It's Amazing What You Can Learn

Tactical advice, How-to, Post-mortem, etc.
Jyppa
Posts: 462
Joined: Sun Nov 16, 2008 10:12 pm

Post by Jyppa »

FYI, some factions don't have refineries. Those factions can instead dock miners at tech bases. If you want to do some more exploring of the tech tree, feel free to go into the main game and PM anyone with the @help tag, we're happy to head over to the newbie server and show some basics.
AaronMoore
Posts: 471
Joined: Sun May 06, 2007 3:09 pm
Location: Australia

Post by AaronMoore »

Welcome back, I'm glad your having fun :)

I'm looking foward to see you in space!
Image
Silkfist
Posts: 46
Joined: Fri Jul 18, 2003 7:00 am

Post by Silkfist »

What I learned..

1) EXPAND
2) EXPAND
3) WHORE
4) EXPAND
Andarvi
Posts: 312
Joined: Wed Jan 02, 2008 1:51 pm
Location: Sitting in a dark room somewhere

Post by Andarvi »

What you should have learned:

1. PROBE
2. KILL MINERS
3. KILL MINERS
3. KILL MINERS
Adept
Posts: 8660
Joined: Thu Sep 27, 2007 12:53 pm
Location: Turku, Finland

Post by Adept »

First of all, welcome to Allegiance. Enjoy your stay :cool:

Now then. There's a very good reason for learning the game as a pilot first.

You'll never get a team flying for you if you are trying to command a main game with a (3) behind your name. The pilots need to trust you to know what you are doing, and a being a good player first is the way to do that.

You can be Sun Tzu himself, but that will not help you much if you can't get a team. You need reputation as well as skill.
ImageImageImageImageImage
<bp|> Maybe when I grow up I can be a troll like PsycH
<bp|> or an obsessive compulsive paladin of law like Adept
SaiSoma
Posts: 1222
Joined: Sat Jul 30, 2005 7:00 am
Location: AL
Contact:

Post by SaiSoma »

Zero_Falcon wrote:QUOTE (Zero_Falcon @ Mar 27 2010, 11:17 PM) Secondly, carriers as substitutes for scouts? This will not be true for a 'real' game/main game (that is, games with a sufficient number of people for it to be truly fun imo, say 10v10 or more. In alleg, the more the merrier)
Not quite true. I've been a sg where the opposing comm was using his miners to scout and find rps that were picking up pods because his team was busy killing our bomb/htt run or some other such thing.
Deathrender
Posts: 1405
Joined: Sun Jan 04, 2009 5:22 pm
Location: Alberta

Post by Deathrender »

Andarvi wrote:QUOTE (Andarvi @ Apr 7 2010, 08:09 AM) What you should have learned:

1. PROBE
2. KILL MINERS
3. KILL MINERS
3. KILL MINERS
I learned that there is one 3 before 4.
phoenix1 wrote:QUOTE (phoenix1 @ Jul 22 2017, 05:58 PM) Mini ac gunner mount was removed because somewhere along the lines we had a core dev that said, "I really hate Terran and want him to be miserable." And all core devs ever since have agreed.
HSharp
Posts: 5192
Joined: Fri Aug 11, 2006 11:18 am
Location: Brum, UK

Post by HSharp »

Deathrender wrote:QUOTE (Deathrender @ Apr 7 2010, 07:16 PM) I learned that there is one 3 before 4.
On the SysX forums the true secrets of mathematics are revealed, it's how we beat everyone else, Andarvi has slightly slipped up on letting the fact there there are in fact 2 Three's before Four, however on it's own that information should be pretty useless, although combined with the advice he gave it could be deadly.
Image
Image
Makida
Posts: 1793
Joined: Tue May 08, 2007 12:04 pm
Location: Canada

Post by Makida »

Jythier wrote:QUOTE (Jythier @ Mar 28 2010, 08:43 AM) I agree with the scouts thing. But really, I was interested in commanding stuff, and in a real game, scouts would be pouring out of my base to go scout for me, defend my constructors, defend my miners...
Just a quick point -- you really can't count on this. You might get very lucky if you have a team with lots of people with great situational awareness. But most of the time in a PUG, if you count on scouts to just pour out of your base to scout, defend constructors, and defend miners, you will end up losing your opening constructor and half of your miners very quickly, and you'll be very lucky if you aren't stuck with an unfinished map for most of the game. :P Once you decide where you're sending your cons you have to actively get people to defend them, and the same goes for your miners, which always require heavy supervision. There will be a couple vets on your team who know what to do far better than you do (but hate commanding), but for most players, you have to take a very active role in telling them what to do and where, or your team will get little done... Just from my experience as a terrible, terrible comm. :P
Last edited by Makida on Wed Apr 07, 2010 6:40 pm, edited 1 time in total.
Camaro
Posts: 2418
Joined: Sat Jan 28, 2006 8:00 am

Post by Camaro »

Andarvi wrote:QUOTE (Andarvi @ Apr 7 2010, 02:09 AM) What you should have learned:

1. PROBE
2. KILL MINERS
3. KILL MINERS
3. KILL MINERS
Maybe if your a newb.

Proper order is

1. KILL MINERS
2. WHORE
3. EXPAND
4. SY IN THEIR HOME
5-10. WHORE
11. ENEMY RESIGNS
Image
Image
Post Reply