It's Amazing What You Can Learn
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AaronMoore
- Posts: 471
- Joined: Sun May 06, 2007 3:09 pm
- Location: Australia
First of all, welcome to Allegiance. Enjoy your stay
Now then. There's a very good reason for learning the game as a pilot first.
You'll never get a team flying for you if you are trying to command a main game with a (3) behind your name. The pilots need to trust you to know what you are doing, and a being a good player first is the way to do that.
You can be Sun Tzu himself, but that will not help you much if you can't get a team. You need reputation as well as skill.
Now then. There's a very good reason for learning the game as a pilot first.
You'll never get a team flying for you if you are trying to command a main game with a (3) behind your name. The pilots need to trust you to know what you are doing, and a being a good player first is the way to do that.
You can be Sun Tzu himself, but that will not help you much if you can't get a team. You need reputation as well as skill.





<bp|> Maybe when I grow up I can be a troll like PsycH
<bp|> or an obsessive compulsive paladin of law like Adept
Not quite true. I've been a sg where the opposing comm was using his miners to scout and find rps that were picking up pods because his team was busy killing our bomb/htt run or some other such thing.Zero_Falcon wrote:QUOTE (Zero_Falcon @ Mar 27 2010, 11:17 PM) Secondly, carriers as substitutes for scouts? This will not be true for a 'real' game/main game (that is, games with a sufficient number of people for it to be truly fun imo, say 10v10 or more. In alleg, the more the merrier)
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Deathrender
- Posts: 1405
- Joined: Sun Jan 04, 2009 5:22 pm
- Location: Alberta
I learned that there is one 3 before 4.Andarvi wrote:QUOTE (Andarvi @ Apr 7 2010, 08:09 AM) What you should have learned:
1. PROBE
2. KILL MINERS
3. KILL MINERS
3. KILL MINERS
phoenix1 wrote:QUOTE (phoenix1 @ Jul 22 2017, 05:58 PM) Mini ac gunner mount was removed because somewhere along the lines we had a core dev that said, "I really hate Terran and want him to be miserable." And all core devs ever since have agreed.
On the SysX forums the true secrets of mathematics are revealed, it's how we beat everyone else, Andarvi has slightly slipped up on letting the fact there there are in fact 2 Three's before Four, however on it's own that information should be pretty useless, although combined with the advice he gave it could be deadly.Deathrender wrote:QUOTE (Deathrender @ Apr 7 2010, 07:16 PM) I learned that there is one 3 before 4.
Just a quick point -- you really can't count on this. You might get very lucky if you have a team with lots of people with great situational awareness. But most of the time in a PUG, if you count on scouts to just pour out of your base to scout, defend constructors, and defend miners, you will end up losing your opening constructor and half of your miners very quickly, and you'll be very lucky if you aren't stuck with an unfinished map for most of the game.Jythier wrote:QUOTE (Jythier @ Mar 28 2010, 08:43 AM) I agree with the scouts thing. But really, I was interested in commanding stuff, and in a real game, scouts would be pouring out of my base to go scout for me, defend my constructors, defend my miners...
Last edited by Makida on Wed Apr 07, 2010 6:40 pm, edited 1 time in total.




