sure
[15:05] <+kram> just an idea :P
[15:06] <@Fuh-zz> that's something, because we have no ideas
[15:06] <@Fuh-zz> so far, the rix have four hands :)
[15:06] <+Loriana> 4 boobs?
[15:06] <+Loriana> that must break her back lol
[15:06] <+kram> but they are rix
[15:06] <+kram> they got strong back
[15:06] <+kram> maybe 2 boobs in front and 2 in the back
[15:07] <@Fuh-zz> hehe
[15:07] <+Loriana> sounds like the ugliest thing ever
[15:07] <+kram> well they are aliens
[15:07] <@Fuh-zz> maybe the rix are ugly lori
[15:07] <+Loriana> that doesnt mean that they have to be ugly
[15:07] <+Loriana> no
[15:07] <+Loriana> you want to make your game appealing
[15:07] <@Fuh-zz> right well anyway
[15:07] <+Loriana> you cant have ugly @#(!
[15:07] <+kram> 4 boobs are appealing :D
[15:07] <@Fuh-zz> this is the kind of thing we need to be talking about
[15:07] <@TheSambasti> actually
[15:08] <@TheSambasti> this is the kind of thing we need to be talking about -all the boobs
[15:08] <+kram> lol
[15:08] <+kram> yes
[15:08] <@Fuh-zz> sure, we can give the rix 4 boobs and advertise that part of the game
[15:08] <+Loriana> lol
[15:08] <+kram> yep
[15:08] <+kram> full boob physics
[15:09] <+Loriana> meh im overpowerd by men huh
[15:09] <+kram> heh
[15:09] <@scratch> <distraction time> also how should humans look?
[15:09] <+kram> 4 boobs?
[15:09] <+kram> :D
[15:09] <@scratch> armour/lots of armour/no armour?
[15:09] <+Loriana> storm troopers.
[15:09] <+kram> some armour
[15:09] <@scratch> http://www.freewebs.com/gowclanxbsudx/gear...250_248370g.jpg?
[15:10] <+Loriana> yeah something like that
[15:10] <@Fuh-zz> well
[15:10] <+kram> so they can have hull
[15:10] <+Loriana> lol
[15:10] <@Fuh-zz> you have to consider nans
[15:10] <+Loriana> call it armor
[15:10] <@Fuh-zz> we'll probably implement portable nanite repair guns
[15:10] <+Loriana> and medical nanobot guns
[15:10] <+kram> heh like a medic in TF2
[15:10] <@scratch> 1 rule: i refuse to let it be men=hella armour and women=armourless for no apparent reason
[15:11] <+Loriana> i guess wed have to find a balance for that
[15:11] <+DasSmiter> Women = pyro
[15:11] <+DasSmiter> from tf2
[15:11] <@Fuh-zz> see thru armor
[15:11] <+Loriana> ive never played tf2..
[15:11] <+kram> just make the female armour like the one in one of the batman movies on that woman
[15:11] <+Loriana> so i got no idea what youre talking about
[15:11] <+kram> if you know what i mean
[15:12] <+Loriana> nope
[15:12] <+Loriana> havent seen any batman movie
[15:12] <@Fuh-zz> tight
[15:12] <@Fuh-zz> like spandex type stuff
[15:12] <@TheSambasti> omg
[15:12] <+kram> lol
[15:12] <@TheSambasti> can we get back to more important things
[15:12] <@TheSambasti> this isn'tgoing to be Porntus
[15:12] <+DasSmiter> Nothing more important than boobs
[15:12] <@scratch> so everyone seems to want a "lottsa armour" kinda theme?
[15:13] * +notjarvis (webchat@cpc2-sand2-0-0-cust1640.wolv.cable.virginmedia.com) Quit (Quit: Page closed)
[15:13] <+Loriana> are we gonna get mechas too?
06[15:13] * @scratch sighs
[15:13] <+Loriana> no i mean
[15:13] <+kram> maybe make armour in grades
[15:13] <@Fuh-zz> errm
[15:13] <+kram> lt, medium
[15:13] <+kram> hvy
[15:13] <@Fuh-zz> that's a good idea kram
[15:13] <@Fuh-zz> and shields too
[15:13] <+Loriana> light being a dress? :P
[15:14] <@scratch> also, it might be different for different factions, IC has absurd levels, whilst giga is ver shapely
[15:14] <+Loriana> and belter blocks
[15:14] <@Fuh-zz> it could even be something where the shields of the tank expand around all the nans
[15:14] <+kram> lol
[15:14] <+kram> block armour on belters
[15:14] <+DasSmiter> quantus.py just sets panda3d up eh?
[15:14] <+Loriana> just have big domes of shields where you can walk under
[15:15] <@scratch> belter cloaked infantry is just a square box that can move
[15:15] <@scratch> :p
[15:15] <@scratch> das, it should
