High poli-count build sphere and asteroids

A place to discuss user-created Allegiance 3D models, textures, images, and other visual ingame content.
Post Reply
SpaceJunk
Posts: 759
Joined: Wed Apr 06, 2005 7:00 am
Location: Collision orbit

Post by SpaceJunk »

Some time ago I loaded the build sphere and the asteroids models and, rather than replacing them with proper higher-poli models, I ran a smoothing algorythm. So, this isn't the most optimal solution ever --but it didn't impact performance on my netbook so I'm sharing it anyway.

Download

Asteroid screenshots here: http://www.freeallegiance.org/forums/index...showtopic=54394
Last edited by SpaceJunk on Sun Mar 07, 2010 3:12 pm, edited 1 time in total.
Image
Koln
Posts: 2769
Joined: Sun Mar 01, 2009 11:26 am
Location: Granada, Spain

Post by Koln »

Thanks! :P
Image
Image ACS grad since 2nd Feb. 2010
fuzzylunkin1

Post by fuzzylunkin1 »

So that's what you mean by "modded asteroids!"

Thanks!
fuzzylunkin1

Post by fuzzylunkin1 »

Any chance on getting hi res textures with these as well?
Adaven
Posts: 1958
Joined: Sat Oct 25, 2003 7:00 am
Location: Greater Ozarks

Post by Adaven »

you should be able to use the ones from the other high-res packs
fuzzylunkin1

Post by fuzzylunkin1 »

Yes I can, but they don't look as good if you ask me.
Post Reply