On the left: subsurfed lvl 1 smooth mesh, subsurfed lvl 1 mesh, subsurfed lvl 1 smooth mesh
In the centre: subsurfed lvl 2 mesh
On the right: raw mesh (low poly), smoothed raw mesh
Description: Used by Omicron Hive, this device modulates brainwaves to tranquil approaching enemy pilots. Very useful against direct HTTing. It can be damaged by conventional weapons but it's shields and heavy skin make it a difficult task, and also dizzied pilots will hate targetting this unit
Unit type: Base or heavy drone
Size: of a ship
Effect: Slows ships in 1k radius, excl. Technoflux which in my opinion are robotic and shouldn't be affected by mental attacks
Cost to build: 5000c
These are only my suggestions. I've rendered those smoothed meshes with Blender's "set smooth" feature (which means that poly count is the same for both raw and smooth mesh). The next step will probably be to detail the top and reduce the amount of faces on the tentacles and the bottom side but I need some key information. Then I can proceed to UV mapping because this texture is not UV mapped yet. I need to know some things before I can proceed, though. So please, help me and I promise to pay back
1. Does Allegiance engine use any feature similiar to Blender's "set smooth"? I see that Omicrons are very "round shaped" How can I make such oval surfaces without loading it with vertices? ( I know I can use texture) I can also see that Bios have some artificial shades when they turn around, they are different than the "raw" UV belter models.
2. Shall I use only triangular faces or can I use squares?
3. What's the preferred poly count for an unit like interceptor? How many for a base?
4. Can you give me some tips on what material that I should use for UV texfaces and light? Because I think this one in the render is too shiny. I'd like to render Blender models the way they would look like in the game engine without the need to mess up with installers. Unless you show me how to easily check those models ingame.
5. What format should I export my meshes to?
Please, tell me what do you think of my model and the tech. Maybe you have some other suggestions for the model? MB this should be a flagship or a base? Shall I add or remove something?