[15:15] <+Loriana> are there going to be airborne units aswell?
[15:15] <+kram> or shields radiate through armor and that's why it is in the shape of the person
[15:15] <@Fuh-zz> Lori: Yes, but not to the point where everyone can get them
[15:16] <+Loriana> they like special units?
[15:16] <@Fuh-zz> yes and they won't be like "zomg super stong"
[15:16] <@scratch> yes, difficult to use well cos infantry can shoot them down easy
[15:16] <@TheSambasti> lol
[15:16] <+Loriana> like bombers?
[15:16] <+Loriana> or dropships?
[15:16] <@TheSambasti> something really stupid happened to me just now
[15:16] <@Fuh-zz> dropships mostly
[15:16] <@TheSambasti> was trying to make a lit
[15:16] <@TheSambasti> *list
[15:16] <@TheSambasti> then use macro function to add some tags to each line
[15:17] <@TheSambasti> it game me something like 100000000 spaces at the end of each line
[15:17] <@Fuh-zz> maybe our version of the HTT will be a flying vehicle
[15:17] <@TheSambasti> now the program is crashing
[15:17] <@scratch> lol
[15:17] <+kram> maybe TT a ground vehicle and a HTTT a flying vehicle
[15:18] <@Fuh-zz> perhaps
[15:18] <@Fuh-zz> but a lot of this will also be dependent on the core
[15:18] <@scratch> we can make such things faction specific too, IC might be very ground based, since it would have access to military blueprints, whlie TF might be more airy, since they never saw the ground
[15:19] <+kram> how about something like an assembly
[15:19] <+kram> where you research parts
[15:19] <+kram> and them put together vehicles
[15:19] <+kram> then*
[15:19] <+kram> any kind you would like
[15:19] <@Fuh-zz> that's a possibility
[15:20] <@Fuh-zz> we are also planning on having modular bases
[15:20] <@scratch> it would be complicated to get right though
[15:20] <+DasSmiter> What about...
[15:20] <+DasSmiter> >.>
[15:20] <+DasSmiter> <.<
[15:20] <+DasSmiter> Gravity Guns
[15:20] <@Fuh-zz> Hah.
[15:20] <+kram> or portal guns! :D
[15:21] <+DasSmiter> The tank runthrough you have setup, is that supposed to be the tnak just bouncing around on the map?
[15:21] <+Loriana> i imagine gigacorp to have units like the ones in avatar
[15:21] <@scratch> maybe, but we already have alephs, we dont need any more telepoty swirly things
[15:21] <@scratch> why giga? not bios?
[15:21] <+DasSmiter> Yea lori
[15:21] <+DasSmiter> Or like Wayland Yutani
[15:21] <+Loriana> umm how do you integrate alephs into the game?
[15:22] <+DasSmiter> From Alien
[15:22] <+Loriana> why the hell would there be wormholes on land
[15:22] <@Fuh-zz> Lori that's something we're still discussing among ourselves
[15:22] <+Loriana> and not just one
[15:22] <+Loriana> you can make them gateways to other planets though
[15:22] <@scratch> basically, the current idea is giant domes on a planet with deadly atmosphere outside, the alephs connect them
[15:23] <@scratch> *my* current fav idea anyway
[15:23] <+DasSmiter> I would say don't put alephs in
[15:23] <+DasSmiter> Just use teleporters
[15:23] <+Loriana> well the dome thing works
[15:23] <+Loriana> das, its not the method
[15:23] <+Loriana> its the "why"
[15:23] <@Fuh-zz> one thing is for certain: we want to keep sectors
[15:23] <@scratch> yes
[15:23] <+DasSmiter> Well teleporters can be useful as a game mechanic just as they are in alleg
[15:24] <@scratch> microsoft was clever putting them in
[15:24] * +kram (webchat@188.129.63.189) has left #Quantus
[15:24] <@Fuh-zz> the method of chokepoint between two sectors is yet to be 100% determined
[15:25] <@scratch> they make the game more interesting and they make it possible to make the game larger without breaking people computers
[15:25] <+Loriana> ok well i gotta restart my pc
[15:25] <@scratch> k, see ya
[15:25] <@TheSambasti> good news everypody
[15:25] <@TheSambasti> got pix
[15:25] <+Loriana> oh
[15:26] <+Loriana> pics first :D
[15:26] <@TheSambasti> rough website
[15:26] <@TheSambasti> made just now
