People who want to command

Tactical advice, How-to, Post-mortem, etc.
guitarism
Posts: 2240
Joined: Fri Jan 27, 2006 8:00 am
Location: Richmond

Post by guitarism »

Having alcohol in your system gives you immediate +10 to commanding. +50 if you are incomprehensible.
FIZ wrote:QUOTE (FIZ @ Feb 28 2011, 04:56 PM) After Slap I use Voltaire for light reading.
CronoDroid wrote:QUOTE (CronoDroid @ Jan 23 2009, 07:46 PM) If you're going to go GT, go Exp, unless you're Gooey. But Gooey is nuts.
QUOTE [20:13] <DasSmiter> I like to think that one day he logged on and accidentally clicked his way to the EoR forum
[20:13] <DasSmiter> And his heart exploded in a cloud of fury[/quote]
ryjamsan
Posts: 1809
Joined: Wed Aug 03, 2005 7:00 am
Location: Slidell LA

Post by ryjamsan »

So what do I do if I dont drink?(or do drugs, ever) I just dont like it and im not going to risk my job to be considered a better commaner. Any other suggestions?
[indent][/indent]Former Squad leader and Assitant Squad Leader BLACKSHADOW™ "Retired"
"Democracy is two wolves and a sheep voting on what's for dinner" "Liberty is a well-armed sheep contesting the vote".


FU ALL
Elzam_
Posts: 2242
Joined: Tue Nov 17, 2009 8:30 pm
Location: Here

Post by Elzam_ »

Put a whoopie cushion in the other commander's chair.
A hero is not one who never falls, but one who gets up again and again, NEVER losing sight of one's dream!
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Camaro
Posts: 2418
Joined: Sat Jan 28, 2006 8:00 am

Post by Camaro »

ryjamsan wrote:QUOTE (ryjamsan @ Dec 24 2009, 08:00 PM) So what do I do if I dont drink?(or do drugs, ever) I just dont like it and im not going to risk my job to be considered a better commaner. Any other suggestions?
deprive yourself of sleep until your incoherent?
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greenleaf
Posts: 195
Joined: Sun Apr 12, 2009 8:35 pm

Post by greenleaf »

no cam then u end up falling asleep on the keyb like im about to.
FreeBeer
Posts: 10902
Joined: Tue Dec 27, 2005 8:00 am
Location: New Brunswick, Canada

Post by FreeBeer »

[img]http://www.freeallegiance.org/forums/st ... erator.gif" alt="IPB Image">

chown -R us base
Archangelus
Posts: 2376
Joined: Sat Mar 31, 2007 7:36 pm
Location: Paradise City

Post by Archangelus »

ryjamsan wrote:QUOTE (ryjamsan @ Dec 25 2009, 03:00 AM) So what do I do if I dont drink?(or do drugs, ever) I just dont like it and im not going to risk my job to be considered a better commaner. Any other suggestions?
Do not command. :glare:
pkk wrote:QUOTE (pkk @ Jul 18 2014, 06:08 AM) Seems like some people forget, that they're guest here and their status can be removed any time.
spideycw
Posts: 7512
Joined: Sun Jul 06, 2003 7:00 am

Post by spideycw »

guitarism wrote:QUOTE (guitarism @ Dec 24 2009, 08:21 AM) but IB ALSO knows what a $#@!tard in the comm seat looks like and does. So he'll complain.
The second best game of Allegiance I have ever flown in (after the time Xertov commanded of course) was when IB commanded and the first thing he did was buy Si Mines. This was lol worthy as all Si rocks were on the other side of the map - DEEP in enemy territory. We won of course
I'm sorry I don't remember any of it. For you the day spideycw graced your squad with utter destruction was the most important day of your life. But for me, it was Sunday
Idanmel wrote:QUOTE (Idanmel @ Mar 19 2012, 05:54 AM) I am ashamed for all the drama I caused, I have much to learn on how to behave when things don't go my way.

My apologies.
Mryddlin
Posts: 185
Joined: Sat Mar 13, 2004 8:00 am
Location: Ottawa, Canada
Contact:

Post by Mryddlin »

Archangelus wrote:QUOTE (Archangelus @ Dec 23 2009, 03:33 PM) This is why I dont comm anymore. I am a mediocre comm, so why waste everyone´s fun?! :ninja:
This is the problem that people have ALWAYS talked about in Allegiance, your mediocre now but over time you probably could be a good commander if people would allow you to take comm.

Everyone wants to win in this game but not everyone can, someone always has to lose and if I can give a chance for a newbie comm to get some experience, all the better.

The biggest problem I have seen isn't really the vets, it's the new comms not communicating anything to the team, so people are not sure what they are doing or planning.

Personally, the area of allegiance that really needs work is the communication systems in the game. I have started working on a spec that I will pass to the dev team to review. Commanders need more options to control the games players and provide instructions at a button press (complex orders need to be sent to players/wings, having preset options that a comm can send would help a lot).

This has always been a problem and always will be a problem until the tools in game are improved to make communicating easier and faster. One example is the trying to setup a camp, when you give the order and a pl. ayer accepts it the route ignores the fact that you can dock and relaunch from another base, newbie takes the long route.

Having an option that gives two waypoints, first is the closet base, after docking a message should come up telling the player to teleport to <Sector> + what ship type to use.

i.e. New Orders: Camp Aleph in <Sector>, Use Interceptors, and keeping the current orders showing in the Game panel or somewhere (with more detail than the current system provides)
Hyro wrote:QUOTE (Hyro @ Feb 22 2010, 01:08 PM) You grasp subtlety like a quadriplegic grasps his dick. Never or with grudging help.
SpkWill
Posts: 504
Joined: Tue Jan 30, 2007 3:15 am
Location: Sheffield, UK

Post by SpkWill »

This isn't needed because it's not that hard to learn the game.
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