*sarcasm*
Why don't we give HTT's skyripper too?
Heavy Troop Transports
but only for rix
FIZ wrote:QUOTE (FIZ @ Feb 28 2011, 04:56 PM) After Slap I use Voltaire for light reading.
QUOTE [20:13] <DasSmiter> I like to think that one day he logged on and accidentally clicked his way to the EoR forumCronoDroid wrote:QUOTE (CronoDroid @ Jan 23 2009, 07:46 PM) If you're going to go GT, go Exp, unless you're Gooey. But Gooey is nuts.
[20:13] <DasSmiter> And his heart exploded in a cloud of fury[/quote]
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Spinoza wrote:QUOTE (Spinoza @ Mar 7 2010, 05:38 AM) Annoying suggestion you've heard before:
I'm in favor of making TTs more useful, more people would have opportunities to capture bases and HTTs would benefit indirectly.
If TTs had just enough EMP cannon so that 2-3 could pounce an outpost and have a chance of lowering the shields and getting in it would be great. It should take several people and coordination like an SB run, so it would be fun and balanced. They would have to have thinner hulls probably.
So you're saying to buff emp cannon?
And what are you talking about in the second sentence? You want TTs to act like figbees for Exp vs small bases?

Edmond wrote:QUOTE (Edmond @ Aug 31 2010, 04:20 PM) I think girly's idea is much better, since it is more freeform, only needs to be updated by one person, and maintains the openness of the command channel without the spaminess. Plus it can have ASCII goatse.
No.RealPandemonium wrote:QUOTE (RealPandemonium @ Mar 8 2010, 12:39 PM) So you're saying to buff emp cannon?
No.RealPandemonium wrote:QUOTE (RealPandemonium @ Mar 8 2010, 12:39 PM) And what are you talking about in the second sentence? You want TTs to act like figbees for Exp vs small bases?
I want TTs to act like HTTs but for small bases and they should still be hard to use.
Last edited by Spinoza on Mon Mar 08, 2010 11:31 am, edited 1 time in total.
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So, give TTs 2+ gunmounts of EMP? Why not just use ints to lower the shields then?

Edmond wrote:QUOTE (Edmond @ Aug 31 2010, 04:20 PM) I think girly's idea is much better, since it is more freeform, only needs to be updated by one person, and maintains the openness of the command channel without the spaminess. Plus it can have ASCII goatse.
You'd need a bunch of ints to do this quickly as well as nans for the TT. It's next to impossible to coordinate in a PuG.RealPandemonium wrote:QUOTE (RealPandemonium @ Mar 9 2010, 12:16 AM) So, give TTs 2+ gunmounts of EMP? Why not just use ints to lower the shields then?
It would be more viable and play better if you have 3 TTs and several nans and ints for support.
It's doable and it's been done, but the for that you need two good drivers (1 for bomber, 1 for TT) as well as a bunch of very smart nans.SpaceJunk wrote:QUOTE (SpaceJunk @ Mar 9 2010, 12:47 AM) What does prevent sending one TT with regular bomb runs for the chance of capping? Too expensive to buy TTs + Bombers instead of investing full in exp?
FYI:
I'm not suggesting this change toTTs will be any good, just that I'd like to see this tested in game.
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What I'm trying to see is how a TT with EMPs mounted is gonna take down shields faster and with more survivability than a boost-strafing int with EMPs. That's the part I don't get.

Edmond wrote:QUOTE (Edmond @ Aug 31 2010, 04:20 PM) I think girly's idea is much better, since it is more freeform, only needs to be updated by one person, and maintains the openness of the command channel without the spaminess. Plus it can have ASCII goatse.