[15:26] <@TheSambasti> so I could put them up :P
[15:26] <@TheSambasti> thats what broke earlier with the macro
[15:26] <@TheSambasti> http://www.legoideas.net/Layout%20Images/
[15:26] <+Loriana> ever heard of photobucket? lol
[15:26] <@TheSambasti> I perfer
[15:26] <@TheSambasti> to host things
[15:26] <@TheSambasti> on my own server :P
[15:26] <@TheSambasti> or the QUantus server
[15:26] <@Fuh-zz> full of 404 errors
[15:26] <@scratch> lol
[15:26] <+Loriana> yes they all 404
[15:26] <@TheSambasti> lol
[15:26] <@TheSambasti> crap
[15:26] <@TheSambasti> well
[15:27] <@TheSambasti> ahh
[15:27] <@TheSambasti> I see what went wrong
[15:27] <@TheSambasti> one minute
[15:27] <+Loriana> ok restarting
[15:27] * +Loriana (~Loriana@ip565391f0.direct-adsl.nl) Quit (Quit)
[15:27] <+Rock2> what do you mean with "doing physics"?
[15:28] <@scratch> make sure that things dont fall through the ground, make hovertanks hover, make things move forward when you press "w"
[15:28] <@Fuh-zz> i think we've been running into some physics problems recently?
[15:28] <@Fuh-zz> hovertanks for one
[15:29] <@TheSambasti> k
[15:29] <@TheSambasti> fixed
[15:29] <@scratch> I tried to make the hovertank physics follow real world physics, it didnt work out
[15:29] <@TheSambasti> try again
[15:29] <@TheSambasti> you may need to refresh
[15:29] <@TheSambasti> the index page
[15:29] <@TheSambasti> http://www.legoideas.net/Layout%20Images/
[15:29] <@TheSambasti> like I said
[15:29] <@TheSambasti> just whipped this up
[15:29] <@scratch> thanks samb
[15:29] <@TheSambasti> a moment ago
[15:29] <+Rock2> why wouldn't hovertanks work?
[15:29] <@TheSambasti> sorry about ugliness
[15:30] <@TheSambasti> anyway
[15:30] <@TheSambasti> the pics
[15:30] <@TheSambasti> are Hockfires work
[15:30] <@TheSambasti> on a UI
[15:32] <@Fuh-zz> the in game UI will be extremely similar to what is on our website/forum
[15:32] <@scratch> http://www.quantusgame.org/ btw
[15:32] <@TheSambasti> my personal favorite
[15:32] <@TheSambasti> http://www.legoideas.net/Layout%20Images/C...ne%20Design.png
[15:32] <@TheSambasti> btw
[15:32] <@TheSambasti> I need to leave
[15:32] <@TheSambasti> have fun guys
[15:32] <@TheSambasti> someone post logs
[15:32] * TheSambasti is now known as TheSambasti-AFK
[15:33] * Loriana (~Loriana@ip565391f0.direct-adsl.nl) has joined #Quantus
[15:33] <Loriana> meow
[15:33] <@Fuh-zz> lori site is up
[15:33] <@Fuh-zz> http://www.legoideas.net/Layout%20Images/
[15:33] <@scratch> http://s265.photobucket.com/albums/ii240/f...itledWindow.png for in-game shot. no texture no the terrain so i could test shadows properly though
[15:33] * Fuh-zz sets mode: +v Loriana
[15:34] <+Loriana> interface looks good
[15:35] <@scratch> hocks a good designer
[15:35] <@Fuh-zz> yep like i said similar to our website (http://www.quantusgame.org/)
[15:35] <+Loriana> terrain is height map right?
[15:35] <@Fuh-zz> so far
[15:35] <@scratch> yes, auto-generated at run-time
[15:36] <@Fuh-zz> we're going to implement a lot of randomness into the terrain
[15:36] * +elos (~mike@host86-146-191-231.range86-146.btcentralplus.com) Quit (Ping timeout)
[15:36] <+Loriana> you'd need stuff like tree lines
[15:36] <@Fuh-zz> yep
[15:36] <+Hyrodos> and alligator pits
[15:36] <+Loriana> procedural generation
[15:36] <@Fuh-zz> that's one of the benefits of having it on the ground
[15:36] <@Fuh-zz> you can only have so much random in space
[15:37] <+Loriana> yes
[15:37] <@scratch> http://s265.photobucket.com/albums/ii240/f...ng&newest=1 is a very old one of trees etc
[15:37] <@Fuh-zz> the amount of tactics ground-based combat brings to the table is huge
[15:38] <+Loriana> thats quantus?
[15:38] <+Loriana> very obvious tiling ground image :P
[15:38] <@Fuh-zz> that's an old image
[15:38] <@scratch> a heavily modified code sample on an old quantus generated terrain
[15:39] <@scratch> yeah, we had much nicer looking texturing later, but i never screenshoted
