People who want to command

Tactical advice, How-to, Post-mortem, etc.
Mryddlin
Posts: 185
Joined: Sat Mar 13, 2004 8:00 am
Location: Ottawa, Canada
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Post by Mryddlin »

TakingArms wrote:QUOTE (TakingArms @ Dec 28 2009, 03:24 PM) Using wings effectively during squad games has been tried by several squads several times. It doesn't work. Problem is, with pods and respawn, your wings get broken up and confused and wings can't maintain unit cohesion when the @#(! hits the fan.

Situational awareness trumps wings, every time.

The only place I have seen wings work semi-effectively is the 50+ vs 50+ big games, where there's just so many people that allocating a few to very specific tasks doesn't remove enough people from the general pool to reduce overall team effectiveness in responding to crisis.

I know, I tried to use them ages ago as well and the main problem is the 'who's in charge of the wing'? The wing systems failures are design problems, not failures on the part of those that try and use them (the command wing is a good example, it's useful because you get updates on where miners/cons are doing).

The issue is people tend to think of them as something they have to chat on instead of sending orders to. People use wings all the time in game (Camping alephs, getting figbees together, bomber runs etc). I wouldn't expect people to stay together all the time, just when it matters.

The concept of a wing leader need to be introduced into the game and act as mini commanders on that wing channel.

SA is just one tool and wings are not a replacement for that (in fact you need good SA to be able to use wings effectively), Wings + SA can be highly effective means to get a short term goal completed without disrupting or confusing the rest of the team.

I would still expect that most of the orders would come over the Team Chat from the commander but as a commander I would want some people attacking, some defending, some scouting at specific times and it's cleaner to send the request to a small group I want doing it.

They should not be rigid containers that force people to fly together all the time at the same time :)
Hyro wrote:QUOTE (Hyro @ Feb 22 2010, 01:08 PM) You grasp subtlety like a quadriplegic grasps his dick. Never or with grudging help.
Mryddlin
Posts: 185
Joined: Sat Mar 13, 2004 8:00 am
Location: Ottawa, Canada
Contact:

Post by Mryddlin »

notjarvis wrote:QUOTE (notjarvis @ Dec 28 2009, 03:46 PM) I like the idea of having a record of the last few commands you've received in the Game screen (possibly recording who sent them too), so you can select commands you've missed. This sort of thing would also help commanders in the other direction, by allowing him to approve money request he has missed without having to get people to "AA".

The stuff with the wings, I'm not so much of a fan of, for the game size points given. And Also
Game situation changes so fast that managing the wings could become an extra chore for the commander, rather than making his life easier.It could also be a another layer of complexity for new comms to learn. And it's already hard enough.

Agreed, it needs to be well thought out if implemented.

There are two different items here:
- Wing management (not married to, just always liked the idea)
- Clearer communication from the commander and vice versa
Hyro wrote:QUOTE (Hyro @ Feb 22 2010, 01:08 PM) You grasp subtlety like a quadriplegic grasps his dick. Never or with grudging help.
CraftyCelt
Posts: 440
Joined: Tue Aug 22, 2006 1:26 am
Location: Eire

Post by CraftyCelt »

ryjamsan wrote:QUOTE (ryjamsan @ Dec 21 2009, 08:42 AM) All im asking is for people to balance the dam games and try to make it fun for both sides. Is that really to much to ask for?
LoL :bang:
TheVoid37 wrote:QUOTE (TheVoid37 @ Aug 6 2008, 02:47 AM) We literally saw No humans in many of the spots we were in.
IB_
Posts: 1651
Joined: Thu Aug 17, 2006 3:11 am

Post by IB_ »

Jimen wrote:QUOTE (Jimen @ Dec 28 2009, 11:42 AM) Remapping target keys is important anyway for other purposes.
Pffft. I use default keyboard and am still better than 90% of you clowns.
slap wrote:QUOTE (slap @ Oct 7 2009, 01:28 AM) good point, I concede.
Adam4
Posts: 2144
Joined: Sun Sep 03, 2006 9:05 am
Location: England

Post by Adam4 »

Strangely enough, I use default, except for thrusters.
Icky
Posts: 1436
Joined: Sat Jan 21, 2006 8:00 am

Post by Icky »

Idoit!
Terran wrote:QUOTE (Terran @ Jan 20 2011, 03:56 PM) i'm like adept
Broodwich wrote:QUOTE (Broodwich @ Jun 6 2010, 10:19 PM) if you spent as much time in game as trollin sf might not be dead
ryjamsan
Posts: 1809
Joined: Wed Aug 03, 2005 7:00 am
Location: Slidell LA

Post by ryjamsan »

Necro post @FTW GJ Icky

lol
Last edited by ryjamsan on Thu Apr 15, 2010 6:07 am, edited 1 time in total.
[indent][/indent]Former Squad leader and Assitant Squad Leader BLACKSHADOW™ "Retired"
"Democracy is two wolves and a sheep voting on what's for dinner" "Liberty is a well-armed sheep contesting the vote".


FU ALL
EdDaalleg
Posts: 500
Joined: Mon Apr 21, 2008 10:38 pm

Post by EdDaalleg »

If I don't want to command can I still make fun of those that do?
Image

Image
ryjamsan
Posts: 1809
Joined: Wed Aug 03, 2005 7:00 am
Location: Slidell LA

Post by ryjamsan »

Edmond wrote:QUOTE (Edmond @ Apr 16 2010, 01:19 PM) If I don't want to command can I still make fun of those that do?

Brother you may do whatever you want as long as its within the ROC:)
[indent][/indent]Former Squad leader and Assitant Squad Leader BLACKSHADOW™ "Retired"
"Democracy is two wolves and a sheep voting on what's for dinner" "Liberty is a well-armed sheep contesting the vote".


FU ALL
MrChaos
Posts: 8352
Joined: Tue Mar 21, 2006 8:00 am

Post by MrChaos »

Goodness

First Striker has developed a troll alert ability, and now Ryj has a noticable growth of *meh* armor....


:o
Ssssh
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