Very good idea!Raveen wrote:QUOTE (Raveen @ Jul 9 2006, 09:06 PM) ...
-- Cort
That's why there'd need to be a core side and client element of this feature to allow it to be turned off.ogorass wrote:QUOTE (ogorass @ Jul 11 2006, 10:20 AM) Although I love the idea, I think it is an awful idea to implement that. Why? Alleg is horribly hard to learn as it is, the 'realism+' version would drive 99.5% of noobs after 1hr of gameplay IMO.
And if it was to come true, I would suggest a 'tractor' ship to tow disabled ships home /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />
And like 15% chance of fuel/ammo in cargo exploding after hull going down to 49%.
And 10% chance of pilot being killed once hull goes down 80%, leaving lifeless wreckage floating in space!
Ah yeah! Now THAT is Realsm++ /wub.gif" style="vertical-align:middle" emoid=":iluv:" border="0" alt="wub.gif" />
Grimmwolf_GB wrote:QUOTE (Grimmwolf_GB @ Jul 11 2006, 04:30 AM) Well, sicne we are already dreaming:
Damage specific to the area hit by the weapon should be implemented.
If you hit someone from behind, you most likely kill is booster and his engine. From the side, his side thrusters, from the front, cockpit and lifesupport.
Wing Commander, Privateer and X-Wing had damage areas and it was fun.

FIZ wrote:QUOTE (FIZ @ Feb 28 2011, 04:56 PM) After Slap I use Voltaire for light reading.
QUOTE [20:13] <DasSmiter> I like to think that one day he logged on and accidentally clicked his way to the EoR forumCronoDroid wrote:QUOTE (CronoDroid @ Jan 23 2009, 07:46 PM) If you're going to go GT, go Exp, unless you're Gooey. But Gooey is nuts.