[15:41] <+Loriana> :P
[15:44] <@scratch> so does anyone have any questions about quantus?
[15:44] <@scratch> anything we've not brought up yet?
[15:44] <+Loriana> nope
[15:44] <+Loriana> its too early
[15:44] <@Fuh-zz> this is definitely an introductory meeting
[15:44] * Raingriffin (~Seraphis@net-93-149-66-46.t2.dsl.vodafone.it) has joined #Quantus
[15:44] <@Fuh-zz> hey rain
[15:44] * Fuh-zz sets mode: +v Raingriffin
[15:45] <+Raingriffin> yo
[15:45] <@Fuh-zz> i hope we've convinced people we're going beyond the point of 'this would be cool'
[15:47] <@Fuh-zz> which was the main goal of this meeting
[15:47] <@Fuh-zz> Raingriffin, would you be interested in helping us design the factions?
[15:47] * ImagoMpls (~Imago@174-20-170-81.mpls.qwest.net) has joined #Quantus
[15:47] <@Fuh-zz> yo imago
[15:47] <@scratch> btw, here is a shot with the better texturing i just found: http://s265.photobucket.com/albums/ii240/f...ent=Teaser2.png
[15:48] <+Raingriffin> not sure i have the time for full factions rosters
[15:48] <@scratch> the hud is drawn on, not really implemented yet
[15:48] <@Fuh-zz> we're just about done here ImagoMpls so the alleg dev meeting can start anytime
[15:48] <+Rock2> http://img146.imageshack.us/img146/346/world2132010.png :)
[15:48] <+Raingriffin> can i just ask something related to the engine?
[15:48] <@scratch> go ahead
[15:48] <+Raingriffin> will collision checks be based on the same system alleg uses?
[15:48] <+Raingriffin> cvhs, so to say?
[15:49] <@scratch> no
[15:49] <+Raingriffin> phew
[15:49] <@scratch> ;)
[15:49] <+Raingriffin> how will they be checked if i may ask?
[15:49] <+Raingriffin> no need to be very technical... please
[15:49] <+Raingriffin> will collision be tested against the meshes?
[15:50] <@Fuh-zz> http://www.panda3d.org/wiki/index.php/Collision_Detection
[15:50] * pkk|work (~pkk@pkkgb.users.quakenet.org) has joined #Quantus
[15:50] * Fuh-zz sets mode: +o ImagoMpls
[15:50] * Fuh-zz sets mode: +v pkk|work
[15:50] <@scratch> uncertain, but probably either a simplified mesh you define or with abstract shapes, like spheres/boxes, modellers choice
[15:50] * +pkk|GB (~pkk@pkkgb.users.quakenet.org) Quit (Ping timeout)
[15:50] <@scratch> the abstract shapes are way faster though
[15:50] <+Raingriffin> a simplified mesh is the same as alleg
[15:51] <+Raingriffin> more or less
[15:51] <@scratch> no requirement for convexness
[15:51] <+Raingriffin> ah
[15:51] <+Raingriffin> THAT would make things way easier
[15:51] <+Raingriffin> abstract shapes would give you the same troubles you're having with hitting unseenable things
[15:51] <+Raingriffin> in alleg
[15:52] <@scratch> its how all fps games work
[15:52] <@scratch> they just define the shapes well
[15:52] <+Raingriffin> i know, but what i meant is
[15:52] <+Raingriffin> alleg is so hard on cvhing because we need to be by the no convexity rule
[15:52] <+Raingriffin> if we could correct that in alleg... man
[15:52] <+Raingriffin> cvh would take what... 10 mins[/quote]
sambasti
Posts: 1054
Joined: Wed Mar 26, 2008 12:55 am
Location: the SF hiding in your home

Post by sambasti »

BTW, we will have more such meetings to come, when we have progress to show. For those who are going tl;dr right now, this linkis useful. I whipped it up in 10 mins (not counting comp issues) after lori asked for pics. They are the UI design, it isn't functional yet, but this is how it will look.
MrChaos
Posts: 8352
Joined: Tue Mar 21, 2006 8:00 am

Post by MrChaos »

Thanks

I appreciate you posting the logs. Real life kept me away, my thoughts where to be a fly on thw wall.
bzzzzzzzzzzzzz

MrChaos
Last edited by MrChaos on Mon Mar 22, 2010 10:31 am, edited 1 time in total.
Ssssh
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Posts: 36
Joined: Wed Apr 21, 2010 4:36 pm

Post by BetaTester »

Imago appreciates his IP being posted
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