AFAIK there weren't any changes to the deadzone settings in R5. There were also no js specific changes made.
This is why I believe that it's a problem on your end. Try using the quadratic option (x^2 movement instead of x movement per second on reticule) as this should allow you to have finer control near the deadzone.
Also I believe I read a page once on that stick that said they tend to degrade rather harshly over time, so if you've had it for a long time that may be it.
Joystick doesn't respond properly
Yo Smiter, R5 added the "smallest" deadzone. For some reason "none" seems to have been dropped in the last minute.DasSmiter wrote:QUOTE (DasSmiter @ Nov 20 2009, 08:53 PM) AFAIK there weren't any changes to the deadzone settings in R5. There were also no js specific changes made.
Wasp, at least Logitech Force 3D pro lets me adjust deadzones and sensitivity as I wish. Cheap stick too.





<bp|> Maybe when I grow up I can be a troll like PsycH
<bp|> or an obsessive compulsive paladin of law like Adept
The values weren't changed according to Imago, so that's what I'm working from
The none option crashes the game (a deadzone of 0 kills it) so the "smallest" setting replaced it by setting the deadzone at .04
I'm fairly certain that the small deadzone setting = the old normal, although once again I haven't looked at the numbers.
Any word on the issue wasp?
The none option crashes the game (a deadzone of 0 kills it) so the "smallest" setting replaced it by setting the deadzone at .04
I'm fairly certain that the small deadzone setting = the old normal, although once again I haven't looked at the numbers.
Any word on the issue wasp?



Get over yourselves, don't try to win arguments on the internet where the option of a punch in the mouth is unavailable
"It is not that I cannot create anything good, but that I will not." And to prove this, he created the peacock.
try turning vsync off if it is on, before you mentioned it felt different, not that your response lagged. I had the same prob and me and imago resolved it by doing this.
QUOTE Drizzo: ha ha good old chap
Drizzo: i am a brit
Drizzo: tut tut
Drizzo: wankarrrrrr
Drizzo: i only have sex whilst in the missionary position[/quote] Fas est et ab hoste doceri - Ovid
Drizzo: i am a brit
Drizzo: tut tut
Drizzo: wankarrrrrr
Drizzo: i only have sex whilst in the missionary position[/quote] Fas est et ab hoste doceri - Ovid
I'll try your suggestion Brood.
I spoke with Storm and his X52 (which he uses with the 3D Pro) no longer works at all after R5, so he's unable to verify what I'm experiencing. Firestorm also reports his X52 is down.
I'm curious if this is a directx thing or a R5 thing or as brood is leaning to; a graphics related anomaly.
Considering the amount of feedback coming into the helpline, I can only assume it's R5 and/or DirectX.
Update:
No go on the V-Sync idea. Still get the same results only with tearing
Imago, can you confirm that there weren't changes to the input code and that the deadzones are unchanged? I don't want to spend too much time chasing my own tail around.
I spoke with Storm and his X52 (which he uses with the 3D Pro) no longer works at all after R5, so he's unable to verify what I'm experiencing. Firestorm also reports his X52 is down.
I'm curious if this is a directx thing or a R5 thing or as brood is leaning to; a graphics related anomaly.
Considering the amount of feedback coming into the helpline, I can only assume it's R5 and/or DirectX.
Update:
No go on the V-Sync idea. Still get the same results only with tearing
Imago, can you confirm that there weren't changes to the input code and that the deadzones are unchanged? I don't want to spend too much time chasing my own tail around.
Last edited by Wasp on Sun Nov 22, 2009 3:58 pm, edited 1 time in total.
QUOTE confirm that there weren't changes to the input code and that the deadzones are unchanged[/quote]
I can't. Both were changed: DirectInput interface was upgraded to version 8 and a "Small" deadzone was added.
I can't. Both were changed: DirectInput interface was upgraded to version 8 and a "Small" deadzone was added.

These bugs haven't been fixed yet because don't have any developers interested in fixing them up. --Tigereye
Imago's stupid-sensor is supersensitive. --RealPandemonium
The art is managing the flow of the drama to achieve the desired results. --Big_Beta_Tester
joeld wrote:But we’ve been amazed at the level to which some of the Allegiance fans have remained hard-core.