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Broodwich
Posts: 5662
Joined: Fri Oct 19, 2007 3:48 am
Location: Raincity

Post by Broodwich »

no all of lancers damage is done in aoe, as you can tell by looking at the particle in ice
also i'd hope to god that an int could land most of its shots on a capship
QUOTE Drizzo: ha ha good old chap
Drizzo: i am a brit
Drizzo: tut tut
Drizzo: wankarrrrrr
Drizzo: i only have sex whilst in the missionary position[/quote] Fas est et ab hoste doceri - Ovid
HSharp
Posts: 5192
Joined: Fri Aug 11, 2006 11:18 am
Location: Brum, UK

Post by HSharp »

Curses foiled again!
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Broodwich
Posts: 5662
Joined: Fri Oct 19, 2007 3:48 am
Location: Raincity

Post by Broodwich »

it is pointless to resist, my son
QUOTE Drizzo: ha ha good old chap
Drizzo: i am a brit
Drizzo: tut tut
Drizzo: wankarrrrrr
Drizzo: i only have sex whilst in the missionary position[/quote] Fas est et ab hoste doceri - Ovid
Xeretov
Posts: 1633
Joined: Sat Nov 24, 2007 5:50 pm
Location: Canada

Post by Xeretov »

Corroison wrote:QUOTE (Corroison @ Nov 9 2009, 06:00 PM) Skyrip Damage is 100% vs all ship hulls.
Skyrip does 100% against light and medium. It does 250% against Heavy and 200% against Super Heavy.

This is at least twice now I've seen you say something silly without bothering to check your numbers. I suggest you take the time to make sure you're not spewing hot air before you contribute further.
Corrosion
Posts: 99
Joined: Sat Jun 27, 2009 3:53 pm

Post by Corrosion »

Ugh I read the wrong line in the damage charts :blush:

Well that only helps show that its better to get in enemy cap ship's faces with skyripper roaring then sit back and lance them.

And this is the first time I think I ever posted numbers?
Last edited by Corrosion on Tue Nov 10, 2009 2:49 am, edited 1 time in total.
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pkk
Posts: 5419
Joined: Tue Jul 01, 2003 7:00 am
Location: Germany, Munich

Post by pkk »

HSharp wrote:QUOTE (HSharp @ Nov 9 2009, 11:22 PM) but they do 20 dmg per bullet and fire 15 bullets per shot
They need 15 bullets of ammo per shot, ICE description is more or less wrong (see Igc/weaponIGC.cpp, line 171). :blush:
Last edited by pkk on Tue Nov 10, 2009 5:15 pm, edited 1 time in total.
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
Adaven
Posts: 1959
Joined: Sat Oct 25, 2003 7:00 am
Location: Greater Ozarks

Post by Adaven »

So the point of this discussion is that we should resurrect Skryipper 2, right?
Last edited by Adaven on Wed Nov 11, 2009 4:48 pm, edited 1 time in total.
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